Ever since February, we knew about Galactic Strongholds as 'SWTOR Does Housing', but we really hadn't seen many details on how it will work, what it will entail, or perhaps most importantly, how much it will cost. BioWare Austin recently announced their plans to do a weekly livestream on http://twitch.tv/swtor on Thursdays to go over the features of the new expansion between now and when it soft launches in August.
Read more of Jean Prior's Star Wars: The Old Republic: Will Galactic Strongholds Be Your Star Wars Home?
The WildStar site has been updated with enticement for players to add a two-step verification to their accounts by July 10th have sweet rewards to look forward to receiving in-game.
As if keeping all of your hard earned loot secure isn't reason enough to apply 2-Step Verification to your account, we're sweetening up the rewards, cupcake. You'll still get your usual incentive:
- 2% XP, Renown, and Prestige bonus
- Cybernetic Eyepatch
- In-game title of Certifiably Certified
But starting July 10th, anyone with an active 2-Step Verification attached to their account gets one of the sweetest rides on Nexus, the Retroblade Mount.
Find out more on the WildStar site.
Phoenix Online Publishing has announced that Quest for Infamy, a turn-the-tables RPG, has officially been released for both PC and Linux on Steam and GoG.com, as well as on the Phoenix Online shop. The game retails for $19.99 and sends players on a quest to cheat and steal their way to infamy.
“Quest for Infamy is the culmination of years of dreaming,” said Steven Alexander, company co-founder and designer of Quest for Infamy. “We wanted to create a game that combined the classic elements of adventure games we loved and role-playing elements as well, add our unique sense of humor and a touch of an epic story to create a memorable and authentic experience that would evoke feelings of nostalgia for the days of classic adventure gaming.”
Find out more on the Phoenix Online site.
Grinding Gear Games has partnered with Dynamite Entertainment and announced a new four-issue series of graphic novels based on the lore behind Path of Exile. Of keen interest to fans is the fact that the series will reveal information about an as-yet-unannounced expansion. The first of the series is expected to debut later this summer.
Planned for a summer release, the first issue of the Path of Exile comic series will reveal backstory from an upcoming, unannounced expansion, weaving elements from the existing in-game narrative with an entirely new and gripping conflict. Each 22-page issue will release digitally with individual cover art, and the entire series will ultimately be compiled as a full-color, printed graphic novel, and be published by Dynamite next year. Additionally, each issue will feature unique in-game bonuses for players of Path of Exile, such as armor cosmetic effects, among other surprises.
Find out more on the Path of Exile site.
According to a report at GamesIndustry.biz, ArenaNet has sold 3.8 million copies of Guild Wars 2 in China, surpassing the total sales for the rest of the world. Guild Wars 2 has amassed these sales in just over two months since the game's release in China.
The success of Guild Wars 2 is a vindication on two fronts. First, it is a compelling example of a game finding a significant audience with a pay-to-play model in a country where the market is dominated by free-to-play. Second, it is further evidence that the Chinese market is a lucrative untapped resource for developers in North America, Europe and elsewhere.
Read more at the link above.
The Elder Scrolls Online team has released a new video to show off some of what players can expect when Update 3 is deployed to the game. Update 3 is expected to hit live service in early August and will bring with it a host of bug fixes and systems enhancements as well as armor dyes, tabards and other ways to customize characters. See all that's in store in the video and let us know what you think in the comments.
Behaviour Interactive developers will be on hand on the Warhammer 40k: Eternal Crusade Twitch channel on Friday, July 11th for an AMA with fans of the forthcoming title. Check the details below to make sure you can be there!
Join us Friday July 11th at 1:30-2:30pm EDT for a live AMA on Twitch! The dev team will be streaming the game, focusing on combat and vehicle mechanics.
You'll be able to send in questions via Twitch chat, Twitter #40kcrusade, or if you're a Founder, send in questions earlier in the lounge.
In case you missed the announcement just beneath this one, the Guild Wars 2 team has released the second episode of Points of Interest. Of particular note is the appearance of our own Bill Murphy to talk about future episodes of Points of Interest. Check it out and let us know what you think!
If you weren’t able to check out Episode 2 of Points of Interest last Friday, the video is available now on the Guild Wars 2 YouTube channel. Our host Kate Welch is joined by Narrative Designer Angel McCoy and game designer Theo Nguyen to talk over the beginning of Season 2, answer some questions from the community, and highlight some artwork from Guild Wars 2 players. Finally, Bill Murphy from MMORPG.com drops by with some news about future episodes of Points of Interest.
ArenaNet continues the brand new Guild Wars 2 Points of Interest livestream show next week, with our own Bill Murphy making a guest appearance. Why, you might ask?
Last week ANet launched Season 2 of its Living World, opening a brand new area in Tyria, and taking players on several adventures in the wake of Scarlet Briar's destruction.
The show will be live at 3pm EST, 12pm PST on Twitch.TV/GuildWars2 - Friday, July 18th.
SPOILER ALERT: There be spoilers about said Living Story below, so continue at your own risk!
Players joined up once again with Braham, Rox, Taimi, Marjory and Kasmeer to track down what happened to the Bazaar of the Four Winds after leaving Lion's Arch. Let's just put it this way... not only is the beloved ship now lying in ruins in Dry Top, but it seems our own dear Scarlet might have something to do with the growing and tangled thick vines overtaking the land. Players tracked down another "bad" Sylvari and stopped him... permanently.
Next week, after the second Episode has launched and we've all had some time to play it, Points of Interest will continue and Bill will join ANet's Kate Welch and the gang to talk about what comes next. To do that, we NEED YOUR QUESTIONS!
Bear in mind that all questions accepted must be about the Living World and the narrative being woven by ArenaNet. For some leads, think about these three hints?
This past week we spoke to Mark Hill over at Perfect World about their new ARC game platform. As many companies are now harnessing the power of their large communities, Perfect World is hosting their series of games on a single platform for users. Mark gave us some details on the new ARC platform and how players will be able to access games much faster and explore Perfect World’s free to play market in a quick and easy way.
Read more of Garrett Fuller's Perfect World's Arc Client.
Mystics in Continent of the Ninth Seal (C9) have a new advanced class to enjoy thanks to the arrival of the Erta. According to the site, Erta are aerial jugglers with quick reflexes and the ability to score quick, powerful melee attacks on the unsuspecting.
The ERTAmainly utilizes Stance Change and Teleport skills. She can execute powerful combos by switching between ranged and melee skills with Stance Change. Also, she can use Teleport and Link to move instantly for a trick attack on the enemy. Her primary weapon is the Chakram, a throwing weapon which is circular in shape, with a sharpened outer edge to slice through enemies.
Find out more about this advanced class on the Continent of the Ninth Seal teaser page and in the video below.
ZeniMax published a post late last week saying it planned to make a series of changes to Veteran Rank content. Those changes, which began rolling out this week, were indicative of what the studio called a desire to listen to the feedback people had been giving and gauge just where the community had been on the matter of Veteran Rank content. After listening, there were several key points, including that the difference in difficulty between the 1-50 game and the post-50 game surprised players, who felt forced into groups or simply felt they had hit a wall and then gave up. Some were also dissatisfied with the VR content necessarily taking them through the content of other factions with little change. If you pledged your sword to Queen Ayrenn, why would you then go off happily questing in service of Jorunn?
Read more of Christina Gonzalez's Elder Scrolls Online: Veteran Rank Changes Unifying the Game at What Cost?
Shanda Games has announced that a new hardcore Desert Dragon Nest mode has been introduced into the Dragon Nest EU version of the game. In hardcore mode, players will have to battle through all stage bosses and the dragon itself within a forty-minute time frame. In addition, the team has overhauled several character classes paving the way, according to developers, for future character builds.
Skill Balancing and Rock of Blessing
With six classes being around for quite some time now, some slight changes to the skill balance were in order. The class with the most changes is the warrior, especially the sub-classes Moon Lord and Gladiator. In terms of game play, the Rock of Blessing is patched this month; an item existing only three times on the entire server, which gives a remarkable buff to the bearer, and all party members.
Check out the Dragon Nest EU page for more information.
During last month's E3 convention, Bioware showed a fantastic demo of Dragon Age: Inquisition that featured game play in a zone called The Hinterlands. The team has released a "wrap report" video based on that demo, a stunning 16-minutes of game play narrated by Mike Laidlaw. Check it out and let us know what you think!
The latest Infinite Crisis Letter from the Creative Director letter has been published on the game's forum. In it, Cardell "Annuvin" Kerr lays out the team's plans for the upcoming months. After warm thanks to the community for their input during IC's beta, Kerr discusses what the future holds for the new player experience and how the team is actively working to address game balance.
This is what the schedule change means for our live game, and what you can expect as a result:
- We will be holding back new Champions until the September Update – We’re still building Champions behind the scenes, and will resume their normal release schedule starting in September.
- Balance patches will be released as we iterate on design improvements – You can expect these updates about once a month. We will continue to focus on the iterative cycle that is the foundation of good balance. Technical patches will be released with balance updates to make the game more stable and less prone to crashes. Crashes lead to more AFK’s, and that quite frankly, sucks – so we’ll continue to push out fixes.
- Credit- err, Bug Stomping – We will continue to fix bugs that you file, and that we find on our own.
- Expect an even larger presence on the Forums – We’re working on a lot of stuff, and much of it is based on what we’ve seen you all doing and saying. As a result, you can expect even more posts from developers asking and answering questions!
Read more of the details on the Infinite Crisis forum.
Over the last decade, turn-based battlers seemed to fall out of style. RPG developers moved further and further from their roots, adding in layers of complexity; paradigm shifts, action-combat, dynamic combos – answers to questions many gamers had never asked. Things have changed. Amazing games like Bravely Default have arisen, even outselling titles in the mainline Final Fantasy series, prompting Square Enix to “go back to their roots.”. Boot Hill Heroes couldn’t have come along at a better time.
Read more of Christopher Coke's Boot Hill Heroes: A Special Experience for RPG Players.
The next major Lord of the Rings Online content update is scheduled to hit live service on July 14th. The update brings huge additions to the game including a level cap increase to 100, three new regions to explore and slotted armor / essence system. The Path of the Dead update is free to VIP subscribers or can be purchased for 795 Turbine Points by free players.
Darkness lies in the East. As the army of Rohan musters to join the forces of Gondor, Aragorn forges ahead through the Paths of the Dead. Follow his path to seek justice and stability for the Realms of Men. As the leaders in Western Gondor answer the call of Gondor and head east, a dark force takes advantage of their absence. Adventure through 5 new levels of Epic Story and beautiful landscapes as you put your legend to the test!
Find out more on the Lord of the Rings Online site.
Marvel Heroes launched last year in a decidedly less than superheroic state. The game shared many qualities found in the various ARPGs that have come onto the scene since Gazillion CEO David Brevik essentially created the point-and-click ARPG genre with Diablo in 1996.
Read more of Michael Bitton's Marvel Heroes: An Omega Level MMOARPG.
The Trials of Ascension team has sent word that it has posted a brand new video. In it, fans get a good look at the game via a combat demo utilizing what is called the "multi-motion action system". Developers also give fans an update on the progress being made in the technical demo being prepared.
- Multi-motion Action: Depending on the way that a user moves their mouse while inputting an attack, the direction of the swing and the motion changes, allowing for a fluid, natural, and multi-combination combat system
- Dual Wielding: Players control each of their arms individually by use the left and right mouse buttons, respectively.
- Blocking: Players can double click to block and change the direction of the block by the direction they are looking
- Dodging: Players are able to double tap the W, A, S, or D keys to dodge attacks
Trial of Ascension’s combat design is based on the very simple idea of you swinging, shooting, throwing, or defending in the direction you are aiming by using the left mouse button to control one arm and the right mouse button to control the other arm. There will be no locking onto a target by clicking on/tabbing to it. Depending on the motion that players use while attacking, the motion for their attack changes. Players can double click to block.
Find out more about Trials of Ascension.
The World 2 developers have been busy giving fans new information about the forthcoming title. The World 2's Steam Greenlight page has been updated with two new profiles of in-game bosses: Mecha-Rex and Clyde the Butcher. According to the development team, The World 2 will feature over eighty bosses to give players plenty of challenge.
Mecha-Rex seems like your typical Tyrannosaurus-Rex that you probably have seen in other games. We however upped the ante by including a large sharp spiked tail on Mecha-Rex and a large photon gun in his mouth! He’s already ready for action and sure to make his enemies extinct.
Check out The World 2 on its Steam Greenlight page and give it a thumbs up!