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General : Conan Exiles - Bringing Hyboria into the New Age of Smaller Scale MMOs

Posted Feb 10, 2016 by Suzie Ford

After last week’s announcement from Funcom about the latest sandbox MMO Conan: Exiles we quickly got the team to do an interview about the game. Conan remains a hugely popular franchise and Funcom has a rich history with the brand after Age of Conan’s release. Now with games coming out in early access and offering a much more hardcore style of survival play, the company wants to bring Conan into the new age of smaller scale MMOs.

Read more of Garrett Fuller's Conan Exiles: Bringing Hyboria into the New Age of MMOs.

SMITE : New EU Office Opens to Support Growing EU Community

Posted Feb 10, 2016 by Suzie Ford

Hi-Rez Studios has announced that it has opened a branch office in Brighton, United Kingdom to support the growing European SMITE community. The new EU team will be primarily focused on community management, localization and marketing operations with development to continue in Hi-Rez's Atlanta, Georgia office.

Veronique Lallier has been appointed as Vice President of European Publishing to build and lead the Brighton office. Lallier is the former Vice President of Digital Publishing at Warner Bros Interactive Entertainment International and has 15 years of experience in the gaming industry, with particular expertise in the European Online Gaming market.

Learn more here.

Michael Bitton : Kicking Off 2016 With a Bang

Posted Feb 10, 2016 by Michael Bitton

Marvel Heroes recently underwent yet another rebrand and the corresponding game update was suitably massive. Now Marvel Heroes 2016, Gazillion has kicked off the New Year with a bang by introducing some long awaited additions, with even more to come.

Read more of Michael Bitton's Marvel Heroes: Kicking Off 2016 With a Bang.

Pantheon: Rise of the Fallen : Latest Newsletter Begins Introduction of Classes

Posted Feb 10, 2016 by Suzie Ford

The latest Pantheon: Rise of the Fallen newsletter has been published on the official site that begins the process of introducing fans to the classes that will be coming with the game. Brad McQuaid begins the discussion by outlining the design objectives behind classes in general and then he provides a first look at the Cleric.

Overall, classes in Pantheon will be iconic and traditional simultaneously, alongside new and interesting ways to play them. Also key is the interdependence of all of the game's classes, each one with its role to fulfill. Classes will work cooperatively to create synergistic spells that can change environments or that are dependent on certain environmental features such as, for example, a lightning storm.

As expected, the Cleric is a focused healer that wears plate armor and utilizes blunt weapons. Clerics are diverse in healing and are adept at self-, target, group/raid wide through direct, heal-over-time and heal-on-hit abilities.

You can find out more about the Cleric by visiting the Pantheon: Rise of the Fallen site.

The Secret World : New Membership Perks Revealed

Posted Feb 09, 2016 by Suzie Ford

Funcom has revealed the new membership perks for The Secret World. Members will receive a number of pretty cool boons including 30% bonus XP, 10% item store discount, token capacity increase and more. In addition, members will receive loyalty rewards at 30, 60, 90, 180 and 360 days that can include cosmetic items, emotes, and mounts, to name a few.

In addition to the membership bonus revealed, the team also let TSW players know that Dream Palace has arrived for Valentine's Day. The event runs through February 23rd.

Read the full notice on The Secret World site.

Robert Lashley : The Pre-Order War

Posted Feb 09, 2016 by Suzie Ford

The competition for your preorder dollars has heated up this year, but who if anyone really wins? Rob weighs the pros and cons of preorders in today’s column.

Read more of Rob Lashley's The Pre-Order War.

Gigantic : 'Significant Percentage of Studio' Temporarily Laid Off

Posted Feb 09, 2016 by Suzie Ford

A new article has been posted on the Motiga web site by Chris Chung that reveals that a significant percentage of the studio staff has been temporarily laid off. The letter goes on to say that the company intends to continue to support Gigantic, but that the lay offs will have a huge impact on every portion of the game.

Here is the letter in its entirety:

It is with deep heartache that Motiga announces the temporary layoff of a significant percentage of our studio today. Our financial situation is such that we are unable to continue supporting the entirety of the studio at this time. Though we are in active and promising discussions with a number of potential investors, the timing for those negotiations extends beyond the resources we have to maintain the staffing required to continue development on Gigantic.

While we intend to continue supporting Gigantic game services for as long as we are able, the reality is that a decision of this magnitude will impact all departments across the studio, an impact that will be felt by our community of beta testers as the services they depend on will operate without the key staff on hand to support those services.

Owing to our commitment to transparency, both to our studio and the Gigantic community, this is a decision that has been shared with every member of our team before the posting of this article.

Motiga continues to engage in active discussions with our partners to identify ways to remedy this situation, but we are not in a position to provide any specific information on our next steps at this time. It is of course our goal, and our deep hope, that we are able to secure the necessary funding in the near future in order to bring Gigantic to market.

We would like to thank everyone for their support over the last few months, and while the situation is far from ideal, the sheer number of people that have enjoyed playing Gigantic has affirmed what we’ve believed all along: while we still have a lot of work to do to polish the experience for the players, the current closed beta version of our game introduces a legitimately fun gameplay experience with great promise for the future.

Our goal at this time is to work aggressively to identify the resources we need to rehire the members of the Motiga family that were laid off today, securing our financial future so that the Gigantic community can continue to work with us to develop this title, and ultimately bring the complete Gigantic experience to the marketplace.

We will continue to keep our community, and the world-at-large, apprised of this situation as it continues to unfold over the coming weeks.

Darkfall : Ub3rgames Aiming to Bring Back Old School Fun

Posted Feb 09, 2016 by Suzie Ford

This past week Ub3rgames has been successful in finalizing a contract for the rights to DarkFall. This hardcore MMO has been a fan favorite on the site for years. So, we thought to chat with Marc Thompson from Ub3rgames about some of the upcoming changes and features we will see. DarkFall New Dawn is set to re-launch the game and bring back some of the old school fun of the original. There are a lot of updates the team is working on as well. Let’s hear what Marc had to say.

Read more of Garrett Fuller's Darkfall: Ub3rgames Aiming to Bring Back Old School Fun.

Overwatch : Beta is Back + New Progression System Detailed

Posted Feb 09, 2016 by Suzie Ford

Jeff Kaplan is hosting a new Developer Update video that discusses the Overwatch progression system. As players participate in matches, experience is earned that at certain intervals will result in being given a loot box that can contain a number of random cosmetic items including skins, sound files, player icons, emotes, sprays, victory poses and highlight intros. Each of these can come in common, rare, epic, and legendary quality.

In an interesting twist, if an item is awarded that a player already has in inventory, credits will instead be issued that can be spent in the Hero Gallery to unlock items not yet owned.

According to Kaplan and the videos below, this is just a start, is already in the now-ongoing restarted closed beta and the team is looking for player feedback.

Currently, you can gain experience by completing Quick Play and Play vs A.I. games. The amount of experience you earn will be determined by a variety of factors including overall participation, whether or not your team won, what medals and commendations you received, and more. Quick Play games will also award more experience than Play vs A.I. games to account for the difference in difficulty between the two modes.

Read the full video on the Overwatch site.

Crowfall : Unveiling the Skill Trees with ArtCraft Entertainment

Posted Feb 09, 2016 by William Murphy

Today we're proud to exclusively present to you the unveiling of Crowfall's skill system. Beyond the break you'll find Thomas Blair's extensive video preview of the system, and we caught up with ArtCraft's J. Todd Coleman to discuss a few finer points beyond the reveal video. We hope you enjoy this first look at the skills, skill trees, and how it all comes together in Crowfall.

Read on for the full reveal!

World of Tanks : Still Rocking on the PS4

Posted Feb 09, 2016 by Suzie Ford

By now, we all know what World of Tanks is about. The Russian gaming sensation has taken over the world many times, and yet it still seems to find new ways to make noise pull in players. The most recent of course, is its incarnation on the Playstation 4. We’ve reviewed World of Tanks several times already, so this review might be a bit short. But if you’ve been wondering how Wargaming’s flagship game performs on the PS4, we’ll give you a quick rundown.

Read more of Bill Murphy's World of Tanks: Still Rocking on the PS4.

Neverwinter : Underdark Expansion Launches for XBox One

Posted Feb 09, 2016 by Suzie Ford

The XBox One version of Neverwinter has been updated to bring the Underdark expansion online. In Underdark, players will journey alongside such iconic characters as Bruenor Battlehammer and Drizzt Do'Urden to stop demons infesting the ancestral home of the Drow.

Neverwinter: Underdark brings the Rage of Demons storyline from Wizards of the Coast to life on the Xbox One. The expansion allows players and their friends to join forces with classic Dungeons & Dragons characters including Drizzt Do’Urden, Regis and Bruenor Battlehammer to face the two-headed Demogorgon and other terrors of the Abyss. This update for the free-to-play MMORPG includes all-new content such as the new hub zone of Mantol-Derith, two end-game skirmishes and “The Dwarven King,” a quest line written by New York Times Best-Selling Author, R.A. Salvatore, whose novel Archmage kicks off the Rage of Demons storyline. The full list of additions includes:

Find out more by visiting the Neverwinter site.

Icewind Dale: Enhanced Edition : UPDATE - David Gaider Joins Beamdog

Posted Feb 09, 2016 by Suzie Ford

UPDATE: David Gaider has confirmed his employment with Beamdog in a new Twitter post and the Beamdog site has a confirming blog post as well.

In a series of not-so-cryptic cryptic Tweets by several folks, it appears that ex-Bioware writer David Gaider may have joined the studio that has brought us enhanced, modernized versions of Baldur's Gate, Baldur's Gate 2 and Icewind Dale. Beamdog is home to a number of ex-Bioware employees including Brent Knowles and Shawn Potter. Gaider had most recently worked as the lead writer on Dragon Age: Inquisition.

From the Beamdog blog:

We also hired a writer named Dave. He seems pretty cool so far.

Beamdog Lead Designer Phillip Daigle said:

Beamdog have hired DA:O lead designer Brent Knowles and “a writer named Dave”

— Dice Geeks (@dicegeeks) February 9, 2016

And Gaider himself Tweeted:

Starting a new job: 25% paperwork, 25% documentation, 150% confusion. I definitely need more stuff on my desk.

— David Gaider (@davidgaider) February 8, 2016

We'll keep you posted as the story develops.

Source: Eurogamer

The Division : Open Beta Weekend Scheduled for February 18-21

Posted Feb 09, 2016 by Suzie Ford

Ubisoft has announced that it will be hosting a special open beta weekend that will run from Thursday, February 18th through Sunday, February 21st. XBox One users will have exclusive access on February 18th, with PlayStation 4 and PC users joining up on February 19th. Participants will enjoy a new mission that was not part of the closed beta and players will earn an exclusive reward when the game launches in March.

Read the full announcement on The Division site.

Runescape : First 'NXT' Beta Weekend Begins February 19th

Posted Feb 09, 2016 by Suzie Ford

Jagex has announced that the first Runescape NXT beta weekend will take place beginning Friday, February 19th and that it will run through Monday, February 22nd. NXT is the new downloadable client based on C++ programming that is aiming to improve performance over the current Java client.

If you’ve had continuous membership since 31st January 2012, or you’re currently a Gold Premier Club member, you’ll be among the first to try out the new game client.

The feedback you provide will be instrumental in preparing NXT for release and, as an extra incentive for hardcore testing, the coveted Gamebreaker title is up-for-grabs by our most diligent bug finders.

Read the full announcement on the RuneScape site.

General : Final Fantasy IX Arrives on Mobile Devices a Day Early

Posted Feb 09, 2016 by Suzie Ford

Square Enix has just released Final Fantasy IX for both iOS and Android Devices. From today through February 21st, players can grab a copy for $16.99, 20% off the normal price. The PC Steam release is expected in "early 2016" so let's hope it's hot on the heels of today's mobile release.

Find out more at any of the links above.

The Witcher 3 : Some of the Best Nexus Mods Showcased in New Video

Posted Feb 09, 2016 by Suzie Ford

ESL's Joshua Gray and Hannah Noble have sent out a new video that shines the spotlight on some of their favorite mods for The Witcher 3: Wild Hunt. The mods are all hosted at and can be downloaded by visiting the site. See if any of these appeal to you!

Player Perspectives : MadFrencie on MechWarrior Online

Posted Feb 09, 2016 by Suzie Ford

In a new series of articles we plan to showcase here at, our member MadFrenchie pens his thoughts on MechWarrior Online as it stands now, compared to how it fared at launch. We’re calling the series “The Player’s Perspective”, and hope you like this inaugural column. If you have an idea for another, please let Bill know via PMs on the forums!

Read more Player Perspectives: MadFrenchie on MechWarrior Online.

Oh yes, some Mechs come with hot rod paint jobs

Star Wars: The Old Republic : Anarchy in Paradise Patch Notes Released, Subscribers a Go

Posted Feb 09, 2016 by Suzie Ford

Star Wars: The Old Republic players interested in checking out the Anarchy in Paradise patch notes can head to the official site to see what will be packed in the v4.1 update that continues the story set forth in Knights of the Fallen Empire. Anarchy in Paradise will be launching on February 11th for all players, while those who were subscribers as of February 1st can start the journey today.

New Alliance Alert: Arma Rasa! Players who were subscribed on January 11th will find a new Alliance Alert on February 9th which will enable them to acquire the recently-restored HK-55!

New Alliance Alert: Little Boss! Help Blizz and his new crew defeat a rival gang to bring him into your Alliance!

Crafting Update! With the release of 4.0 we made a pass at focusing and streamlining Crew Skills and with 4.1 we are continuing this effort. Higher Skill, new Materials, Schematics, Missions and more! See below for the full rundown.

Read the full update notes on the Star Wars: The Old Republic site.

Camelot Unchained : Challenging PvE

Posted Feb 09, 2016 by Suzie Ford

Watching videos of players that manage to get through Skyrim and Fallout 4 playing as a pacifist is both astonishing and an example of my favorite thing about humans, our creative ingenuity. These determined gamers refuse to accept what is laid before them, instead they bend the game to their will and rewrite it on their terms. It got me thinking, could PVErs do the same in a game as PVP focused as Camelot Unchained? I think it might be possible, but to do so requires us taking a new look at an old term. Players vs Environment, not Player’s vs NPCs-not entirely.

Read more of Timothy Eisenzimmer's Camelot Unchained: Challenging PvE.

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