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Pathfinder Online : Paizo Restructuring the Team, Goblinworks Office Closes

Posted Sep 02, 2015 by Suzie Ford

According to several members of the Pathfinder Online community who participated in a special event via Mumble chat, Paizo is retaking control of Pathfinder Online and that the Goblinworks office has been closed. Additionally, listeners report that Ryan Dancey has been let go and that Lisa Stevens is now the CEO. All but three employees of Goblinworks have been released as well and the remaining personnel are being retrained.

We have reached out to Paizo and will keep you posted as the story develops.

Thanks, Slapshot1188, for the tip!

SponsoredGeneral : Want to win your very own private island?

Posted Sep 02, 2015 by William Murphy

Have you ever wanted to own your own paradise? You know, live it up like Tom Hanks in Castaway without the starvation, talking to volleyballs, and lack of shaving? The fine folks at Square Enix are offering just that with the Just Cause 3: Win an Island Contest. Read on!

It would be the ultimate playground, just for you and your friends. You could go there whenever you wanted.

And you could name it whatever you wanted.

Volcano Island…

Raging Thunder Island…

Get the Hell Off My Island, Island.

You could populate it entirely with rocket launchers...and trampolines.

Because nobody tells YOU what to do...on your own island.

Pre-Order Just Cause 3, and secure your chance to win!

Camelot Unchained : Procedurally Generated Terrain System Deployed to Hatchery

Posted Sep 02, 2015 by Suzie Ford

The Camelot Unchained team will be on hand at this weekend's Dragon Con to show off the new procedurally generated terrain system that is now in deployment on the Hatchery server. Calling it a "game-changing event for the team, game and our Backers", attendees will be able to get a first hand look and Beta 1 players will have an opportunity to check it out for themselves and report their feedback.

What you should expect:

1) Bugs - This is both cutting-edge tech and really new tech. Expect problems.

2) Lower FPS on some machines. Again, this is really new tech.

3) Graphical glitches, artifacts, etc.

4) Getting stuck under the terrain and/or in weird places. If you find yourself under the terrain, stuck, etc., simply use /stuck to get out of that situation.

5) Nvidia users will see improved, softer edges and overall transparency improvements to items like tree leaves and branches or grass cards unfortunately, AMD users will see a subtle cross-hatch pattern with many very small holes in those same assets with transparency. This is most obvious problem is looking at grass cards up close. We hope to have this fixed tonight or tomorrow. It was important that for Dragon Con that our build ran as well as possible on our Nvidia-based machine. Again, this should be resolved tonight or tomorrow but AMD users will see more issues.

6) Improved sound, music and effects. Use SHIFT ENTER STORMSTATE 1 and see what happens. Also, check out the new torch.

So, please jump on to Hatchery now, later, etc. to see how things go for you. If/when you have problems, we'll have an thread in our Alpha section for discussion of these problems. During the last test we were filming some videos for Dragon Con and afterward and, if things go well, we'll do more of that later. If you do ask for your help during the video, please help out or simple let us record what is happening.

Find out more on the Camelot Unchained site.

Marvel Heroes : Rumor: Layoffs at Gazillion Entertainment

Posted Sep 02, 2015 by Suzie Ford

Michael Parks, currently with Kongregate, is reporting on his Twitter account that a round of layoffs has gone down at his former employer Gazillion Entertainment, developers of Marvel Heroes 2015. From his posts, it appears a significant number of employees are affected.

We have reached out to Gazillion for confirmation and will keep you posted.

General : Call of Champions - Spacetime Goes All-Out with MOBA Best Practices

Posted Sep 02, 2015 by Suzie Ford

At PAX 2015, writer Carolyn Koh got to meet up with Spacetime Studios CEO Gary Gattis to get a look at their new bite-sized mobile MOBA Call of Champions launching on iOS and Android, and gets some hands-on time in beta.

Read more of Carolyn Koh's Call of Champions: Spacetime Goes All-Out with MOBA Best Practices.

Michael Bitton : The Winners and Losers of The Grand Tournament

Posted Sep 02, 2015 by Michael Bitton

Hearthstone’s latest expansion, The Grand Tournament, has only been live for about a week now, but there are already some clear winners and losers emerging from all the chaos. This is by no means determinative of where things will be for the rest of the TGT meta, but it’s fun to take a look at things as they are now nonetheless.

Read more of Michael Bitton's Hearthstone: The Winners and Losers of The Grand Tournament.

ArcheAge : Heroes Awaken is a New Beginning

Posted Sep 02, 2015 by William Murphy

During our several hour time window with Trion Worlds at PAX we were treated to a nice preview of the upcoming 2.0 patch for ArcheAge. Bringing the NA and EU versions right behind the KR original, 2.0 packages loads of content and upgrades for all AA fans.

Read on for the Bill Murphy's ArcheAge - Heroes Awaken is a New Beginning.


Aion : Shugo Emperor's Vault Returns with New Rewards

Posted Sep 02, 2015 by Suzie Ford

Shugo Emperor's Vault has returned to Aion and has some new surprises in store that include Conqueror Marks, Ancient Coins, Brazen Aegis Armor, Trillrunerk's Accessories, Armor Boxes and more.

Your group will have eight minutes to fight and clear as many mobs as you can. Each mob contributes to a points total and your final score will determine your rank. Each rank provides a certain number of keys to each group member, which are then used to open treasure boxes in the Vault!

Check out the particulars on the Aion site.

General : Nexon Partners with QC Games for Unannounced Title

Posted Sep 02, 2015 by Suzie Ford

Dallas Dickinson of Star Wars: Galaxies, SWTOR and Planetside fame has formed a new company called QC Games that has entered into a partnership agreement with Nexon-America to produce an "unannounced multiplayer online action game". While it remains unclear as to a more specific genre of game this project will be, the news is exciting to see Dickinson and several other developers of note, several of whom are ex-Bioware developers, working on a new project.

He’s begun assembling an all-star team at QC Games, which includes: Gabe Amatangelo, creative director and chief creative officer (most recently the creative director of Shadow Realms, prior work includes Star Wars: The Old Republic, Dark Age of Camelot, Warhammer Online, Dragon Age: Inquisition) Brian Matt, technical director and chief technology officer (Wolfenstein: Tides of War, Doom 3, Star Wars: The Old Republic, Shadow Realms) Jason Rotan, chief operating officer (previously launched and maintained a wide range of AAA titles in multiple genres with companies including NC Soft, EA and Bioware) Pat Ditterline, senior engineer (Dark Age of Camelot, Warhammer Online, Star Wars: The Old Republic) Stefan Lednicky, senior engineer (a long-time Bioware veteran who has worked on titles including Mass Effect, Dragon Age, Shadow Realms and Star Wars: The Old Republic) Marcus Hays, senior engineer (Titan Quest franchise, The Sims, Dragon Age) Pedro Toledo, art director (Star Wars: The Old Republic, Shadow Realms, Dragon Age, RockBand, Fable 2) 

You can read the full press release on the QC Games site.

General : Hob: Runic's Game of Discovery

Posted Sep 02, 2015 by Suzie Ford

It’s always a good thing to see a company taking risks. It happens so rarely anymore with companies simply releasing the same game year after year. But can you blame them? It’s a safe and easy way to make money, and the chances of failure are low. But Runic Games, the makers of Torchlight and Torchlight II, are attempting to buck that trend with their new game, Hob.

Read more of TheHiveLeader's Hob: Runic's Game of Discovery.

Guild Wars 2 : Raid Content Design Revealed

Posted Sep 02, 2015 by Suzie Ford

The latest ArenaNet blog has been posted on the Guild Wars 2 site to reveal to players how challenging content, in this case raids, is being designed. Crystal Reid and Jason Reynolds offer up several comprehensive sections to show how engaging and challenging raid content will work (along with rewards!) when the Heart of Thorns expansion arrives in October.

Raids will begin by simply partying up and walking in. There are no attunement quests, no gear check. Entering is as easy as zoning in. Once there, players will face off against event encounters including "holdouts, assaults, captures, defends and more", according to the blog, all of which are designed to test players' skill. Of course, no raid would be complete without epic bosses with multiple phases and mechanics which difficulty increases the deeper into the raid the party travels.

Of particular note, the team wants players to coordinate, communicate and utilize the roles they have chosen to fulfill. Players will be challenged by the content to use traits they may never have before, weapons of a different type or even the armor they arrive in.

"It's all about execution here."

Raid-specific Masteries will arrive with each raid release that will allow a player to add additional ones over time. Utilization of the correct Masteries will be key in defeating raid bosses.

Of course, rewards are the reason that many players raid to begin with and ArenaNet will not be skimping in this regard. Players will score unique rewards once a week, though raids can be played as often as desired. Raids will also feature exclusive new items that can't be found elsewhere in the game. These will be found alongside trophies for guild hall decoration and more.

Lastly, players can look for the first-ever Legendary armor that will be introduced in the new raid system. As with legendary weapons, players can switch out stats and more.

It's a great read about a fantastic and much-anticipated feature coming to the game. Check it out on the Guild Wars 2 site.

General : MSI Gaming Notebooks & ROCCAT Aluma In-Ear Headsets

Posted Sep 02, 2015 by Suzie Ford

Both MSI and ROCCAT have released gaming peripheral news items over the last day or so. MSI has a new line of powerhouse gaming notebooks and ROCCAT has introduced the new "in-ear" headset called the Aluma.

The new line of notebooks unveiled by MSI include native Windows 10, Intel's Skylake processor, DDR4 memory and much more.

Available in the ultra-powerful GT72 Dominator Pro G with NVIDIA G-Sync technology; the ultra-slim and lightweight GS70 Stealth and GS60 Ghost; and the perfectly balanced GE62 and GE72 Apache Pro gaming laptops, the codenamed Skylake processors maximize performance and minimize energy consumption, resulting in an increase of up to 30% performance power when overclocked. (Core i7 6820HK - compared to 4th gen. processor)

Find out more on the MSI site.

ROCCAT has introduced the world to the new Aluma in-ear headset for gamers on the go. Said to deliver crisp sound quality, the headset can be used with a number of devices.

You get increased sound quality and heavy, thumping bass in a small, light package. The in-cable microphone and mute button mean you can communicate with your team with ease during gameplay. An inline remote control ensures zero confusion when answering phone calls, muting music, and interacting with your playlist. Adapters allow Aluma users to access airplane adapters, and a large list of mobile devices.

Check it out on the ROCCAT Aluma mini-site.

Elder Scrolls Online : The Battleground For Player Cash

Posted Sep 02, 2015 by Suzie Ford

With the rollout of The Elder Scrolls Online's Imperial City on PC this week, this is the beginning of new content arriving in the game for the price of a subscription or a paid unlock. We've debated whether or not a subscription for ESO is currently worth it on here before, and ultimately, time will tell what players think, but some new plans from Zenimax may add room to discuss the idea of value further. From ESO to several other games on the market, the mandatory subscription may be (mostly) over, but companies are still working on ways to entice us. Maybe this competition for our dedication and dollars is a good thing?

Read more of Christina Gonzalez's Elder Scrolls Online: The Battleground for Player Cash.

Wizard101 : 7th Birthday Arrives with Gifts, Events & More

Posted Sep 02, 2015 by Suzie Ford

Congratulations are in order for KingsIsle and their flagship title, Wizard101. Today marks the beginning of the 7th Anniversary Celebration that is packed with special B.O.X.E.S. events, cool quests, double XP for pets, double gardening rewards, free PvP tournaments, free training respec through September 8th. In addition, there are seven brand new free items all players will receive as thanks for their support of the family-friendly title.

  • Origami Party Crane Pet
  • Birthday Hat
  • Confetti Canon
  • Major Fishing Elixir
  • Ultra Dandelion Seed
  • Birthday Cake Snack
  • Huge Ice Cream Snack

You can check out the full details on the Wizard101 site.

WildStar : CBT2 to Begin Tomorrow, Runecrafting Changes Detailed

Posted Sep 02, 2015 by Suzie Ford

With the first phase of closed beta testing complete, the WildStar test server is now closed pending a significant update prior to the beginning of phase 2 slated to start at approximately 1:00 am Pacific / 4:00 am Eastern on September 3rd. During phase 2, players will be able to purchase Ncoin that will result in PTR Ncoin to use as currency for in-game shop purchases. When the F2P iteration launches for good, players will receive the 'real deal' Ncoin.

Your real NCoin will not be touched by any purchases in closed beta; it’ll be placed onto your NC account to spend on live products (such as Aion and Lineage) or for WildStar when we launch free-to-play.
Purchases made with PTR NCoin in closed beta will NOT transfer back to live realms. If you get something great from Madame Fay, you don’t get to keep it, and will just have to hope you get lucky again when you spend your NCoin for real after launch.

In addition to this announcement (linked above), the team has published a Deep Dive regarding the rune system and how it has been reworked to become more accessible to new players and less painful for experienced WildStar players.

With the old Rune system you could have upwards of 80 Rune slots, which is a bit much to manage—especially when they all vary in power. We’ve addressed the complexity of Rune slots and power variety in two key ways. First, a Rune’s power will no longer be dependent on the item it’s placed into—each Rune will provide a static bonus that you’ll know up front. And second, we’ve reduced the maximum number of Rune slots you’ll have at any one time to about 35. But that doesn’t mean your items are getting weaker; we’ve rebalanced Rune power so that it’ll be comparable to where you were before.

It's a great look at a more user-friendly system within the game, so be sure to head to the WildStar site to check it out.

General : Star Wars: Uprising - The First Game in the New Star Wars Canon

Posted Sep 02, 2015 by Suzie Ford

Star Wars: Uprising is one of a handful of new MMOs making their way to the mobile scene this year. I know we’re all PC enthusiasts here at, but let’s make no bones about it: if the mobile gaming world can make a solid MMO, I’ll gladly take notice and play the crap out of it. Luckily, with Daniel Erickson at the helm, Kabam RPG seems to be doing just that with Star Wars: Uprising. Oh, and it’s the first game coming out that is tied directly into the new canon. 

Got your attention? Read more of Bill Murphy's Star Wars: Uprising - The First Game in the New Star Wars Canon.

Crowfall : Pre-Alpha Testing Begins with Hunger Dome Game Mode

Posted Sep 02, 2015 by Suzie Ford

Artcraft Entertainment has started the first round of Crowfall pre-alpha testing with a select number of backers included and a thousand more to be invited over the next several weeks. Players will get a chance to check out the PvP game game mode called The Hunger Dome.

In The Hunger Dome, players are divided into teams to search the area for weapons and armor while defending themselves against all others. It is a single-elimination game mode that also pits players against The Hunger, the destructive force that destroys all in its path with the idea that it forces teams to compete with ever-dwindling real estate and resources.

Find out more about Crowfall.

General : Game On #71 - Do EverQuest 2's Prison Servers Go Too Far?

Posted Sep 01, 2015 by Suzie Ford

This week on Game On, Chris and Brax mull over EverQuest 2's new prison servers. By demanding a subscription and not offering customer service, are they going too far with their power? The hosts also talk about Pillars of Eternity, how Marvel Heroes (2016!) has stolen their hearts, how WoW's next expansion is likely coming before June, and more!

Check out this week's episode on the Game On podcast page.

General : Dragon Quest Heroes: The World Tree’s Woe and the Blight Below

Posted Sep 01, 2015 by Suzie Ford

Our “Old Auntie Gamer” aka “Old-School Pong PC gal” gets a hands-on session with this popular Japanese console game at PAX and calls it good.

Read more of Carolyn Koh's Dragon Quest Heroes: The World Tree's Woe & the Blight Below.

Wizard101 : Seven Years of The Spiral - Happy Birthday Wizard101!

Posted Sep 01, 2015 by Suzie Ford

September 2nd is the seventh anniversary of Wizard101 going live to hard drives all over the world.

After five years in development, including a year in Beta, on this day Merle Ambrose and Gamma the Owl started guiding students through picking a class and preparing for that first fearsome fight with the Jade Oni (Malistaire didn’t even think to show up until a few months later)! Now that it’s been seven years and over 50 million registered accounts later, it’s time to let the numbers do the talking while we take a look back at seven big moments in the history of Wizard101.

Read more of Christina IceDreamer's (with photos by Chrissy the Blesser!) Wizard101: Seven Years of the Spiral - Happy Birthday, Wizard101!

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