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ArcheAge : Open Beta & Retail Release News

Posted Aug 29, 2014 by Suzie Ford

Trion Worlds has announced that ArcheAge will enter open beta which will run from September 4th through September 8th. Best of all, the game will hit official retail release on September 16th, with the Founder's head start kicking off on September 12th.

Find out more on the ArcheAge site.

 

 

Rift : Nightmare Tide Aiming at October 8th Release

Posted Aug 29, 2014 by Suzie Ford

Trion Worlds has announced that the next Rift expansion, Nightmare Tide, is targeting an October 8th release. Players will be able to choose between three different collector's editions to support the game.

Read more about Nightmare Tide on the Rift site.

Defiance : Aftermath Update to Bring Big Changes

Posted Aug 29, 2014 by Suzie Ford

Trion Worlds is prepping players for an epic end of September update to Defiance. Called 'Aftermath', the update will give players the chance to participate in a new series of events and quests of a truly apocalyptic nature.

Find out more on the Defiance site.

Trove : Heading for Closed Beta in September

Posted Aug 29, 2014 by Suzie Ford

Trove will finally enter closed beta testing on September 25th, according to a new announcement by Trion Worlds out of this week's PAX Prime. Early supporter packs are still on sale, though the team has indicated that they are only available for a limited time.

Read more on the Trove site.

Strife : Open Beta Begins

Posted Aug 29, 2014 by Suzie Ford

S2 Games has announced that its forthcoming MOBA, Strife, has officially entered open beta. The open beta kicks off with new single player features to give players an opportunity to explore the game in new ways.

Strife is a free to play MOBA that features deep, collaborative gameplay and includes purchasable cosmetic upgrades. S2 focused their knowledge and industry experience on an engaging, enjoyable, team PvP game. One key design goal was to evolve the genre to create a more accessible MOBA with a high skill ceiling. Strife offers a rich experience that rewards everyone on the team for their role in victory.

New features launching with Open Beta include single player content that allows players to interact with Strife's lore, a companion app that allows players to check stats, craft items, and earn free resources from anywhere, and a partnership with Curse Voice to allow players to easily connect with friends.

Find out more on the Strife site.

Gigantic : Two New Heroes Straight from the Show Floor

Posted Aug 29, 2014 by Suzie Ford

Motiga is ready to show off two brand new heroes from its upcoming title, Gigantic. You can join the Motiga live stream to find out more about each.

Head to the link above in about three hours to find out more!

WildStar : State of the Game Interview - Part 1

Posted Aug 29, 2014 by Suzie Ford

Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine’s debugging process? During Gamescom, I got the chance to sit down with three of the studio’s development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Sparks, and Technical Design Lead Nick Roth.

Read more of Gareth Harmer's WildStar: Interviewing the Trio Part 1.

Strife : Accessible But Hardcore Nonetheless

Posted Aug 29, 2014 by Suzie Ford

Well known in a small but ardent community of gamers, S2 Games releases their 2nd generation MOBA today, August 27, 2014 into Open Beta, Strife. This will be an international launch, not just in North America. Built from the ground up in a completely new world and design, using all the experience and knowledge from more than 10 years of developing online games, STRIFE! Is designed to be more inclusive and accessible.

Read more of Carolyn Koh's Strife: Accessible But Hardcore Nonetheless.

Landmark : Ready for Combat!

Posted Aug 29, 2014 by Suzie Ford

Combat is a staple of nearly every online game, and Landmark finally has its Combat 1.0 in the form of PVP on flagged claims.  Let’s discuss how this plays out, shall we?

Read more of Victor Barreiro Jr.'s Landmark: Ready for Combat!

General : Kingdom Hearts: Catching Up with the Co-Director

Posted Aug 29, 2014 by Suzie Ford

Fans of Kingdom Hearts certainly have a lot to look forward to. Firstly, Kingdom Hearts HD II.5 ReMIX will be hitting North American shelves on December 2, bringing gorgeous remastered visuals with it. And if that’s not enough, Kingdom Hearts III is in development for both the PlayStation 4 and Xbox One, giving developer Square Enix the freedom to be ‘crazy to do what we want.’

Read more of Gareth Harmer's Kingdom Hearts: Catching Up to the Co-Director.

Middle-earth: Shadow of Mordor : An Amazing Experience

Posted Aug 29, 2014 by Suzie Ford

Middle-Earth: Shadow of Mordor is a new single-player RPG developed by Monolith Productions. Widely anticipated with features that many gamers have long requested of game studios, Franklin Rinaldi and I were lucky enough to get some hands-on play at the Monolith studios in Kirkland, WA the day before PAX was to start.

Read more of Carolyn Koh's & Franklin Rinaldi's Middle Earth - Shadow of Mordor: An Amazing Experience.

General : PAX Events: Ember, Wargaming, Tome & The Witcher 3

Posted Aug 28, 2014 by Suzie Ford

Many games will be on hand during this weekend's PAX Prime in Seattle. We have received word that players can check out a hands on demo of the action RPG, Ember, see a developer led demo of The Witcher 3: Wild Hunt and, lastly, check out the Season 4 Finals for World of Tanks.

EMBER:

The brand new iOS game, EMBER, is an action-combat RPG that features vast environments, split between aboveground and underground realms, ranging from lush forests to dry deserts and dark abysses, which users can navigate through. Players will also be able to experience EMBER in a non-linear fashion that both old-school RPG gamers and newer players will be able to enjoy. Dozens of combat styles, weapon crafting and character classes will provide a very deep experience for gamers on-the-go.

World of Tanks Season 4 Finals

$100,000 Prize Pool

Join us Live Saturday 8/30 @ 5:00PM PDT/12:00AM GMT for the most thrilling match-ups of the season.

All in one night, a winner will be determined. A pair of surprise teams enter the melee to kick us off, followed by a legendary match-up of two champions.

The winners close out the night in the Season 4 Championship Match. Tune in Saturday to see it all.

The Witcher 3: Wild Hunt:

From August 29th to September 1st, the studio will host a series of live, developer-hosted gameplay sessions, during which players will have the chance to witness The Witcher 3: Wild Hunt in its full glory. Additionally, expo attendees will have have a unique opportunity to participate in several on-site giveaways. Witcher fans who won’t be able to make it to Seattle can participate in contests on Wild Hunt’s social media channels.

Tome:

KIXEYE is pleased to announce a myriad of activities, events, and giveaways for PAX Prime 2014 attendees from its booth (#3403), in an exclusive partnership with Twitch.tv. On show for its first big public debut will be KIXEYE’s upcoming MOBA, TOME: Immortal Arena, giving attendees an introductory first experience with the game, currently in closed BETA. Visit www.tomeimmortalarena.com for more information.

Guild Wars 2 : New Player Experience to Be Overhauled

Posted Aug 28, 2014 by Suzie Ford

ArenaNet has revealed plans to update the Guild Wars 2 new player experience to offer the game's newest players a clearer progression throughout the earliest phases. Players can expect to find "story chunks" of the Personal Story that will be unlocked as the game unfolds for new players.

As another addition with the level-up guide, we’re updating the personal story steps using our new Story Journal so they come in story chunks that unlock all at once per chapter. When a story chapter is unlocked as a level-up reward, you’ll be able to play straight through the entire chapter from start to finish and not have any awkward starts and stops that throw off the storyline. In this way, story chapters become another big moment to look forward to earning and unlocking as your character levels up.

We’ve also taken this opportunity to go back and reevaluate the rewards of each of the major story chapters. We’ve done some pretty major overhauls to make the rewards for completing chapters feel much more compelling than they were in the past. Personal story chapters will absolutely be worth completing for your character as you progress. Similar to level-up rewards, we won’t be able to retroactively apply these to current level 80 characters, but all future characters you create or level up to 80 will benefit from this system.

Read more about the changes coming in the September update on the Guild Wars 2 site.

Dawngate : It'll Make a Believer Out of You

Posted Aug 28, 2014 by Suzie Ford

I’ve never been a fan of MOBAs. I can’t roleplay in them, they aren’t really known for being big on customization either. So that’s two of my favorite things in games taken out from the start. I never really bothered to give them the time of day. But after I met the Dawngate development team all of that changed. I’m actually giving Dawngate a try. You could say that they made a believer out of me.

Read more of Shannon Doyle's Dawngate: It'll Make a Believer Out of You.

Legend of Silkroad : Live Service Commences with Special Prizes

Posted Aug 28, 2014 by Suzie Ford

JCPlanet has announced that live service has begun for Legend of Silkroad. After the recent beta, the development team took player suggestions for improvement and are ready to unleash the game. Those who log in will receive a special package of goods to help them along their first days in game.

You can find new world of LOS with full of interesting things.

Update and New contents
1. Arena system and Arena shop
2. Combo-Skill system
3. Auto-Potion system
4. Server Optimization and Stabilizing
5. Massively improved contents

Find out more on the Legend of Silkroad.

 


Landmark : Combat Arrives!

Posted Aug 28, 2014 by Suzie Ford

Sony Online Entertainment has announced that combat has been added to Landmark. Players can engage in combat, acquire weapons and armor and even take on others in PvP.

  • Weapons - Choose a weapon out of the three basic options (Conjurer's Staff, Marksman's Bow or Soldier's Blade) that fits your preferred fighting style and have at it! Weapons can be swapped on the fly to tackle any given situation.
  • Armor - Not only will you look dashing in your new wears and protected from the many perils of Landmark, but you'll also give your combat style a boost with bonuses like faster casting times, better health regeneration and more.

  • PvP - Duel for claims or just fight for fun; PvP adds an exciting new way to experience Landmark.

  • PvP Game Master - Players can now craft their deadliest PvP map on their claim using new game master items. Deathmatch, Team Deathmatch and Capture and Hold style games can all be designed in Landmark. Just be wary of the landmines!

Read more on the Landmark forum.

Das Tal : Understanding the Approach

Posted Aug 28, 2014 by Suzie Ford

How do you produce a sandbox MMO with a minimal team? That’s exactly what Alexander Zacherl and Fairytale Distillery have been doing with their latest project Das Tal. Currently in early alpha, it aims to preserve that feeling of progression and power growth by restarting the world every few months. During Gamescom, he sat down with columnist Gareth Harmer to explain the concept in more detail.

Read more of Gareth Harmer's Das Tal: Understanding the Approach.

Neverwinter : D&D&D

Posted Aug 28, 2014 by Suzie Ford

Last week I hopped back into Neverwinter after an extended hiatus. If you want to get up to speed you can read the column here. Even after expressing my discontent for uncleverly disguised daily quests I decided to slog through it for a week and take one for the MMORPG.com community. In some ways I was pleasantly surprised. In others it was worse than I expected.

Read more of Rob Lashley's Neverwinter: D&D&D.

Landmark : My Wife and the Unlikely Hero of Landmark

Posted Aug 28, 2014 by Suzie Ford

My wife loves to game, but she doesn’t like MMORPGs, as a rule. So finding an MMORPG that we can play together has always been a frustrating process. Me, I’ll play anything. An entire generation of milquetoast WoW-rehashes and Korean grindfests imported via Google Translate have lowered my expectations to basically rock bottom. My wife, however, has standards. And she’d like to tell you 5 things, just 5 things, which really piss her off…

Read more of Scott Collins' My Wife & The Unlikely Hero of Landmark.

EVE Online : CCP Closes San Francisco Office, Fires Two Execs

Posted Aug 28, 2014 by Suzie Ford

Gamasutra is reporting that EVE Online's developer, CCP Games, has closed its San Francisco offices and fired two US executives. According to the report, overall revenues at CCP are down this year, likely prompting the layoffs.

Revenues for the first six months of the current fiscal year were $36.5 million, down from $36.7 million year-over-year, while earnings before interest, taxes and depreciation were $4.5 million, down from $8.3 million year-over-year.

Joe Gallo, CFO at CCP Games, and David Reid, CMO at the company, have both left the company, said CCP in its latest financial statement.

Read more at Gamasutra.

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