While not exactly an MMO, Disney has announced that a game called "Star Wars Attack Squadrons" is in development. The free to play multiplayer game will feature iconic series ships in heated 16v16 aerial battles.
Get ready to pilot -- and make some special modifications to -- some of the most famous starships in the galaxy. Disney Interactive announced today the first details for the upcoming online game Star Wars: Attack Squadrons, and has invited fans to sign up for a chance to join the action during beta tests in the new year.
The new title is a free-to-play, open web, space combat game offering an intense multiplayer battle experience where players can customize and tune popular Star Wars ships, including the Rebel Alliance's X-wing fighter or the Empire's TIE Interceptor. In Star Wars: Attack Squadrons, players will enter exciting dogfighting action with up to 16 players at a time as they maneuver through iconic Star Wars locations. Future ships, environments, and game details will be announced in the coming weeks.
Star Wars fans can sign up now for a chance to participate in the closed beta at www.starwars.com/attacksquadrons with the first play session beginning early 2014.
Star Wars: Attack Squadrons was developed by Area 52 in conjunction with Disney Interactive and LucasArts.
Check out the trailer below, and stay tuned to StarWars.com for more on Star Wars: Attack Squadrons!
StarWars.com. All Star Wars, all the time.
Read more at Star Wars.com.
The second phase of the optimization patch for PlanetSide 2 has been deployed according to a press announcement from Sony Online Entertainment. The O:MFG update includes engineering updates and an overhauled Esamir.
Along with these improvements, those on the front lines will notice that "Auraximas" is in full swing! Winter festivities include giveaways, holiday inspired items, Marketplace sales and more.
To further celebrate Auraximas, from today until Jan. 8, 2014
, players can work on their accuracy by taking out snowmen located throughout Esamir. In addition to gaining XP, players will be awarded the "Snowblower" title if they can put away 10 or more of the frosty scoundrels.
Read the full details on the PlanetSide 2 forum.
The huge and comprehensive patch, A Realm Awoken, has officially launched across all Final Fantasy XIV: A Realm Reborn servers. The patch includes housing, Beast Tribe quests, daily roulette and much, much more.
- The Crystal Tower: Reaching to the heavens, this massive monolith, long thought to be a legend from eras past, has been unearthed in the wake of the Calamity. What could be the purpose of this crystalline construct, and what forgotten relics now stir within its walls? Those who would unravel these mysteries must first win their way through the Labyrinth of the Ancients, the perilous maze that leads to the entrance of the tower proper.
- The Wolves’ Den: Named after a crew of Roegadyn Sea Wolves that first discovered this odd crucible-shaped island off the shores of Limsa Lominsa, this PvP Arena will soon open to all the Grand Companies of Eorzea, in the hope that the staged battles held here will raise the realm’s defences.
- Housing: The Lavender Beds (Gridania), the Goblet (Ul’dah) and Mist (Limsa Lominsa) are the three distinctive residential districts of each of the city-states. Enjoy creating a unique base of operations for your free company members to call home. Purchase a plot of land and then start your build, with customizable fixtures for the house, as well as interior and exterior decorations and furnishings.
Find out more on the Final Fantasy XIV: A Realm Reborn site.
Our latest Free Zone column takes a look at new and assertive steps being made by Webzen to gain a foothold in North America and Europe. See what we discovered and then leave us your own thoughts in the comments.
Here in North America and also in western Europe, one of 2013's significant stories in the free to play space took place back in February when Webzen acquired sister companies Gala-Net and Gala Networks, now re-named Webzen West and Webzen Dublin respectively. The Korea-based publisher thereby substantially increased its presence in these two markets by gaining control of the gPotato portals. In doing so, it also became the regional operator of a mixed bag of titles, with Allods Online being arguably the most prominent.
Read more of Richard Aihoshi's The Free Zone: What's Up With Webzen West?
MMORPG.com and R2Games are pleased to present a free promo code giveaway for the alpha (and beta) test versions of Blade Hunter - the new beat 'em up action based MMORPG! Get your free gift key now and get piles of gold, HP Gems and more!
Each gift code will grant you:
Gazillion Entertainment has announced that several more playable villains will be joining Marvel Heroes Online. Players can look forward to the likes of Juggernaut, Venom and Magneto in the Advance Packs coming soon.
Advance Pack - Deluxe Edition
The Deluxe Edition contains 12 Heroes with their default costumes and their alternate launch costume (delivered on release), 72 new Fortune Cards (which which may contain additional costumes), a Wolverine “Fear Itself” costume, and a Gambit “As Death” costume.
Total estimated value of the limited-time Advance Pack Deluxe Edition is $425. Our holiday price is $129.99.
Contents of the Advance Pack - Deluxe Edition
(Heroes in alphabetical order with TWO costumes each):
- Dr. Strange
- Moon Knight
- Silver Surfer
- Sue Storm
- First Additional Hero to be Announced
- Second Additional Hero to be Announced
- 24 Fortune Cards (Mark IV)
- 24 Fortune Cards (Mark V)
- 24 Fortune Cards (Mark VI)
- 24 Retcon Devices
- 12 Hero S.T.A.S.H. Tabs (1 for each hero included in this pack)
- Advance release of Gambit's "As Death" Enhanced costume, delivered one month before official sale date.
- Advance release of Wolverine's "Fear Itself" costume, delivered one month before official sale date.
Find out more about pricing and other editions on the Marvel Heroes Online site.
Brad McQuaid has 'tweeted' that he and his team will bring their KickStarter program to life in January, after the holidays.
Decided a bad idea to kickstart during the holidays, so our site will be up in January. We'll be able to show more of the game then anyway.— Brad McQuaid (@Aradune) December 17, 2013
As yet, little to nothing is known about the project. We'll keep you posted as it comes to light in January.
Guilds are great fun and there are some really fantastic ways to keep the group cohesive and informed. In a new article, we take a look at four guild hosting sites to see how they measure up to the needs of today's busy guild leader. Read on!
The guild management services offered within a given game can offer a lot of useful functionality, but are inherently (and understandably) limited. Features like managing the guild roster, setting various levels of access to guild features and activity planning calendars aren’t too much to ask from game developers, but there are plenty of fairly common use cases where the built-in features just don’t cut it. Luckily, for socially-minded gamers, several third party companies have stepped up to the plate to offer web-based services that help fill in some of the gaps. I’ve spent some time rounding up and comparing the merits of four of these, and have compiled my observations here as a handy resource to help you quickly decide which service will be most useful to you.
Read more of Pete Schwab's Guild Management: Keeping It All Together.
Welcome back to another episode of Game On: Epic Slant Press Edition! This week we're joined by noted game developer and CEO of Trion Worlds, Scott Hartsman. Join us for a half an hour as we discuss RIFT, ArcheAge, Trove, and Defiance.
Some of what you'll hear about:
The latest Darkfall: Unholy Wars patch notes have been posted. The patch contains a new dungeon, Sinspire Cathedral, and the team has published much of the lore behind it for readers' enjoyment. In addition, Clan Asset Damage Protection has been added to give clans an extra measure of security.
Clans can now protect their holding structures from damage
- Asset damage protection is available as an additional option when applying conquest protection to a holding (in the holding overview GUI)
- It can only be applied in addition to conquest protection and not separately.
- The same restrictions and time-limits apply, as with conquest protection
- Including asset damage protection, with conquest protection, incurs an additional cost for the protection
- The cost of asset damage protection is based on the power level of the holding being protected
- Power level is, literally, the number of building modules that it took to build the structures that are currently in the holding
- For each power-level-point, asset damage protection costs 10 Dominion, per-hour
- Example: In a holding that only has the bank built (10 building modules), applying asset damage protection will add 100 Dominion, per-hour, to the cost of basic conquest protection
- When asset damage protection is active, all structures in the holding will show the word “Protected” in the HUD, when targeted by a player
- When asset damage protection is active, structures cannot be damaged/built/upgraded
Read more on the Darkfall: Unholy Wars site.
MMORPG.com and Gamebox are pleased to present an exclusive gift key offer for Inferno Legend - a new turn based MMORPG that runs on multiple device platforms! Your gift key will give you the "Ice Fangs" sword, a combat enhancement scroll and much more. Get your key now!
Each key will grant you the following:
MMORPG.com has teamed up with Nexon to bring our users a first look at Hurk, a hero full of rage. We've got exclusive information and a great new Hurk video to share so hop through the link and check it out.
Hurk, a mysterious new mercenary, may look like a handsome young adventurer, but he hides a dark secret. He's often found in the shadowy corners of inns, brooding over a mug of ale. Other warriors know to avoid him- Hurk's temper is short, and sparking it means signing your own death warrant.
When he hears the sound of steel clashing against steel, Hurk becomes a bloodthirsty berserker. With his mighty sword, Hurk has been known to chop enemies in half, and cut through hordes of Fomors in a heartbeat.
Read more Vindictus: Hurk - A Hero Full of Rage.
ArenaNet has published a compilation video for the Great MMO Migration contest. Players were invited to enter a video contest where they recite the Guild Wars 2 oath renouncing other MMOs. Check it out and let us know what you think!
Piranha Games has published its look back at MechWarrior Online's 2013 along with a bit of forward-looking news for 2014. The team is hard at work on UI 2.0, Community Warfare, a new game play mode called "skirmish" and much more. In addition, Community Warfare packs have gone on sale that include boosts and more.
The first set of features for Community Warfare have been broken down and reviewed by engineering. The systems engineers have a roadmap and schedule in which they will start addressing the needs of all new systems required by Community Warfare and are working on the core layout for faction/unit gameplay. What this sums up is… engineering has done all project management breakdowns and specs for the upcoming feature and code clean-up and preparation is being worked on in a special new branch build (much like PTS). Some of the core new features, like database sharding for improved load handling, have been completed and are in that branch now.
We will update as each feature of Community Warfare enters development so you will know what order to expect things to start appearing. Right now all development is heavily, under the hood.
Another feature that will be updated is the Match Maker. A full analysis has been performed on the current system and fixes/updates are now planned. This is not a trivial update and may be included with the release of Phase 1 Community Warfare. Tonnage limits, grouping, Elo calculations are all reliant on these changes and we will fill you in with more detail, as these tasks move into production.
Read the full letter on the MechWarrior Online site.
Fans of zombie action will want to head to Steam to grab a copy of DayZ as the alpha launch day has arrived. Players can gain early access to the game with a one-time purchase.
KEY FEATURES IN ALPHA
- Chernarus - 230 sq. km chunk of post soviet state, featuring deep forests, cities, villages, abandoned military bases, and more..
- Up to 40 players per server - Rich server / client architecture developed from scratch.
- Persistent player profile - Key player data is persistent across all servers.
- Inventory – Combine various clothing items, equipment and carry all of the items that you will need to survive the harsh new environment in the open and intuitive inventory system developed to answer the needs of crafting and character customization.
- Crafting - In the apocalyptic world of DayZ, resources are sparse and every useful bit should be utilized. Items or equipment can be improved, turned into something else or fixed using the new crafting mechanisms.
- Weapon customization – Use customizable firearms with authentic ballistics and weapon characteristics as well as melee weapons to protect yourself against all the dangers a survivor may face.
- Customizable clothing – Customize your survivor with a multitude of new clothing items that can be scavenged from the remnants of civilization, which provide various degree of protection against the elements, infected, and other survivors.
Find out more on the DayZ Steam page.
The year in review for Star Trek Online has been published. Along with a look back at all the team accomplished in the year that was, the team also hinted that the next expansion will arrive in late 2014 and will Delta Quadrant will play a prominent role in it.
Season 8 introduced the Voth, our first space adventure zone, and our first battle zone. It also kicked off the storyline that takes us into the coming year. What is the real back story of the Dyson sphere? This story will unfold in featured episodes planned for the fourth anniversary and in Season 9. We won’t give too much away just yet, but we can hint that the Delta Quadrant, as explored in Star Trek: Voyager, will be taking a larger role in the coming year.
All told, it’s been a fantastic year for STO, and we’re really looking forward to 2014. We thank you all for spending your time in Star Trek Online with us, and wish you all the best in this holiday season!
The Star Trek Online Team
Read the full letter on the Star Trek Online site.
The Incredible Adventures of Van Helsing may not be an MMO, but as an independently made ARPG, it's something we think you all ought to take notice of. Reaching cult-hit status via Steam success, a sequel has recently been announced. We interviewed NeoCore games about the first game and its forthcoming sequel. Read on!
MMORPG.com: For lore and story, there is a lot you can do with Van Helsing, what were some of your favorite parts to add into the game?
Zoltán Pozsonyi: The basic idea was a twist on the lore in itself, and it soon became the guideline during the entire development of The Incredible Adventures of Van Helsing. It all started with one question: what would happen if Van Helsing, the well-known monster hunter found himself on the monster's side? What could be so terrifying that makes even the old-fashioned monsters tremble? It was fun to play with the traditions of monster-hunting and the character of Van Helsing. Secondly, this Van Helsing is only loosely based on the well-known character from Bram Stoker's Dracula and the setting is an alternative version of 19th century Europe, which leads us to another favorite part of the process: the creation of this alternative reality and our own Van Helsing.
Read more of Bill Murphy's Van Helsing: Van Helsing: Staying True to Action-RPG.