When Guild Wars 2 launched, ArenaNet informed its player base that it would be pursuing a fairly aggressive update schedule, especially pertaining to its Living World. Rather than implementing simple content updates or full-blown expansions, the developers would focus on building out the world and lore of the game while taking players along for the ride.
Read more of Som Pourfarzaneh's Alternatives to Guild Wars 2’s Living World.
Perfect World International has expanded today with the launch of Eclipse. The expansion brings a unified starter zone, a new endgame dungeon, an overhauled skill training system, optimized dailies, and new ranked gear. In addition, every player logging in between now and January 17th will receive a free Illusionary Crystal that, on use, instantly boosts characters to level 95. Lastly, the Nightshade race enters the game with two distinct classes, the Stormbringer and the Duskblade.
With the launch of PWI: Eclipse, all players now begin their adventure in the new Celestial Vale starting zone, uniting all of the player races and classes into one introductory region. Also new isthe ethereal Nigthshade race, who are the descendants of the Reapers and thus the god Pan Gu himself. Powered by the Moon, their arrival brings two new classes, the saber-wielding Duskblade and the scythe-equipped Stormbringer.
Check out the Perfect World International site for more after watching the launch day trailer below.
During today’s Eternal Crusade Twitch stream, Miguel, Katie and the rest of the dev team are going to be making some very exciting announcements. I was able to speak to Miguel Caron, Head of Studio-Online at Behaviour, earlier this week, to get some details on what announcements were upcoming. The bad news first, there are still things to be worked out before the game’s engine can be announced, so no new news on that front. The good news is that we got some pretty solid details on the first Early Access Module that BE will release. Also, another short story by Games Workshop’s own Graham Mcneill will be forthcoming, unveiling even more of the backstory of Arkhona.
Read more of Terry O'Brien's Warhammer 40k: Eternal Crusade - All About Early Access Modules.
In the age where Dark Souls reigns supreme, Dragon Age: Inquisition can seem staggeringly easy. The last two weeks has seen conversations about the game dominated by harsh critiques of its difficulty. All you have to do is hold one button! critics claim, then collect your loot. The thing is, that’s not totally inaccurate, even if it does ignore huge swaths of the rest of the game. But you know what? I don’t much care. And do you know what else? Neither should you, and here’s why.
Read more of Chris Coke's The RPG Files: Dragon Age: Inquisition is Too Easy (and That’s Just Fine).
The KingsRoad team has let us know that the game has officially launched for iPad over a week early and that players can get hold of the game right away. At the current time, KingsRoad is only available for iPad and can be found at the link below. Players will be able to take on KingsRoad, a hardcore action-RPG from Rumble Entertainment.
In KingsRoad, players embark on a thrilling adventure set in the kingdom of Alderstone, where they’ll encounter challenging enemies and towering bosses in their quest to liberate the land from the evil forces of Adamar. On their journey, players will plunder dungeons to discover new epic gear and unlock devastating special skills. Guild alliances, competitive arenas, and ranked leaderboards offer additional gameplay options to dedicated fans, while events and regular game updates will keep them fueled with endless new content. Additionally, KingsRoad on iOS connects seamlessly with players on the PC version of the game for unprecedented real-time multiplayer fun.
Grab an iPad copy of KingsRoad at iTunes.
Back in October, I visited Super Evil Megacorp's lair where the team treated me to an early look at its mobile MOBA, Vainglory. What I experienced that day got my hopes up for a dynamic, fun, accessible MOBA I could take with me anywhere. Now that the game's been officially released, I'm happy to say I haven't been disappointed.
Read more of Neilie Johnson's Vainglory: Fledgling MOBA Conquers Mobile.
Hi-Rez Studios has announced that it has entered into a partnership with Curse to bring Curse Voice to the SMITE World Championships as the official voice communications software during the event.
“Curse Voice has become a critical and beloved tool for SMITE players since we introduced it to our players over the summer,” said Todd Harris, Chief Operating Officer of Hi-Rez Studios. “The service’s smooth integration with the game, and easy-to-use interface, have driven wide adoption and love from our community. We are proud now to feature the service at our biggest event yet, the SMITE World Championship!”.
Find out more on the SMITE site.
Our interesting journey started several years ago when I decided to enter a story contest and wrote the novel “The Skies”. The novel won the contest and it was an initial small victory, but still a very pleasant one.
Read more of our exclusive developer diary, Introducing 'The Skies': How a Novel Made a Game.
The Landmark team was on hand the other day to show off some of the big changes coming to the game in the 'monster update', the final patch before the end of the year. Team members chatted about salvaging, monsters and caves while showing off game play elements of those and more. See what you think and leave us a comment or two.
Caves and Monsters and Salvaging, oh my! These details and SO MANY MORE were discussed on this episode of Landmark Live, which highlights some of the key parts of the biggest update in Landmark history! For this special Thursday episode, former show host Colette "Dexella" Murphy joined Dave "Smokejumper" Georgeson and Terry "Fairan" Michaels to go over the final update of 2014.
Find out more on the Landmark site.
Obsidian Entertainment and My.com have released a new narrated game play video featuring both the Paladin and the Cryomancer from Skyforge. The video marks the first time that the two classes have been shown in combat. Check it out!
Join Rob Lashley and the Marvel Heroes team tonight in a special live stream event at 10:10 pm EDT (7:10 pm PDT) Live Stream channel. We will be featuring the new X-23 character and random give ways. Check it out!
Gaijin has announced the beta release of the War Thunder expansion, Steel Generals. The expansion brings six iconic tanks from the United States into the game, with more coming in 2015. By the end of Quarter 1 2015, the team anticipates thirty US tanks to be embroiled in the fray.
The biggest addition to War Thunder with this update is the beta of the Steel Generals expansion, which includes the first six American tanks available now. By the end of Q1 2015, more than 30 US WWII tanks will be available. This release schedule allows Gaijin Entertainment to test each of the tanks to ensure that they are ready for battle when commercially launched. In honor of the update launch, special packages are available for purchase that contain premium US tanks and other bonuses. Players can participate in the Steel Generals beta by entering into contests and in-game events in War Thunder.
Read more on the War Thunder site.
The concept of letting players shape and build a game world in a sandbox environment is far from unique at this point in the game industry. While Minecraft popularized the idea with its simplistic visuals, similar games existed before and continue to exist afterwards that employ related gameplay elements. It would be a massive stretch to say Villagers and Heroes is anything like Minecraft, or even Trove, because it really isn’t, but the notion of player-controlled environments is showing up in lots of new and interesting ways across the industry.
Read more of David Jagneaux's Villagers & Heroes: Building a Niche.
The World of Warcraft site has been updated with a new post that takes a brief look back at 2014 in WoW and, even more interestingly, a gigantic look ahead at what 2015 will bring for players.
The team threw out several very interesting peeks at the coming year including:
New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.
Read the rest on the World of Warcraft community site.
Sony Online Entertainment has released the latest Planetside 2 update that includes melee weapons and a new turret for engineers. In addition, the game's holiday fare has also arrived in game that will keep players in the seasonal spirit through the balance of 2014.
- Knives can now be wielded by holding down the quick knife button or via gear slot 8. In general a wielded knife can swing faster than the quick knife.
- Knife hit detection has been adjusted to be more precise. Knives can now get head shots and will play impact effects on the surface they hit.
- A new knife has been added to each empire. They are slower to equip and swing than the default knife, but when wielded, they can be activated by switching fire modes. When activated, these deal increased damage and emit audio and visual effects.
- The new Spitfire Auto-Turret is now available for engineers. Located in their ability slot, the engineer can construct a Spitfire Auto-Turret that will automatically engage hostile infantry within 50 meters.
Read the full update notes on the PlanetSide 2 forum.
Five years ago in the summer of 2009 a single independent developer released a small alpha build for a game that he was working on in his spare time. Two years later, the full release version of Minecraft rolled out amid a tidal wave of excited gamers. It could be said that Markus Persson single-handedly pulled indie video game development into the lime light.
Read more of Red Thomas's Crowd Power: The Future of Video Games.
2P.com is reporting that Carbine Studios has entered into an agreement with Chinese publisher, Giant Interactive, to bring WildStar in either late 2015 or early 2016. The announcement was made by Giant's president in a recent interview.
Check it at the link above.
It certainly wasn't a record-breaking year, but it was what I'd like to think of as the calm before the storm. Right around 2011, game developers collectively regrouped, realized that copying World of Warcraft probably isn't the best idea, and took to this new thing called Kickstarter to bypass big, out-of-touch publishers to create what the people actually want.
Read more of Shawn Schuster's State of the Game: 10 MMOs to Watch in 2015.
The Skyforge team has taken to its Facebook page to give away over 500 beta keys for the forthcoming title. Keys will be given away, some via a critter naming contest for some of the game's benign characters. Winners will be selected and announced on January 16th.
To celebrate the upcoming holidays, the Skyforge team is giving out 500 beta keys to lucky participants through our special Facebook page! To qualify, all you need to do is like our Facebook page here and submit your Skyforge account email! That’s it! Don’t have a Skyforge account yet? Sign up for one here: http://sf.my.com/us
Players are eligible to enter from December 17th to January 15th, with the lucky winners being selected on January 16th.
Read more at the links above.
Thanks to toastandgravy for the tip!
According to Eurogamer, CI Games is already working on Lords of the Fallen 2, though the work has scarcely begun. Executive producer Tomasz Gop posted on the LotF Polish Facebook page where it was translated and later confirmed by Eurogamer.
Executive producer Tomasz Gop confirmed it in an email to me this morning. "We're now working on vision and concepts for Lords 2," he wrote, but wasn't ready to talk further details.
Read more at the link above.