The year was 1988. I was 12 years old and I lived on my Commodore 64. A handful of groundbreaking games were released that year, including King's Quest IV, Bard's Tale III, Ultima V, and Pool of Radiance. It was an important time for the RPG genre, but no single game meant more to me than Interplay's Wasteland.
Read more of Shawn Schuster's Wasteland 2: It's All About the Nostalgia.
Fans of "old school" RPGs will want to check out today's official release of Wasteland 2. The Wasteland series is the predecessor to the Fallout series. Wasteland 2 was one of the first successfully crowd-sourced games made.
Brian Fargo of inXile Entertainment said: “I’m very proud of the final game and the fine work the team at inXile did on Wasteland 2. It’s been one helluva journey over the last few years, with this game being one of the biggest RPGs I have worked on to date and certainly the most detailed. We estimate a solid 70 hours+ of gameplay and, even at that, you will miss much of the content on your first play-through by virtue of the depth of the design. It's difficult to express just how re-playable it is. Areas, options and story lines are continually opened up and closed off based on your actions, making it almost impossible to play the same game twice. It's going to be quite entertaining for us to hear people describe their contrasting experiences online. My goal with Wasteland 2 was to over deliver on expectations for this game, and I believe we’ve done that. Long live the CRPG!”
Grab a copy via the Wasteland 2 Steam page.
Open, Explorer, Early and Alpha access patrons (and anyone who already has an alpha invite) for Pathfinder Online will get a chance to see the game first hand thanks to the just-announced alpha stress test that is supposed to take place on Monday, September 22nd.
Following this update we are going to open the game (but NOT the forums - see below) to all players that have Open, Explorer, Early and Alpha access (and of course all the people who have received Alpha invites will continue to have access). Our plan is to open the system to these new players on Monday September 22nd.
We need to test the system under the kinds of loads that we'll experience when Early Enrollment begins, but we also want to avoid a situation where 7,000+ people all try to log in at the same moment.
We will send an email via our MailChimp mailing system with details on how to access the Alpha Stress Test to all Open, Explorer and Early Enrollment accounts when the server has been updated and those accounts are able to log in. These emails come from email@example.com so please make sure that address is whitelisted in your email system.
Read the full notice on the Pathfinder Online site that also includes news about the forum issues players have been experiencing lately, changes to ranged combat, PvP in alpha and more.
Trion CEO Scott Hartsman has taken to the ArcheAge forums to talk about the state of the game a mere two days after the game opened up for all players. In the letter, he discusses server capacity, the addition of more hardware, how the team is taking proactive steps agains AFKers, the need for more and better communication and how customer service will be taking it up a notch.
2) Note that we've been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of with AFK mount riding, we'd be keeping an eye out to see if it became a problem. Well, it's officially a problem when actual players who will be playing can't get in.
If you're not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as "I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time," those will still earn a quick trip to desktop.
We're also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.
Read the full letter on the ArcheAge forum.
Thanks WNxbadboy3 for the tip!
Perfect World Entertainment and Cryptic Studios have announced that the latest content update for Champions Online has been released. Called "Steel Crusade", players will find Millennium City under attack by Mechanon.
Mechanon is a robot supervillain determined to eradicate all organic life. Heroes will explore new areas, investigate Mechanon's nanorobot virus, and take the fight to Mechanon's orbital satellite.
With three new instances, the new United Nations Tribunal on International Law (UNTIL) Space Station mission hub, a Reawakened Automaton Archetype, and more, players new and old will want to take part in these fresh adventures in Champions Online.
Read more on the Champions Online site.
World of Diving aims to unite the peaceful exploration of ocean depths with entertaining group play. But its secret sauce is Oculus Rift support, transforming this from an interesting diversion to an immersive adventure. Columnist Gareth Harmer went hands-on to find out more.
Read more of Gareth Harmer's World of Diving: Hands_on with the Scuba.
The DUST 514 Million Clone Challenge has returned! From today through September 22nd, players are taking on an epic task to kill a million clones. Doing so successfully will earn each player a million skill points!
From 11:00 UTC 19 September to 11:00 UTC 22 September, if the total number of clones destroyed in Public Contracts reaches one million, then every active character during that period will receive one million skill points. Additionally, if the one million mark is reached before the 21 September 11:00 UTC, then a stretch goal of another one million skill points for one million clones destroyed will be available. What is more, having an active skill booster running during the event will grant a bonus on the base skill point reward.
Read more on the DUST 514 page.
Welcome to another episode of Game On with MMORPG.com! Liore is out this week, so Chris is joined by return guests Casey and Jacob to talk about their experiences in Bungie's new MMOFPS, Destiny. Together, they represent all three types of players, the newbie, the leveler, and the endgamer. What do they think? Give it a listen to find out!
Check it out on our Game On Podcast page!
Square Enix has announced that it will be bringing the Final Fantasy XIII series to PC via its own proprietary digital system and via Steam. The announcement was made at this week's Tokyo Games Show. The first in the series will be available on October 9th.
The game will be available to download via the Square Enix online store and the Steam™ PC digital service (amongst others), priced at $15.99. The game is available to pre-order now (http://store.steampowered.
com/app/292120), with those pre-ordering the Steam version receiving 10% off. FINAL FANTASY XIII trilogy will also offer a set of Steam Trading Cards for players to collect and exchange.
On its original console release in 2010, FINAL FANTASY XIII marked the dawning of a new era for the celebrated series, bringing the game to multiple hi-definition consoles simultaneously for the first time in its history. The original game and subsequent adventures in the FINAL FANTASY XIII trilogy will soon be available for PC gamers to play for the very first time, with all games in the series due for release by next Spring.
Find out more at the link above.
While it's been out on the Public Test Server for awhile and available in the live game since last week, the Rakata Prime Flashpoint teased at the PAX Prime Cantina Tour Stop does indeed complete the trilogy of Flashpoints that lead directly into the as-yet-unrevealed next expansion for Star Wars: the Old Republic. This past Tuesday, Community Manager Eric Musco and Lead Writer Charles Boyd took to the game's official Twitch channel to run through the Flashpoint and revealed who the big bad of that expansion might very well be. Please note that this will spoil the ending of the Rakata Flashpoint, so if you don't want to learn more, you might wish to wait to read this article until after you've played through it.
Read more of Jean Prior's Star Wars: The Old Republic: Forged Alliances Finale Spoilers and a Teaser for the Future.
Since WildStar’s launch in early June, Carbine Studios has been focusing heavily on quality of life updates and bug fixes. As a result, Drop 3 looks like the biggest update yet, with a number of changes in the works. But what happens when it’s time to start on shiny new stuff? Columnist Gareth Harmer details what he’d like to see arrive on Nexus.
Read more of Gareth Harmer's WildStar: 5 Things Carbine Should Add.
Imagine an MMO with no NPCs, no enemy NPCs either… the entire world is populated and driven by players and their interaction. There are no pre-made quests, and if a player doesn’t make it, it doesn’t exist. That’s the idea behind Piranha Games’ Transverse, a spacefaring sandbox MMORPG that looks to beat EVE Online at its own game. We caught up with PGI’s Creative Director and Co-Founder, Bryan Ekman to talk about Transverse, its design philosophy, and more.
Read more of Bill Murphy's Transverse: Piranha Games Opens the Space Sandbox.
Square Enix has announced that Final Fantasy Type-0 will be released on March 17, 2015 for North America, March 19, 2015 for Japan and March 20, 2015 for Europe. Included in the $59.99 price will be a demo from the anticipated Final Fantasy XV. Final Fantasy Type-0 will be available on both the PlayStation 4 and XBox One.
Step into the fray as Class Zero, a group of fourteen students from an elite military academy whose country is attacked by an aggressive neighboring Empire. Using the powerful abilities and magic of all fourteen characters in fast-paced action RPG combat, players must face the brutality and injustices of war to uncover the secrets of its genesis.
Find out more about Final Fantasy Type-0.
The Sony PlayStation blog has been updated with the news that Bloodborne, a collaborative effort between Sony's Japan Studio and FromSoftware, known for its game Demon Souls, will be released on February 6, 2015. Bloodborne is an exclusive PlayStation 4 title and is considered a horror game with RPG progression. To celebrate the announcement, a new trailer was released. Let us know what you think in the comments!
inXile Entertainment has released a new video that shows off some pre-alpha game play footage from its upcoming RPG, Torment: Tides of Numenera, a 'spiritual successor' the wildly popular PlaneScape: Torment. Featuring dark tunes and a large amount of dialog, the game is decidedly old school and a welcomed sight for players who have long held PS:T as the best RPG of all time.
The video contains 3 minutes of pre-alpha footage from Torment: Tides of Numenera, which is currently wrapping up preproduction. A cross-section of Torment gameplay, this first-glimpse shows an example of the narrative and choice-based focus of the upcoming cRPG.
Thanks to its more than 80,000 backers, Torment: Tides of Numenera continues the thematic legacy of the critically acclaimed Planescape: Torment. Set in Monte Cook's tabletop role-playing world, Numenera, the newest Torment asks: What does one life matter? With this #1 most funded Kickstarter video game, inXile is creating a rich RPG experience that explores deep, personal themes.
Find out more about Torment: Tides of Numenera.
When it comes to MMORPGs, their status as ever-changing, live worlds is part of the whole experience. With The Elder Scrolls Online just having received a new major update this week, one that will carry the game into its sixth month of release, it seemed like a good time to reflect upon where the game has come to this point, as well as a couple of wishes for the future. While there have been mistakes, promises, and changes, the game continues to evolve as it seems to have found its audience and development gets closer to a console version. After all of this, ESO heads into its sixth month on a few solid notes.
Read more of Christina Gonzalez's Elder Scrolls Online: As Month Six Approaches, an Eye on ESO.
Tangrin Entertainment has teamed up with MMORPG.com to show off Kyn in a world premier live stream event to be hosted on the MMORPG.com Twitch.tv channel. You can tune in either at Twitch or via our Live Stream page beginning at 6:00 p.m. EDT / 3:00 p.m. PDT.
Kyn is a forthcoming Vikings-based RPG and is slated for a 2015 release.
A new Tweet has been released by Omeed Dariani, now formerly the Senior Global Brand Manager at Sony Online Entertainment. According to he post, Dariani resigned from SOE last Friday.
Hey folks – I resigned from SOE on Friday, so I won’t be on #LandmarkLive. I will miss being on the show and hanging out with you all! :)— Omeed Dariani (@omeed) September 17, 2014
We will keep you posted as the story develops.
Our first demo of Dragon Fin Soup came at PAX East, and the small team at Grimm Bros was coming off a more than healthy response to its then-unfinished Kickstarter campaign for the game. Months later, with the bulk of the crowdfunding behind the game, as well as further development, Grimm Bros took Dragon Fin Soup to PAX Prime, where we got to chat with CEO and developer Ash Monif and check out what's new.
Read more of Christina Gonzalez's Dragon Fin Soup: Inspired by 90s-Style RPGs with a Twist.
Perfect World Entertainment and Cryptic Studios have announced that the next Star Trek Online expansion, Delta Rising, will officially be released on October 14th. Delta Rising takes players to the Delta Quadrant, following in the footsteps of the famed Voyager expedition. DR will also see several Voyager series cast members reprising their roles.
Set 32 years after the events of Star Trek: Voyager, Star Trek Online: Delta Rising will bring players into the Delta Quadrant – a mysterious region of space recently made easily accessible through an ancient Iconian gateway. As players explore uncharted worlds and interact with alien species, they will partner with well-known crew members of U.S.S. Voyager to investigate an unknown enemy presence.
Read more on the Star Trek Online site.