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ArcheAge : Heroes Awaken Update to Launch September 12th

Posted Aug 29, 2015 by Suzie Ford

Trion has announced that the v2.0 update to ArcheAge is set to take off on September 12th. Called "Heroes Awaken", the update will bring the political system online where players can take up leadership roles on servers that have direct impact on populations. In addition, upgraded crafting houses, guild expeditions and wars and the usual bevy of bug fixes and enhancements will be released with v2.0.

  • The launch of Heroes Awaken will follow the ArcheAge Server Evolution (beginning Thursday, Sept. 10 at 1:00pm PDT (-7 GMT)). All ArcheAge servers will be unavailable for at least 48 hours as we begin the server merge and update the game.
  • After the merge is complete, we will re-open all ArcheAge servers, welcome our newly evolved servers, AND launch our brand-new Fresh Start servers: Rangora and Morpheus! The launch of Heroes Awaken has been targeted for 1:00pm PDT (-7 GMT) on Saturday, Sept. 12, though its final date and time are subject to downtime duration and may be extended. Stay tuned to the forums for the latest timing announcements!
  • For more information on Fresh Start servers and our Server Evolution, please see this article.

Read the full announcement on the ArcheAge site.

Vainglory : Season-based PvP Play Detailed

Posted Aug 29, 2015 by Catherine Daro

Starting with October the Vainglory team will be hosting seasonal PvP activities. Each year will be divided into quarterly seasons, during which individuals and teams can earn achievements and rewards. In addition, and working with Twitch, competitive support and streaming for regional and global tournaments will be included.

This seasonal model means that there will always be fresh content and activities for you to enjoy throughout the year. Achievements will vary from season to season, and all of the trophies that you earn will be kept in a new trophy room being added to your in-game player profile.

Read the full blog post and find out about the special preseason trophy and season play, visit Vainglory official site.

General : Oculus Rex?

Posted Aug 29, 2015 by Suzie Ford

Red Thomas sits down with an Oculus Rift to experience first-hand its impact on several games, and in the process, ponders the probable impact on the industry’s trajectory.  Alliteration aside, we must caution you that Red’s excitement could be contagious.

Read more of Red Thomas's Oculus Rex?

I found the Oculus DK2 much more functional comfortable than I’d expected.

General : Atlas Reactor - Trion's New Tactical Experiment

Posted Aug 28, 2015 by Suzie Ford

Trion's first new game since bringing Scott Hartsman back as CEO was the now certified hit, Trove. Today, they're unveiling the second game to come out of the Trion Labs initiative: Atlas Reactor. A turn-based tactical combat game, Atlas Reactor has the looks and personality to stand on its own, and the tactical gameplay reminiscent of XCOM or Shadowrun to make us take notice.

Read more of Bill Murphy's Atlas Reactor: Trion's New Tactical Experiment.

Devilian : Founders' Packs Announced, Alpha to Begin Next Week

Posted Aug 28, 2015 by Suzie Ford

During this weekend's PAX Prime, Trion announced that Founders' Packs for Devilian will be available in three different configurations, each including beta access and with its own in-game bonuses, patron status, pets, mounts, etc. Packs will run $50, $100, and $150. In addition, the first alpha phase is set to begin on Thursday, September 3rd.

Find out more on the Devilian page.

Moonrise : Game Cancelled Due to Lack of Profitability & Sustainability

Posted Aug 28, 2015 by Suzie Ford

Undead Labs has announced with regret that its "collect 'em all" PC and iOS game, Moonrise, has been cancelled. Undead Labs indicated that the game lacked sustainability and profitability over the long haul. Moonrise has been in beta on Steam for quite some time and in limited release on iOS. While the game will not be released commercially, the "floodgates are open" to existing players with all existing content now available, and some even updated.

Since we won’t have to worry about whether the game is profitable, we can just have some fun and open the floodgates. We’re updating the game with new Solari, wildlands, dungeons, and clothing shops. We’re also increasing rewards in Arena Mode, making it easier to earn XP and hit upgrade and evolution milestones, increasing drop rates, decreasing leveling time, and generally making the game play faster and easier across the board. We’re also giving every player a free Sunset Pack containing 2,000 gems, 10,000 gold, two Solari Boosters, and a bunch of essences. Detailed patch notes are here.

Servers will run through December 31st of this year. Read the full letter on the Moonrise site.

Eorzea Reborn : Plans Past 3.0

Posted Aug 28, 2015 by Suzie Ford

Victor outlines what Square Enix has planned for FFXIV players beyond 3.0 based on their recent anniversary livestream event.

Read more of Victor Barreiro Jr.'s Eorzea Reborn: Plans Past 3.0.

Guild Wars 2 : Heart of Thorns to Launch October 23rd

Posted Aug 28, 2015 by Suzie Ford

ArenaNet Tweeted out this morning that the Guild Wars 2 expansion Heart of Thorns will be launching on October 23rd. Game editions run from $49.99 to 99.99.

The RPG Files : Pillars of Eternity - The White March Packs a Punch

Posted Aug 28, 2015 by Suzie Ford

This week, a few of us at the MMORPG offices went hands-on with Pillars of Eternity’s first expansion, The White March - Part 1. Read on for what Chris thought of his first two hours in the game.

Read more of Christopher Coke's The RPG Files: Pillars of Eternity - The White March Packs a Punch.

Som Pourfarzaneh : Is There a Better Alternative to Questing?

Posted Aug 28, 2015 by Suzie Ford

Games like EverQuest and World of Warcraft have given us so much, providing the conceptual framework for the majority of MMOs that have been released over the past decade plus.  Most contemporary MMORPGs, although distinct in their own right, emulate one or more tropes from their predecessors, which in turn were inspired by other video games and pen-and-paper RPGs.  Some of these conventions, such as the use of classes, races, and character progression, still work well across a variety of modern games.

Read more of Som Pourfarzaneh's Is There a Better Alternative to Questing?

Armored Warfare : Developer Q&A Special Edition Published

Posted Aug 28, 2015 by Suzie Ford and Obsidian Entertainment have published the latest Armored Warfare Developer Q&A, this time a Special Edition. Answers are categorized in several different groups that includes Territory Wars & Battalion Activities, an extensive section on Game Mechanics, and Miscellaneous.

  • Armored Warfare will be tested on and optimized for Windows 10
  • There are plans to give Early Access participants a gift: the tier 2 Object 155 medium tank
  • The bug where players cannot invite more than 20 players to a battalion (despite the official maximum of 100) will be fixed
  • The infamous Ariete aiming bug will be fixed
  • Currently there are no plans to remove the “stacking” of the same boosts from different retrofit modules. The developers do respect the wishes of players to specialize in one particular area (such as, for example, reload time bonuses). If some of these stacks are deemed too overpowered, it’s possible some sort of stacking penalty will be introduced but this depends on the collected statistics
  • The loss of tank speed when colliding with destructible objects is solved ad-hoc on various maps

Check it all out on the Armored Warfare site.

Gigantic : Closed Beta Begins

Posted Aug 28, 2015 by Suzie Ford

Motiga has announced that Gigantic has entered closed beta testing, with interested players invited to sign up as potential testers. Gigantic is ready for Windows 10 and XBox one players to take part, along with French, German, English and Spanish support.

“After our successful alpha phase, which saw thousands of testers support Gigantic and provide valuable feedback, we are now ready to move to closed beta and welcome many, many more players on both PC and console,” Motiga CEO Chris Chung said. “From the player response we’ve had, it’s clear that Gigantic has inspired many players already, and we’re really looking forward to welcoming a new batch to come in and enjoy the game.”

Sign up on the Gigantic site.

EVE Online : Alliance Tournament XIII Comes to a Close This Weekend

Posted Aug 28, 2015 by Suzie Ford

EVE Online fans will want to be on hand during this weekend's live stream of the final action in the Alliance Tournament XIII. Alliances have been in the preparation stages for months, complete with practice runs and fleet assembly. Teams are vying for bragging rights, tournament ships, reward medals and PLEX. The tournament begins at 7:50 am Pacific / 10:50 am Eastern today.

Many of the top alliances of New Eden have mustering their highly trained fleets, some of which have been practicing for months. Flying ships out of their own hangars, they’ve risking everything for glory and riches in brutal matches where losses are felt dearly. There have been many duels so far over the past two weekends and some really amazing tactics as well.

Find out more on the EVE Online Alliance Tournament XIII site.

General : Mobile Game, Rune Story, to Launch in the West Soon

Posted Aug 28, 2015 by Suzie Ford

COLOPL has announced that its mobile city building game with 'classic RPG' elements, Rune Story, will be launching in the west in the near future. Already in soft launch in several worldwide locations, Rune Story brings guild functionality, cooperative battles, customized play styles and more to mobile gamers.

In this 3D adventure, Rune Story will fuse real-time action, city building and classic RPG elements to deliver a content-rich and fun game.  Guild functions and cooperation battles up to four players in real-time make it possible to defeat epic bosses and achieve victory together with friends.  Players will also get to customize their play style by unlocking weapon combinations and summoning a plethora of unique characters within six classes – Fencer, Lancer, Warrior, Brawler, Sniper and Mage.  Additional features such as engaging story quests, daily events and rune system upgrades will provide hours of intriguing gameplay.

Check out more on the Rune Story site.

Gloria Victis : A Living, Open World

Posted Aug 27, 2015 by Suzie Ford

Creating the total immersion has been one of the fundamental goals of Gloria Victis since the very beginning of development. This implicates a need of an open world – a really open one, without loading screens or invisible barriers at every turn. A world which would be as much believable and alive as possible. For this reason the world of Gloria Victis will be implemented as a seamless, homogenous structure, giving the players a chance to visit a quite realistic recreation of medieval Europe and Middle-East.

Read more of our exclusive developer diary, Gloria Victis: A Living, Open World.

Guild Wars 2 : Heart of Thorns PAX Reveal Leaked [SPOILERS]

Posted Aug 27, 2015 by Suzie Ford

It appears that Saturday's Guild Wars 2: Heart of Thorns reveal has been leaked by IGN. While the Twitter post has been removed, a trailer is still live and savvy Reddit users have detailed all of the leaked information. WARNING: If you do not wish to know the details of the PAX reveal, DO NOT CLICK THE BUTTON BELOW!


If you want to see it live, here's our news from earlier this month:

The press / fan panel will take place on Saturday, August 29th at 10:30 am Pacific / 1:30 pm Eastern. As always, fans can tune into the Guild Wars 2 Twitch channel to see the action live.

Read the full press announcement on the Guild Wars 2 site.

Thanks anonymous tipster!


Armored Warfare : Early Access 5 Launching Soon with the New Base Feature

Posted Aug 27, 2015 by Suzie Ford

Obsidian Entertainment has announced that Early Access Test 5 will begin on September 3rd and run through September 20th. During the latest event, players will get a look at their Private Military Company (PMC) and gain the ability to build and upgrade multiple structures.

Academy – Bonus to commander XP per battle

  • Airport – Credits discount when purchasing Retrofit upgrades
  • Ammo Depot – Reputation discount to unlock Firepower upgrades
  • Armory – Reputation discount to unlock Armor upgrades
  • Barracks – bonus to Crew XP
  • Command Center – Global Match Reputation gain bonus
  • Garage – Global Repair Cost reduction
  • Helipad – Global Match Credit gain bonus
  • Harbor – Provides an incremental Raw Materials shipment increase
  • Recon Post – Provides a passive discount to Premium Time purchases

Read the full developer blog on the Armored Warfare site.

ARK: Survival Evolved : Free Steam Weekend Begins Today

Posted Aug 27, 2015 by Suzie Ford

Sitting on the fence about ARK: Survival Evolved? Then get ready to take off to a remote and dinosaur infested world from today, Thursday, August 27th through Sunday, August 30th during ARK's free Steam weekend.

Throughout this Free Weekend there will be hundreds of new Official Servers featuring a one-time-only “Extinction Event” Meteor Impact, and special items to find randomly in Supply Crates. When you take these “Strange Artifacts” out of the crate it will have a Steam code on it, redeemable for 50% off of ARK: Survival Evolved, or in some cases a free copy of ARK: Survival Evolved. But beware!! If someone kills you, then they can take the code away and use it for themselves.

Find out more on the ARK: Survival Evolved Steam site.

General : MUD: A Living Fantasy World

Posted Aug 27, 2015 by Suzie Ford

MUD is a brand new MMO from indie studio Pure Bang Games, based in Baltimore Maryland. Built upon the ideals that made Multi User Dungeons the precursor to what we now know as MMORPGs, MUD seeks to bring players into a world that reacts to their choices. We spoke with project lead Benjamin Walsh about MUD, its many systems, and when we can expect to get our hands on the game.

Read more of Bill Murphy's MUD: A Living Fantasy World.

Crowfall : Resolving Crowd Control Issues

Posted Aug 27, 2015 by Suzie Ford

I don't know about you, but when I hear about a new MMO announcement, my mind usually jumps straight to questions about the game's setting, character development, and long-term developer support. These are the big-ticket items that can make or break a new title for me, but the more specific game mechanics can sometimes be overlooked... until it's too late.

Read more of Shawn Schuster's Crowfall: Resolving Crowd Control Issues.

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