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Dragonica Online : 1000 More keys!

Posted Jul 03, 2009 by Craig McGregor

Our first wave of Dragonica Online keys went so fast we have been given another 1000 sets of beta/gift key sets for our users!

In addition to beta access your gift key will give you:

  • Exclusive MMORPG.com Balloon
  • SM HP Eternity potion
  • SM MP Eternity Potion
  • Phoenix Feather
     

GET YOUR BETA/GIFT KEYS AT THIS LINK WHILE SUPPLIES LAST!

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General : MMO Underbelly: Progress In Open Chat?

Posted Jul 03, 2009 by Dana Massey

Today’s edition of the MMO Underbelly focuses on the real dirty side – the way people behave in open chat. Sanya Weathers wonders if it is getting cleaner? Could people really be better behaved on the Internet?

I told this story to a new friend working community for an Asian free to play, expecting shock and awe. She said with a gasp, “Someone actually said the n-word in open chat and thought he’d get away with it?”

No, I didn’t check her driver’s license to see if she was born yesterday, but I wanted to.

Finally, another friend sent me a paraphrased copy of a customer service ticket that had passed through his team. It said, basically, that the customer didn’t need a response or restitution for a bug, because he couldn’t care less about a make-believe item. He just wanted to report the bug.

Are pigs flying? Is hell freezing over? Are politicians about to vote that marriage between setters and pointers is sacred *and* remain faithful to their wives at the same time?

Read it all here.

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Age of Conan: Hyborian Adventures : Post 1.5 Interview

Posted Jul 03, 2009 by Jon Wood

MMORPG.com recently had the opportunity to sit down with Funcom's Craig Morrison to talk about the launch of the most recent update to their flagship game, Age of Conan.

MMORPG.com:

How was 1.5 received by the game's community when it finally launched?

Craig Morrison:

I think it has gone very well all things considered. Most players seem to appreciate the new build of the items and that they can now easily see how the items tie into their character. Likewise I think the new content has been very well received ad people are really enjoying the experience in Tarantia Commons, and the guild changes have also been welcomed.

Of course there are some things that need to be addressed, as we knew there would be, and, as we knew it would be, it is in the class balance area that most of the feedback lies...and of course in that area the feedback is never anything short of vocal!

We had always known, and been quite upfront with the community in advance, that there would be some things we had to address after the update was released to the live environment. With something on this scale we knew that there would be elements that would require additional tweaking and adjusting and were prepared for that. As we also expected the greatest challenge there is in the class balance.

The follow-up to the update is very important so we can adjust the areas of the balance that weren't quite right 'out of the gate' as it were. That is what we are already working on now, I think with the new systems we didn't quite get the relative strength of the spell using classes against the melee damage in PVP. That's the main area where the feedback is very vocal, and rightly so, as that area is the part that does still need further adjustment.

I think in PVE things have come together quite nicely by and large and there is less to tweak there, which is encouraging, we do know though that we have to make the adjustments for PVP promptly and properly so that we ensure the PVP game-play is also as fun.

There are also a couple of the raids that are not quite there yet in terms of having the correct difficulty and we will need to tone them down a notch (although several guilds have already surprised even us and defeated those encounters with a dedicated effort even before we tone them down. They still need adjusting of course, but there were some mighty efforts by those involved in those kills!)

Read the Post 1.5 Interview

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General : Massey: Accessible Subscription MMOs?

Posted Jul 02, 2009 by Dana Massey

F2P MMOs are all the rage, while subscription games appear to have fallen on tough times. Dana thinks he knows why and it has nothing to do with how people pay for them. It's all about accessibility in this week's edition of Dana Massey Asks "Why Not?"

Ask yourself this: What do World of Warcraft and virtually every F2P game have in common? And what do Age of Conan, Warhammer Online and others have in common?

Many people say Funcom and Mythic copied WoW, but if they did, they forgot to rip off the single most important thing. Blizzard even published that top secret design document on bottom of the box.

It was the system requirements.

This is what F2P games and WoW share the most. Forget design, forget art style. They can all be run by a wad of chewing gum and a rubber band.

Read it all here.

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Pixie Hollow : Pixie Hollow Review

Posted Jul 02, 2009 by Jon Wood

MMORPG.com's Carolyn Koh reviews yet another MMO for kids this week, taking a look at Pixie Hollow, Disney Interactive's Fairy MMO.

I was tempted to subtitle this review with a tongue-in-cheek, "Camping the rare blueberry spawn," but refrained. That would neither have been fair nor accurate of this game. I shall explain as I get into the quests section but first, let's talk about the game itself.

Pixie Hollow Online by Disney Interactive is based on the Disney Fairies franchise, solidly driven by the main fairy herself, Tinkerbell. You register an account, create a fairy, selecting a fairy talent such as Water, Garden, Light and Tinker, and customize it by selecting faces, hair colors clothing and accessories, such necklace and bracelet. Each talent has a color theme and talents are a personal flavor rather than imparting any stats or skills. You select wings, pose your fairy, and away you fly into lush landscapes accompanied by orchestral music, the ambient sounds of the area you are flying around in, such as birdsong and bullfrogs and the shimmer of bells and trail of lights as you fly. Just like Tink.

Read the full Pixie Hollow review

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Godswar Online : Battlefield System Upgraded

Posted Jul 02, 2009 by Michael Bitton

Numerous upgrades have been made to the battlefield system in GodsWar Online. With new methods to earn points, and three types of rewards, including exp, talent points, and reputation, the battlefields should be seeing a definite increase in activity.

GodsWar Online

For more information on the battlefield system upgrade, check out the full press release below:

GodsWar Online: Battlefield System Upgraded

Stirring PvP, fabulous rewards, glory beyond the ken of the average mortal: all of these can be found in the Battlefields of IGG’s GodsWar Online. Improving upon the old system, the new Battlefields offer three main features outlined below to help you achieve victory and show off your combat prowess.

Four Methods to Earn Points

The faction that earns the most points will be proclaimed the winner, thus it is crucial to master all four methods: kill opposing players, kill monsters, kill bosses, and exchange items. Various monsters are distributed across the Battlefield, and they are not so easy to defeat.

Take Advantage of Items

Monsters are likely to drop Life Essence when they are attacked. If you make full use of the item, you will reap great benefits. Players can exchange Life Essence for Holy Water, which can be turned in for points at the altar. Life Essence can also be exchanged for a strong fighting buff, which will help players snatch victory from the jaws of defeat.

Three Types of Rewards

There is no joy greater than victory over your enemies. Battlefield winners will earn Experience, Talent Points, and Reputation. Exp will help in leveling, Talent Points will improve your skill, and Reputation can be exchanged for valuable E-Gold. All three will greatly aid your character’s development.

Forewarned is forearmed. Take this knowledge and use it to prove your mettle on the Battlefields, and perhaps even the gods will one day fear your name.

For more about GodsWar Online and the new Battlefield system, please visit http://gw.igg.com/guide/guide.php?acid=123

Also, we've got four new screenshots of GodsWar Online to accompany this latest announcement. Take a peek here.

Our full GodsWar Online gallery can be found here.

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Dragon Oath : Closed Alpha Testers Needed

Posted Jul 02, 2009 by Michael Bitton

DragonOath is looking for a few more testers for their closed alpha phase. They are only seeking 300 more testers, so if you are following the game and interested in taking part in its early development you should sign up soon!

The information needed to sign up is available below:

Recruiting! Closed Alpha Testers!

Due to a high volume of requests, we are recruiting 300 more “Closed Alpha” testers!
For those interested in applying to join, please send an email with answers:

Attention: “Z Give me my account”
Email: dragonoath.us[@]gmail.com
1) First name:
2) Last name:
3) Your email address:
4) Your age:
5) Your Gender:
6) Your dragon oath forum account(http://do.us.changyou.com/bbs/):
7) Why you want to join closed alpha test:
8) What games you have tested before:
9) Optional Information:
a. Where are you from: which country: which state: address: zip code:
b. What's your job:
c. Do you have a Facebook or Myspace or Twitter. If you have, can you give me your account:
Thank you for your attention and see you in Dragon Oath!

Dragon Oath Team

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Fusion Fall : Dexlabs Upgrade 1: Speed and Style

Posted Jul 02, 2009 by Michael Bitton

Ride around in style with one of the new hoverboards being introduced to the world of FusionFall in the game upgrade "Dexlabs Upgrade 1: Speed and Style". The upgrade will be released later this summer.

Check out the announcement here. You can also find a new video of one of the upcoming hoverboards here.

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Priston Tale : Summer Events Begin!

Posted Jul 02, 2009 by Michael Bitton

The summer celebration events in Priston Tale kicked off yesterday. The first event, which began yesterday, gave free fireworks to all players in order to celebrate Canada Day, Independence Day, and so forth. Each Tuesday a new event will begin, spanning a total of seven events.

For details on the other upcoming summer events, check out the press release below:

WICKED INTERACTIVE'S PRISTON TALE KICKS OFF THE SUMMER WITH A FULL
MONTH OF SPECIAL EVENTS

The Summer Events Start Off With Free Fireworks Beginning July 1st at http://pt1.subagames.com/

Toronto, CANADA-June 30, 2009-- Wicked Interactive (www.wickedinteractiveltd.com), a leading North American MMO publisher, today announced that it will launch a series of summer events for Yedang Online's popular MMORPG, Priston Tale. Players of Priston Tale can participate in the Summer Events beginning July 1st by going to http://pt1.subagames.com.

The Summer Events will consist of seven unique events during the month of July. Each of the events will begin on each Tuesday in July and will last for two weeks each. Priston Tale players will also receive increased experience rates throughout the month of July.

"We are excited to launch the Priston Tale Summer Events," said Garvin Yeung, CEO of Wicked Interactive. "We hope that our players will enjoy and take advantage of the free fireworks and other great events we have lined up while they enjoy their summer playing Priston Tale."

Event #1: Free Fireworks
The Summer Events will kick off by lighting up the night skies with free fireworks for all players of Priston Tale beginning July 1st to celebrate Canada Day, Independence Day in the U.S. and the beginning of summer.

Event #2: "Wanted": Morif
Once the best alchemist in the known world, Morif is now a wanted criminal. Morif turned his back on humankind in search of adventure but kept the secret of perfect item aging to himself. The nations of Priston viewed this as an act of ridicule and have ordered a warrant for the capture of Morif - dead or alive. Players can hunt down Morif and be rewarded with Sheltom forces and Sheltoms (which are used for upgrading weapons and skills).

Event #3: Nine and Tail Amulet
Priston Tale players are sent on a quest to help Praya, an assassin from a distant land. They need to find a pair of Amulets: the Nine Amulet and the Tail Amulet. When combined together, the Amulets form the seal of the love Praya once shared with the monster, Ninefox.
Generous rewards are offered in exchange for these valuables.

Event #4: Summer Ball Sports
The monsters are out to play - sports, that is! Hunt monsters from all over Priston Land to steal their ball. New items will include Beach Balls, Soccer Balls, Volleyballs and more. Players can activate these items to reveal their true worth.

Event #5: Mini Monsters
Miniature versions of monsters will be appearing at select areas of the Priston world!

Event #6: Summer Experience
Experience needed to level up characters will be increased by 50% on the weekends beginning July 3rd and again on July 18th. This will be followed by a month long Summer Experience Event starting again on July 28th and moving into August. Players are invited to take this chance to join the highest ranks of Priston Tale society!

Event #7: Ice Cream
After all, you can't truly enjoy summer without ice cream!

About Priston Tale
A fantasy-style MMORPG for the PC, Priston Tale was developed by Yedang Online. The game was launched in Korea in 2001, with the English Language version releasing in Europe in 2004. Priston Tale firmly established Yedang Online's reputation in the Korean online gaming space. Wicked Interactive LTD. hosts the International servers for the game, providing technical updates and all-new customer support features for the existing loyal Priston Tale community, which includes over a million players.

For more information about Wicked Interactive or Prison Tale, please visit http://www.wickedinteractiveltd.com or http://pt1.subagames.com.

 

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2029 Online : The Races... Again

Posted Jul 02, 2009 by Jon Wood

Due to an error in my HTML, we are re-publishing Jason Chamberlain's 2029 article from yesterday. Turns out half of the page wasn't loading. Enjoy it again now in its full glory:

MMORPG.com 2029 Correspondent Jason Chamberlain writes this introductory look at the races available in the futuristic sci-fi MMO.

You find yourself with amnesia on an alien planet called the 'Helen Continent'. Conflict is rampant; in-fighting between species has reached such a boiling point that global war has reached its post infancy stages and militant groups are forming. As each section of the planet fights for survival and dominance, you find yourself stuck in the middle of the conflict. Welcome home soldier.

I plan to begin this multi-part series on 2029, with a brief introduction of the various races and how they correspond to each skill tier. Over the course of these articles we will break down each race and its associated skills including the pros and cons regarding player-vs-player and player -vs-mob. It is important to get an idea of how you want to play your character as items to reset your skills are costly and you will not get a free 'Skill Reset Drum' until level 29. So let us begin with a brief overview of each race.:

WARNING: You will only be allowed one character per realm, so I would advise you to play around with each character class and find one you are comfortable with spending time developing.

Check out The Races.

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General : Pray Your Game Has a Red Ring of Death

Posted Jul 02, 2009 by Jon Wood

In his most recent blog update, MMORPG.com Spotlighted blogger cmagoun discusses the fact that, if the sum of something is good enough, people will overlook its problems. To do this, he cites the XBox 360 and MMOs.

I am on my 4th XBox 360. Well, it might not literally be my 4th 360; I would have to check the serial numbers to see if the boxes were actually different or not, but this is the 4th time I will get an XBox into my home after a return or repair.

So... 3 hardware failures, more specifically 2 network port failures and, just so I didn't feel like a wierdo, a red ring of death. In total, I have spent over 6 hours on the support website and an estimated 18 or so hours on the phone with tech support. The most epic of those calls lasted over 2 hours and ended with me getting disconnected just before the tech authorized the repair, forcing me to repeat the whole call, and I mean the WHOLE call, including the "Is the cable plugged into the back of the console, Sir?" The second most epic call had the tech trying to convince me that the network connection really was working... hard to explain. I wish I would have taped that one.

Read the blog

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WonderKing : Dev Blog - Post Mortem

Posted Jul 02, 2009 by Jon Wood

In their most recent MMORPG.com blog update, the team from Wonderking takes a look back at the game's launch and how it was accomplished.

When we were initially launching WonderKing (OBT) back in February of 2007, we wanted to use an unorthodox approach. Without any breaks between the phases, we launched CBT then OBT– in that particular order. We had that much confidence in the game. We definitely wanted to make an impactful first impression when launching the game in Korea, so we decided to direct our focus on game management. Among the essential aspects of game management, evaluating a user’s immediate reaction to the game was deemed a fairly important aspect. Therefore, for the well-being of our game, WonderKing, we jumped right in to inspect the features and put ourselves in the players’ shoes.
As predicted, we were overwhelmed by the number of users that participated. In fact, when the game first came out in Korea, our user population was so explosive that it made our Open Seed server crash! I definitely remember sleepless nights being very common those days. At one point, WonderKing was the most searched game title and the overall reaction from our users was very positive. With difficult and complicated games being the mainstream focus during that time, we broke away and worked on making an easy, comfortable, simple, and fun game for users. WonderKing was definitely a pioneer in refreshing the method of hunting monsters and resultantly gained the reputation of being a very creative game among users.

Read the official blog.

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Jade Dynasty : Looking at the Modo

Posted Jul 02, 2009 by Jon Wood

MMORPG.com Jade Dynasty Correspondent Olorunsegun Adewumi writes this look at the Modo class in the kung-fu MMORPG Jade Dynasty.

I started playing Jade Dynasty on a bit of a whim. See I'd been playing every single MMO beta I could get my hands on, but I was finding myself bored out of my mind. Yeah I know it's a bit geeky but I want to have fun playing games. All the technical stuff bores the living daylights out of me. I had just stopped playing WoW again in February and before then I had played a year long stint in FFXI, so I was looking for something solid for the long term. I had played a little Perfect World International and I'd played the Beta of Ether Saga but they didn't really click with me. After playing something close to 30 betas I figured I'd see if Jade felt right for me.

Read Looking at the Modo

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Star Trek Online : Bridge Crews

Posted Jul 02, 2009 by Jon Wood

MMORPG.com's Carolyn Koh reports from a recent IRC chat about bride crews in Cryptic's upcoming Star Trek Online MMO.

In Star Trek Online, every player is the Captain of his own ship, but like the characters in the TV series, there are career choices. Captain Jean Luc Picard was a diplomat and archeologist, and players similarly will develop skills. Apart from the character development, players will recruit their Bridge Crews throughout the game. These are actually Bridge Officers; the Communications Officers, Science Officers and the like, your Spocks, Chekovs and Scottys, a distinct difference from your Ship Crew, which are your hundreds of nameless crew that help run and repair the ship. The gameplay mechanic for your Bridge Officers is somewhat akin to minions and pets. They are the "phat lewts" of the game and will be earned, leveled and can be traded, although some will be bound to you.

Read Bridge Crews

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Ether Saga Online : Launches Today

Posted Jul 01, 2009 by Michael Bitton

Ether Saga Online has gone live today. Coinciding with the games official launch is a large content update that among other things raises the level cap to 105, which also amounts to the player receiving an extra 13 class skills.

The full press release is available below:

PERFECT WORLD ENTERTAINMENT ANNOUNCES OFFICIAL LAUNCH

OF FREE-TO-PLAY MMORPG “ETHER SAGA ONLINE”

Latest Game Play Update Boasts New Features and Difficulty Modes, Additional Monsters, Exciting New Quests, and More

July 1, 2009 – Redwood City, CA - Perfect World Entertainment Inc, a wholly owned US subsidiary of Perfect World Co., Ltd., today announced the official launch of Ether Saga Online. Following its successful beta program, the popular free-to-play MMORPG has now officially “gone live” with its latest game play update which includes all-new features and quests, enhancements, and more. Players can now create permanent characters and fully immerse themselves in the expansive Ether Saga Online game world by downloading the game at: http://eso.perfectworld.com/download.

Based on the Chinese literary classic, “Journey to the West,” Ether Saga Online combines a robust feature set with lavish graphics and a youthful anime style. The game’s intuitive game play systems and large variety of unique features create a truly one of a kind experience for gamers of all skill sets. Unlike other MMORPG games that charge subscription fees, Ether Saga Online allows players to immerse themselves in the expansive game world free of charge. Once inside, players can earn and spend in-game currency to upgrade their character and an assortment of items in real-time to enhance and personalize their game play experience.

The latest Ether Saga Online game play update includes additional features and enhancements such as:

  • Increased Level Cap to 105 - Characters gain access to 13 new class skills from levels 91-105, effectively doubling the number of core player skills.
  • Quest Line Enhancements – The main quest line from levels 1-45 has been streamlined to introduce players to the game mechanics and reduce the number of kill quests.
  • New Raid Encounter – A new raid has been introduced. Designed for 6-24 players, The Obscurity is sure to challenge adventurers.
  • New Difficulty Modes – Now features Easy and Hard modes for dungeons to encourage more casual gamers to compete in quests.
  • Enhanced Gear Upgrading – Enhancements to the gear upgrading system provide players with new options to increase their chances for successful upgrades.
  • New Monsters! – The addition of new elite monsters and the White Dragon world boss further adds to one of the most compelling aspects of Ether Saga Online’s game play.
  • These new game play elements further bolster Ether Saga Online’s extensive feature set, which also includes:
  • Integrated Quest/Navigation System – Players will not be confused about where to go or what monsters to kill. Quests will have “link” which allow players to click on them and automatically navigate to their quest objectives.
  • Unique Races and Classes – Three different races as well as six different classes. Each class having its own unique play style and gameplay.
  • In-Depth Pet System – Every player starts with their own pet. Players can tame and capture new pets as they adventure through the world.
  • Element Leveling System – As players level up, they receive points that can be assigned to specific elements. Each element has its own characteristics and affects the core gameplay of each user.
  • Unique Skill System – Each class has a set of unique skills. Skills are not learned from trainers but rather on the fly through a battlefield menu system.
  • Birthday Skills – Each character receives special abilities and skills related to the day their character was born.
  • Clan Skills – Players can create clans/guilds and have opportunities to learn new abilities and skills as a group.
  • Fusion System – Players can actually fuse with their pets and gain access to new abilities and gameplay options.
  • Monster Card System – Players can collect monster cards which allow them to transform into specific monsters. In monster form, players gain access to new abilities and skills.
  • Crafting System – Players can choose from 9 different crafting and gathering skills.
  • Reputation System – Monsters will have their own factions in-game. Players can gain reputation with these creatures and gain access to new content.
  • Alliance System – Clans can group up into Alliances in order to combat difficult monsters or even other Alliances.

Fans of Ether Saga Online can visit the official website at: http://eso.perfectworld.com/ to view additional game play details, trailers, and screenshots.

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Warrior Epic : Gamania to Bring Warrior Epic to Asia

Posted Jul 01, 2009 by Michael Bitton

It has been announced today that Warrior Epic is set to be released in Asian markets such as Taiwan and Hong Kong.

In order to to accomplish this, True Games Interactive has signed with one of the top Asian game publishes, Gamania, to bring the game to the region.

The full announcement is available below:

TRUE GAMES INTERACTIVE AND WARRIOR EPIC GO EAST-SIGN EXCLUSIVE DEAL WITH CHINESE PUBLISHER, GAMANIA

One of the Largest Publishers in China, Gamania Will Bring Warrior Epic to Taiwan, Hong Kong and More

Irvine, Calif.-July 1, 2009 - Global online game publisher True Games Interactive (www.truegamesinteractive.com) announced today that it has signed an exclusive deal with Top Asian Publisher, Gamania Digital Entertainment who will exclusively publish, distribute and operate True Games and Possibility Space's upcoming MMORPG, Warrior Epic (www.warriorepic.com), in China.

"Gamania is one of the premier publishers of online content in Asia and it is an honor to have them as a partner for Warrior Epic," Jeff Lujan, Founder and Chairman of True Games Interactive. "While it is common for Eastern-developed online games to come West, it is rare that a Western-developed game would be published in the East, but that is how confident we are that Warrior Epic has an appeal that spans gamers worldwide."

Headquartered in Taipei, Taiwan, Gamania has been operating, publishing and servicing massively multi-player and casual games in Asian territories since 1995. Gamania operates more than 30 games across the Asian territories including hits such as Lineage Online, MapleStory, Mabinogi, Kart Rider and more.

"We are thrilled to be working with True Games to bring Warrior Epic to the Asian community of gamers," said William Chen, Chief Operating Officer of Gamania. "We have brought some of the most successful MMO titles to market here in Asia and Warrior Epic will make a great addition to our portfolio of games."

For more information about Warrior Epic or True Games Interactive visit www.warriorepic.com or the company's website at www.truegames.com.

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Runes of Magic : French and Spanish Closed Beta Launches

Posted Jul 01, 2009 by Michael Bitton

The closed beta for the French and Spanish localizations of Runes of Magic has launched today. In addition, the Runes of Magic website is now also available in French and Spanish as well.

The full announcement is available below:

Runes of Magic: French and Spanish closed beta launched

Official website now online in French and Spanish

Following on from successes already achieved, Runes of Magic now reaches another milestone with the start of its French and Spanish closed beta version. French and Spanish players now have the opportunity to explore the multi award winning fantasy online game world of Runes of Magic in their own languages on two new high-end servers. Accompanying the beta start the official website is now available in Spanish and French, too. French players can find their channel at www.runesofmagic.com/fr/ , while Spaniards can surf over to www.runesofmagic.com/es/. New online adventurers can immediately register there for the closed beta to set up a character in their own language version. Players who are already registered can do this without any restrictions using their previous account.

The French and Spanish language closed beta phase is set to run until the end of July 2009 under current plans. Following a comprehensive update of the version, including a deletion of the beta characters, the open beta will begin subsequently. Frogster will be shortly announcing an exact date. In the following change-over to the release version Frogster will not perform another ‘character wipe’. This will allow players to carry over their characters from the open beta into the launch version. The release version will officially go live in France and Spain in September including the comprehensive new content of Runes of Magic ‘Chapter II – the Elven Prophecy’. Runes of Magic already counts more than 1,400,000 registered players worldwide up to now.

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Dofus : ANKAMA to Introduce Dofus 2.0

Posted Jul 01, 2009 by Michael Bitton

ANKAMA will be hosting the Dofus stand at the European convention of Games Com.

Dofus 2.0 will be unveiled at the Games Com convention, which takes place from August 19th to August 23rd in Cologne, Germany.

The full announcement is available below:

ANKAMA to host DOFUS stand at Games Com

Roubaix, France – July 1st 2009 – ANKAMA announces it will host a stand at the biggest European video games convention from August 19th to 23rd in Cologne, Germany.

More than 200,000 visitors are expected at the Games Com in Cologne, where ANKAMA will introduce DOFUS 2.0, the new version of its famous MMORPG. Located in Hall6/booth B40, the 200 m² stand will be dedicated to ANKAMA’s universe, providing visitors with an exclusive experience of ANKAMA’s latest game.

Since its official release in September 2004, DOFUS (www.dofus.com) has experienced exponential growth. Now available in7 languages including French, English, German, Spanish, Portuguese, Dutch and Italian, the game has gathered over 20 million players worldwide.

Five years after its debut, a brand new version of DOFUS is due to be released soon, in order to meet players’ expectations. The Games Com will be the opportunity to reveal DOFUS 2.0 for the very first time in a major exhibition. The game has been completely revamped, featuring more detailed graphics, new animations, improved performance and gameplay in order to give players a renewed experience of their favorite game.

By hosting a major stand at Games Com, ANKAMA confirms its international success, and is proud to be accounted for as a leading online games developer.

 

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Alganon : June 2009 Newsletter

Posted Jul 01, 2009 by Michael Bitton

The latest newsletter for Alganon is now available. The June 2009 issue of the Alganon newsletter covers some of the biggest news items regarding the game for the month, and includes a spotlight of The Old Timers Guild.

Check out the full newsletter here.

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Angels Online : Getting Married in Angels Online

Posted Jul 01, 2009 by Michael Bitton

Getting married in Angels Online has its benefits. This latest announcement details the marriage system available in the game and the benefits of being married.

[Name of Game]

For example, once married players can use their Angel Rings to teleport to their spouses. This may or may not be considered a benefit depending on your outlook on marriage.

The full announcement is available below:

Angels Online: Plan a Wedding Today!

In Angels Online (http://ao.igg.com), players enjoy their doll-like characters and engaging social features, particularly the unique marriage system. If you and your in-game sweetheart are ready to tie the knot, here’s a primer for those looking forward to an unforgettable wedding day.

Both male and female characters can visit the Marriage Angel in the Angel Lyceum to begin their quests, but each will follow a different path. Boys will be sent to the Cactus Plain to retrieve a Star Soul. Girls will be sent to the Mysterious Garden to find a Dewy Flower. Helping the flower will be rewarded with a Dew Drop, which can be exchanged for a Dew Crystal from the Marriage Angel. Once the girl gives her Dew Crystal to the boy, he can turn it in to the Marriage Angel along with his Star Soul. Then the wedding can proceed in earnest.

The couple can choose between a simple wedding and a luxurious one. Whatever type they choose, the players can invite all their friends to attend the festivities. In a simple wedding, they will visit the Newbie Priest to the left side of the Angel Church. All the basics are included as they enjoy their romantic wedding song at the holy altar. For those looking for an extravagant event, the priest can preside over a luxurious wedding featuring a wealth of items and buffs for the bride, groom, and their assembled guests. Among these is the Michael’s Blessing buff granted to all participating players, increasing HP by 300, MP by 250, and melee and spell attacks by 10%, as well as decreasing melee and spell damage suffered by 10% for two hours.

Whether they host a quiet ceremony or a grand celebration, at the end of the wedding the newlyweds will receive a pair of Angel Rings from the priest, enabling them to teleport to each other. The couple will also benefit from additional married-player perks. In Angels Online, the magic of love can do wondrous things. Are you ready to walk down the aisle?

For more information about the wedding system, visit http://forum.ao.igg.com/viewthread.php?tid=25100&extra=page%3D1

Four new screenshots of weddings taking place in Angels Online are available here.

For our full Angels Online gallery, go here.

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