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Blade & Soul : Martial Arts & Chi

Posted Jul 07, 2015 by Suzie Ford

The Blade & Soul site has been updated with a new post to give future players a leg up on the lore and use of chi in the game. Understanding the fundamentals of chi is, as the post says, essential to mastering it and using it to its full potential.

Martial artists spend their entire lives dedicating themselves to meditation and physical training to master themselves and thus their chi. As this is a slow, difficult process that requires an unshakable will, it is no surprise that many do not make it to mastery. Some warriors are content to learn a few petty tricks while others give up altogether. Yet some yearn for power despite not having the spiritual fortitude to earn it. They hear the whispered promises of the Dark Realm and succumb to temptation, allowing Dark Chi to seep into their souls. While it is true that Dark Chi can drastically boost a martial artist’s power immediately to astonishing levels, it comes at dire cost. Those unfortunate fools are blinded by their desire for undeserved power and, in the end, it destroys them without fail.

Read the full post on the Blade & Soul site.

General : Survarium Survivor Set Gift Key Giveaway!

Posted Jul 07, 2015 by Craig McGregor has been given beta gift keys for Survarium - a post-apocalyptic online FPS game where your skills matter.  These keys will give you a Survivor Set as well as 20,000 silver (code must be redeemed by July 8, 2015 to get silver)!  Get your key now!



Crowfall : Knight Powers & the UI Uncovered

Posted Jul 07, 2015 by Suzie Ford

The Crowfall site has been updated with a lengthy post about the Knight archetype, his powers and with a brief look at the in-game UI.

The article discusses "minimum viable powers", a kit that keeps any given archetype useful and fun in combat. From there, the Knight gets his day in the sunlight along with a great look at some of the skills he will have access to when Crowfall launches.

iFrame Powers

This is a term you probably aren’t familiar with, so let’s define it.  iFrame powers, on activation, typically remove the player from the physics simulation and render them invulnerable to damage while performing the power (a very short duration, obviously). This means if you use a physics impulse on a character performing an iFrame power, they won’t get pushed around. We are putting all attacks we designate as an iFrame power on the C key for now.

Read the detailed post on the Crowfall site.

General : E3 2015 - Hands On and Preview of Bedlam

Posted Jul 07, 2015 by Suzie Ford

Once in a good long while, a game shows up with such a crazy amalgam of genres that your interest might be piqued before hearing anything else about it.  Bedlam, a new Roguelike tactical-strategy RPG from Skyshine Games, is one of those such titles.  It’s a post-apocalyptic, cyberpunk game with influences from Mad Max, Fallout, Domination Alley, and basically all of the 1980s.  Thematically, it looks a lot like Gamma World, and its gameplay is comprised of a mix between Oregon Trail and chess.

Read more of Som Pourfarzaneh's and Terry O'Brien's E3 2015 Hands On and Preview of Bedlam.

Guild Wars 2 : Stronghold & Revenant Test Weekend Incoming

Posted Jul 07, 2015 by Suzie Ford

Those who have prepurchased the Guild Wars 2: Heart of Thorns expansion will be happy to hear that this weekend is a special test weekend featuring both the new Revenant class and Strongholds. From Friday, July 10th at 12:00 Pacific / 3:00 Eastern to Monday, July 13th, players can log in and play a Revenant in any part of the available game world including WvW, PvP, and PvE.

For this test, we’re looking for your thoughts on balance and how fun it is to play as our new profession, the revenant—along with its newly announced Ventari legend and the staff weapon—in the existing Guild Wars 2 game world with (and against!) existing professions.

Players can also look for changes to Strongholds and the addition of the new Mist Champions as well.

Read the entire post on the Guild Wars 2 site.

Overwatch : New Hero Announced - Soldier: 76

Posted Jul 07, 2015 by Suzie Ford

Blizzard is revealing the first new Overwatch hero since the originals were unveiled along with the game itself at last year's Blizzcon. Called "Soldier: 76", he is a highly trained warrior who uses a variety of weapons to make his point.

You can read Soldier: 76's backstory on the Overwatch site or watch his origin video below as well as see him in action in the second video.

ARK: Survival Evolved : Simplified Unreal 4 Mod Kit Released

Posted Jul 07, 2015 by Suzie Ford

Ark: Survival Evolved players with a creative bent will be pleased to hear that a "simplified Unreal 4" mod kit has been released. A brand new workshop site has opened up on the Ark main site that gives a few tutorials on how to get started and how to get mods on Steam for other players.

Q: What can I create with the ARK Dev Kit?

A: While the ARK Dev Kit does not provide access to the ARK C++ game source code, it does contain all of our editable source art for the game, as well as our editable maps and blueprint classes. Thanks to the power of Unreal Engine 4's Blueprint system, even without C++ you can modify and extend quite a lot of the game functionality, including new items, weapons, AI Behavior Trees, structures, and all kinds of gameplay classes & game logic. You can focus on creating a beautiful new environment for the game, or extend the core game classes via Blueprint to add a whole new game mode and new mechanics. Over time we'll detail how to create more complex game modes here on the Forum, and provide more examples on how to do so!

Check out the Ark: Survival Evolved Workshop page for more information.

General : E3 2015 – Hands On and Preview of Banner Saga 2

Posted Jul 07, 2015 by Suzie Ford

At June’s E3 event in Los Angeles we got to speak with some of the good folk over at Stoic, and also some hands-on time with Banner Saga 2, and let me tell you, as a huge fan of Banner Sage, this game looks to be an amazing extension of its well-received progenitor.

Read more of Terry O'Brien's and Som Pourfarzaneh's E3 2015: Hands On and Preview of Banner Saga 2.

A Casual, Cornered : Could The Chronicles of the Spellborn Return?

Posted Jul 07, 2015 by Suzie Ford

I was a huge fan of The Chronicles of Spellborn, an ill-fated (and ahead-of-its-time) MMORPG that semi-tragically disappeared a few years ago. I enjoyed its unique setting, art style and combat mechanics, but I also knew that it was never to be smooth sailing for the game. After all, it featured not only a grind and a challenge but could be hard to run on anything less than gaming machines (at the time) and characters had to hoof it from place to place.

Read more of Beau Hindman's Not So MMO: Could The Chronicles of the Spellborn Return?

No Man’s Sky : 18 Minutes of Game Play Action

Posted Jul 07, 2015 by Suzie Ford

No Man's Sky is a procedurally generated game world that has caught a lot of people's eyes lately and a game that generated a lot of excitement at the recent E3 convention. IGN has a new video out that features 18 uninterrupted minutes of game play. Check it out to see what you think and leave your reaction in the comments!

TERA : Latest Update Deployed - New Dungeons, Battleground & More

Posted Jul 07, 2015 by Suzie Ford

The latest update to TERA has been deployed that includes new dungeons, the Berserker class tank update, a new PvP battleground and much more. Called "Go Berserk", players can now log in to see the changes in store.

The Go Berserk update will also introduce the all-new 5-player dungeon, Timescape, the new 10-player raid dungeon, Akeron’s Inferno, an updated return of the 5-player dungeon, The Vault of Kaprima, new Tier 7 gear and a new dressing-room feature allowing players to preview cosmetic items for any race or class.

Players also can look forward to Gridiron, an all-new 15v15 battleground. In Gridiron, two teams enter and everybody dies! A lot! In this team-deathmatch-structured mode, players are dropped into the middle of an enormous, open factory floor with only one rule—kill as many members of the opposing team as possible in ten minutes.

Check out the update blog on the TERA 'Go Berserk' minisite.

Gloria Victis : New PvP Arena Added in Latest Update

Posted Jul 07, 2015 by Suzie Ford

The Gloria Victis team has sent word that the game has been updated with a pair of new features. A PvP arena has been added that gives players a controlled environment in which to partake in friendly duels and sparring matches. Initially starting with the one arena, more will be added over time.

In addition, a new power bar is enabled that will assist players in controlling the strength of their attacks that gives combat a more tactical feel.

Check out the update notes here and here on the Gloria Victis site.

The List : Power Rankings: MOBAs

Posted Jul 07, 2015 by Suzie Ford

It all began with a mod. While some observers trace the history of the mobile online battle arena category back as far as the 1989 Sega console game Herzog Zwei, it's more common to cite Aeon of Strife. A fan-made StarCraft custom map released nine years later, it was four on four, but with a player squad vs. an AI one and without leveling up. It was also the inspiration for the 2003 Warcraft III mod, Defense of the Ancients, which featured two human teams and in-match hero advancement.

Read more of Richard Aihoshi's The List: Power Rankings - MOBAs.

Final Fantasy XIV: A Realm Reborn : New Raid Dungeon Called 'Alexander' Previewed

Posted Jul 07, 2015 by Suzie Ford

The Final Fantasy XIV site has been updated with a new developer blog that shows off the new raid dungeon called "Alexander". The preview shows off the new gear that players can score by running the raid and comes complete with a brand new video to show off some of the lore and the action within the area.

In addition, the v3.01 patch notes have been posted that reveal that new FATEs have been added, as well as the many Alexander-specific items, achievements, recipes and more.

Check out the patch notes on the Final Fantasy XIV site and the Alexander video below.

Dragon Age: Inquisition : Future DLC to Ditch Older Consoles

Posted Jul 07, 2015 by Suzie Ford

Owners of PlayStation 3 and XBox consoles will want to take note of the new Dragon Age: Inquisition blog that announces that future DLC for the game will not be available for them. The post walks players through the process of saving games and profiles from these systems in the event players want to import the information to PC or one of the other supported consoles.

DA:I DLC will continue to be available for XBox One and PlayStation 4.

Check out the Dragon Age: Inquisition blog for more information.

World of Warcraft : Former Wildstar Dev Lands Blizzard Design Producer Job

Posted Jul 06, 2015 by Suzie Ford

Stephan Frost, formerly of Carbine Studios and the WildStar team, has sent out a Twitter post that he is now the Design Producer for World of Warcraft. What that means for WoW or what the job entails will remain to be seen. We'll keep you posted!

Star Wars: The Old Republic : Cantina Meet & Greet At San Diego Comic Con

Posted Jul 06, 2015 by Suzie Ford

Bioware will be on hand to meet and greet Star Wars: The Old Republic players during this weekend's San Diego Comic Con. The Community Cantina Panel will take place on Saturday, July 11th from 7:00 pm - 10:00 pm Pacific. The team is ready to spill some more information about the recently revealed Knights of the Fallen Empire expansion.

When:   Saturday, July 11

Where: The Westin San Diego - Gaslamp Quarter – California Ballroom, 710 Broadway Circle - San Diego, CA 92101

Pre-register on the Star Wars: The Old Republic site.

Marvel Heroes : Participate in the Special 2nd Anniversary Giveaway

Posted Jul 06, 2015 by Suzie Ford

Gazillion Entertainment is pulling out all the stops for Marvel Heroes 2015's second anniversary with a special sweepstakes where the players are the winners. Log in with PC or Mac on July 8th and grab a chance to find five very rare Vibrarium Tickets, each one worth $5,000 USD. Those lucky few who find one must reveal themselves prior to July 10th in order to claim the loot and be congratulated during this weekend's San Diego Comic Con.

Check out the fine print for the give away on the Marvel Heroes 2015 site.

The Witcher 3 : Big Patch to Address Inventory Woes

Posted Jul 06, 2015 by Suzie Ford

The Witcher 3 will be updating soon to v1.07 that will include a lot of much-needed attention to the rather poor inventory system the game currently utilizes. Among other things, there will be a player stash, a new tab just for books that have already been read, multiple inventory sorting options and more.

While no further details have been revealed about specifics with regard to the update, CD Projekt Red promises more information this week.

In the meantime, here's the short list:

  • A new, alternative (optional) movement response mode for Geralt.
  • A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
  • Crafting and alchemy components no longer add to the overall inventory weight.
  • Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
  • Multiple sorting options are now available in the Inventory.
  • Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
  • Dozens of fixes for quest related issues, both major and minor.
  • A few performance enhancements, including the optimization of FX, scenes and general gameplay.
  • Various improvements to horse behavior.

Check out the full forum thread on The Witcher 3: Wild Hunt forum.

All Things Warcraft : Tavern Brawls and What’s Next for Hearthstone

Posted Jul 06, 2015 by Suzie Ford

This week we take a look at Hearthstone’s new Tavern Brawl mode and speculate about what’s next for Blizzard's card game.

Read more of Reza Lackey's All Things Warcraft: Tavern Brawls & What's Next for Hearthstone.

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