Grimm Bros has moved its previously self-funded project, Dragon Fin Soup, to Kickstarter in an effort to finish the project. The five man team has been hard at work to complete the fairy-tale inspired game that combines tactical action RPG with roguelike elements and is scheduled to be released across multiple platforms later this year.
Dragon Fin Soup has been in development for over a year, and is scheduled for release on PC, PlayStation 3, PlayStation 4 and Playstation Vita in 2014. The 30 day Kickstarter campaign begins today, with the team at Grimm Bros looking to raise a minimum of $24,000 to help make Dragon Fin Soup a reality and add additional polish, features and content. Supporters of the project can get involved by pledging as little as $5 at Dragon Fin Soup Kickstarter.
“Dragon Fin Soup is our debut title, and we’ve been pouring our hearts and souls into crafting a fantastic game experience,” said Grimm Bros CEO Ash Monif. “As an indie studio comprised of veteran developers, we see Kickstarter as a great platform to connect with gamers and make Dragon Fin Soup a phenomenal experience.We’re indie because we really want to make the kind of games we would personally enjoy playing and don’t want to compromise our vision to outside influences. Dragon Fin Soup reflects that in every way.”
Check out the Dragon Fin Soup KickStarter page for more information.
I love League of Legends, but it’s no secret that the game’s community can be incredibly toxic. I’ve been playing LoL since beta and every couple of months I have to take a break from the game as I can only take so much toxicity. Last year, I decided to take a break between Season 3 and Season 4, but then I learned of Riot Games’ plan to implement a Team Builder feature that endeavored to help address one of the primary sources of toxicity in League of Legends: champion select.
Read more of Michael Bitton's League of Legends: Team Builder is Promising.
Cloud Imperium Games and Moon Collider have announced a partnership initiative to bring the latter's Kythera AI technology into Star Citizen. Kythera will be the underlying technology for all NPCs and spacecraft throughout the Star Citizen universe.
Star Citizen’s eager backers will get their first glimpse of Kythera in the upcoming Dogfighting Module, which will see players jump in their spacecraft for life-and-death battles against each other and the AI. Thanks to Kythera, would-be top guns will meet computer-controlled opponents with individual, recognizable flying styles – each with weaknesses to be exploited and strengths to be feared.
Read more at the links above and/or find out more about Star Citizen.
The Albion Online team has released a great new video to spotlight the sandbox game's contention that "you are what you wear" and that players will not be limited in their play style. Check out the video and let us know what you think!
“Players will quickly need to learn that they cannot judge a player’s capabilities solely by what they’re wearing now,” said Yasmine, the Sanbox Interactive Community Manager. “Because equipment dictates what a player is capable of, assuming someone wearing simple farming gear is not a powerful player can be, as the video shows, quite a costly mistake!”
Find out more about Albion Online.
Ed Note: It seems that YouTube is having issues at the time of this writing. If you encounter an error message, please revisit this article at a later time. Thanks!
Cryptic Studios and Star Trek Online recently started an open beta for the enabled native Mac client for STO. We are proud to announce that the Mac client is now out of beta and LIVE! This new feature was the culmination of a lot of work from our core software team, in conjunction with our partners at Transgaming. The journey for converting STO, a game that was completely developed for PC architecture, to work with Mac was a long and interesting process.
Read more of our exclusive developer blog: Star Trek Online: STO for Mac.
GameBreaker.tv is reporting that Heroes of the Storm fans in the EU have started receiving invites for the game's upcoming technical alpha. As yet, North American fans have not reported receiving the same. The technical alpha is, as yet, undated and the number of invites is, according to information from Blizzard, very limited.
Most interestingly, the alpha invites seem to indicate that, in opposition to Blizzard's usual tradition of silence, players will not be subject to an NDA.
If you are an NA player waiting for your chance to get into the Technical Alpha you may have to wait a little bit longer so start refreshing your email now, but do not get your hopes up too much as the Technical Alpha is very limited in number of participants. Over time they will grow the pool of players.
Find out more about Heroes of the Storm.
Carbine Studios has announced that its highly anticipated title, WildStar, will officially hit retail release on June 3, 2014. Preorders will begin on March 19th with the Standard Edition running $59.99 and the Digital Deluxe Edition running $74.99. Each edition of the game includes 30-days of game time and several perks.
Players who pre-order have early access to several closed and open beta events and will receive a variety of exclusive in-game items and perks, including:
- Early game access beginning May 31 (three days prior to the game’s official launch).
- An exclusive Rocket House
- A mini-ship housing decoration, which grants players additional rest experience points.
- A 10-slot storage bag to increase character inventory
- The opportunity to reserve character and guild names prior to launch.
WildStar will be available in two versions. The Standard Edition includes the game, 30 days of play time, and three 7-day friend passes, as well as an Eldan-themed Housing Décor item. For an additional $15, the Digital Deluxe version of WildStar includes all elements of the Standard Edition as well as an even larger package of exclusive content: an Eldan Hoverboard, a unique costume, a unique Eldan player title and a limited-edition Eldan dye set.
Find out more about the preorder program on the WildStar site.
Raiding in WildStar is all-out, taking the game’s splashy look and large scale into consideration all the way. Big is a theme for the game, and those who love to raid and constantly improving their gear will find much to dive into when the game launches. We were treated to a presentation about the game’s raids, which will fall into both the 20-man and 40-man varieties. These raids are engineered with the game’s telegraph system in mind but also with variety intended to keep players on their toes in being able to repeat the content while still having fun.
Read more of Christina Gonzalez's WildStar: Raids - Big is a Theme.
In a game that feels very over the top and larger than life, Warplots are WildStar’s late-game PvP centerpiece. They are highly customizable 40 vs. 40 battles taking place in massive settings. Each faction gets its own side to deck out with a system similar to the way housing works in the game. Build, set into place, add some guards, lay some traps, throw in a raid boss, and a superweapon, and let the other side in for the goal of mass amounts of enemy slaughter. It won’t be easy since the other side also has it out for you too.
Read more of Christina Gonzalez's WildStar: Warplots - You Got Your Raids in My PvP.
WildStar’s PvP is just like the rest of the game - it’s fast, it’s furious, and it’s on a grand scale. For those looking forward to the action combat, the use of constant movement, and the telegraph system to add strategy, there are many ways to satisfy your urge to take down some dirty Dominion or Exile scum, depending upon your own loyalties. Carbine wants players to have many opportunities to play the game their own ways in WildStar, so that means stacking the deck when it comes to ways to get your battle on. PvP continues that variety, even with players able to level this way, beginning early in the game with Battlegrounds, then continuing into open Arenas, and finally into rated Arenas, and at cap, Warplots.
Read more of Christina Gonzalez's WildStar: PvP - Gear, ELO, & the Thrill of Competition.
The good folks at Steparu.com have published a handy "how to" guide for players interested in joining the second Korean closed beta event for the hotly anticipated title, Black Desert. Black Desert's second beta is scheduled to begin on April 4th and, to celebrate, there is a new teaser page to check out.
The steps shown above is just a short tutorial on how to create a Daum account there might be extra information needed when you actually sign up for the beta on April 4th. Just keep your fingers crossed and hope it doesn't. If it does, then you're out of luck! Cheers~ Look on the bright side, now you've got your own personal Korean daum e-mail account.
Get started by visiting the Steparu.com link above.
Shanda Games has a metric ton of activities for Dragon Nest EU players as the game's first birthday nears. The birthday celebration is expected to run from March 12th through April 9th and will feature special birthday events and prizes. In addition, the next big content expansion is set to hit live service during the festival.
By logging in to the game, Dragon Nest Europe’s heroes can earn up to sixteen event boxes that will automatically be delivered to their mailboxes. The boxes contain exclusive event coupons that will unlock special titles and gestures like e.g. the Gangnam Style dance.
Players who manage to complete a coded message in the chat window will automatically complete a mission and receive a high-grade yellow pouch with valuable content.
The Crazy Duck is also back – hunting it down will reward players with letters spelling out the sentence "I <3 DNEU". Everyone who untangles the letter salad will get limited pet accessories as well as an anniversary base cap for their character.
Find out much more about the birthday celebration on the Dragon Nest EU site.
JC Planet has sent word that the first beta event for Legend of Silkroad has ended on a successful note. With input from players, the second beta event will kick off sometime in April.
Legend of Silkroad (LOS) is free to play upcoming Historical fantasy MMORPG. The game is hegemonic MMORPG which bases its setting on the Silk Road of ancient times in the central Asian region that connected East and West.
Find out more about Legend of Silkroad.
The latest hero to be spotlighted by the Heroes of the Storm team is none other than Starcraft's ultra tough guy, Tychus. The team has put together a terrific video to showcase Tychus's many talents and the specializations he will bring to the game. Check it out!
Former soldier. Erstwhile thief. Convicted felon. Tychus Findlay and Jim Raynor share what some might call a checkered past—the type filled with daring exploits and courageous fights doing not so courageous deeds. While no one can be sure where Tychus' loyalties lie, one thing is for certain. He's a fearsome combatant whose impact on the battlefield is anything but subtle. Tychus always goes big. Always.
Find out more about Tychus on the Heroes of the Storm page.
Defiance players will want to check out the new Gunslinger Trials DLC that brings a boatload of story into the game. Gunslinger Trials is free for Season Pass holders and does expand the game for all players in the form of arenas, coop game play and a better scoring system. For non-Season Pass holders, the Gunslinger Trials DLC retails for $9.99.
Von Bach Industries is in disarray. With their leader missing and presumed dead, three executives turn to ark hunters for help. Answer their call to arms and battle through new Co-op Arenas and story missions to reap rewards from the most powerful weapons manufacturer on Earth!
Find out more on the Defiance site.
Eden Eternal is now packed with more MMO goodness for players in the form of new dungeons, a level cap increase, improved features and much more. There are new level 80 dungeons and an updated crafting system for players to explore in the first major update since the Reawakening patch.
The Eloise Plains, a new map, constitutes a common route through the knight’s realm, and contains two new dungeons. The Meteor Crater is the impact site of a large meteor, which has brought rare crystal deposits with it, which are to be found amongst the smoldering landscape. Players should also seek their fortunes in the second dungeon, the Dark Tide Cave.
Hayward Seavale, a new lakeside map, has been seriously affected by the meteor shower and faces many new dangers. The mysterious Durango Kingdom, an ancient city long lost, has been rediscovered and brings with it two more dungeons: The Kahlo Tower, a magical palace of the ancient kingdom, and the Iyernafalo.
Read more about Eden Eternal.
Blizzard's TCG, Hearthstone, has now officially hit retail release in North America. The game has been patched for release. Along with the news of the release, Blizzard also announced the World of Warcraft Hearthsteed for players who win three matches in the game.
Hearthstone is LIVE in NA! We're working on rolling out the patch to our other regions - hang in there if it's not live for you!— Hearthstone (@PlayHearthstone) March 11, 2014
You can check out more about today's release, including the latest patch notes on the Hearthstone: Heroes of Warcraft site.
As for the WoW mount, the Hearthsteed, Blizzard released this spiffy trailer:
Fresh from conquering Auroria in the name of the Dominion, Gareth Harmer moves further into WildStar. As the first contested zone, Whitevale offers up a number of conflicts, in more ways than you’d expect.
Read more of Gareth Harmer's WildStar: Welcome to Whitevale.
Blizzard has unleashed a new video to show off the new Crusader class that will arrive with the Diablo III expansion, Reaper of Souls. The video gives viewers insight into the lore behind the class as well as features some awesome in-game footage of the Crusader in action. Check it out and let us know what you think in the comments.
CD ProjektRED has published an open letter to fans of the Witcher series to let them know that the final game in the trilogy, Witcher 3: Wild Hunt, will be delayed until February 2015. The letter indicates that the team felt that the few extra months will allow them to "achieve the quality that will satisfy" them.
Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGS and distill them into a quintessence, into a game that would effectively crown those years. At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important. We’ve created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice – all for you. We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.
We recently reexamined what we had achieved thus far, and faced a choice about the game’s final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.
Dear gamers - we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment.
Dear shareholders – we are aware of the responsibility that rests with us and thank you for the trust you have granted us thus far. We firmly believe that quality – more than any other factor – determines a game’s success, and that the decision we have made is thus equally valid in business terms.
The Board of CD PROJEKT S.A
Find out more about The Witcher 3: Wild Hunt.