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Lords of The Fallen : LotF 2 Already in the Works

Posted Dec 17, 2014 by Suzie Ford

According to Eurogamer, From Software is already working on Lords of the Fallen 2, though the work has scarcely begun. Executive producer Tomasz Gop posted on the LotF Polish Facebook page where it was translated and later confirmed by Eurogamer.

Executive producer Tomasz Gop confirmed it in an email to me this morning. "We're now working on vision and concepts for Lords 2," he wrote, but wasn't ready to talk further details.

Read more at the link above.

Michael Bitton : The Troubling State of Rogue

Posted Dec 17, 2014 by Michael Bitton

Just about anything you could do with Rogue since Naxxramas, you’d be better served doing with the game’s other classes. And now with Goblins vs. Gnomes, things appear to have gotten worse.

Read more of Michael Bitton's Hearthstone: The Troubling State of Rogue.

Shadowrun Online : Big Patch, Big Changes Including Co-op

Posted Dec 17, 2014 by Suzie Ford

Cliffhanger Productions has announced that a significant patch has been applied to Shadowrun Online. Of notable interest is the increase in party size, a World Map, quest hubs and cooperative game play. Much more has been added to Shadowrun Online including overhauled skills, new skill trees, new missions and more.

New Features:

  • Increased Party Size: Depending on the run you will now be able to select up to three henchmen who will accompany your character.
  • Co-Op with a friend: No need to play coop with random people anymore! Add fellow runners to your friend’s list and invite them to experience the story of Shadowrun Online together! (Please note: You will need friends in your friends list in order to play co-op missions)
  • Skill trees: Spend Karma in eight different skill groups - Conjuring, Spellcasting, Blades, Blunt, Pistols, Shotguns, Automatics and Hacking. Please note that the skills in these groups are only available up to Rank 5 for now. There will be more ranks in later versions of the game as well as a ninth tree for Rigging.
  • Skill rework: All skills have been revisited, some old ones removed and lots of new abilities were added!

Check out the full list of changes on the Shadowrun Online KickStarter page.

Elsword : Ara: Little Specter Job Path Revealed

Posted Dec 17, 2014 by Suzie Ford

KOG Games has announced a new Elsword job path for Ara. Called "Little Specter", the job allows the Dark Fox access to Ara, giving her three new skills that, if combined with the right synergy, unleash the Exorcism Arts.

For a limited time, you can boost one base-job Ara up to Level 35 instantly (one character per account only). Just bring Ara to the village or a resting area between fields. Wait for the message to pop up then click the Level Boost button. Once you’ve done this, you will also receive the Level Boost Cube thru the mail!

Ara’s power has grown immensely, but who is in control? The Dark Fox is only the first to cast this harrowing shadow across the land of Elrios. The beckoning howl of the Millennium Fox echoes across the underworld and shakes its denizens to the very core… Darkness is Coming!

Find out more on the Elsword page.

Landmark : Monsters and Linking and Caves, Oh My!

Posted Dec 17, 2014 by Suzie Ford

While the folks at Sony Online Entertainment had to delay the launch of their biggest update to Landmark since they released Alpha until later this week, they still went ahead and invited press to a private livestream to give a preview of all the new goodies coming in the update, which was originally slated to either take only four hours to load and get the servers open again, or it could take up to 48 hours.  They later clarified to state that the game would not be available until at least Thursday at noon Pacific.

Read more of Jean Prior's Landmark: Monsters and Linking and Caves, Oh My!

General : Wargaming's Charity Live Stream Planned for December 19th

Posted Dec 17, 2014 by Suzie Ford

Wargaming North America and Gamers Outreach are planning a special charity live stream on Friday, December 19th that will directly benefit Children's Hospital Oakland. The event will run from 9:00 a.m. - 3:00 p.m. Pacific (12:00 - 6:00 pm Eastern) on Friday and will feature all of Wargaming's titles as well as prizes and give aways.

Any donation you can contribute will help provide additional GO Karts for the children receiving care at the Children’s Hospital of Oakland. Wargaming will match your generous donations up to a total of $2,500. Additional donations raised will go toward other Gamers Outreach Foundation charity initiatives, so please give if you can!

Read more on the Wargaming Holiday Charity Livestream page.

Camelot Unchained : All About the Viking Drengr Class & Path System

Posted Dec 17, 2014 by Suzie Ford

In anticipation for Camelot Unchained’s new class announcement we chatted with City State’s Mark Jacobs to get all the insight on the Drengr, a Viking Warrior with brutal attacks and defenses alike. Read on to find out all about the new class and what it brings to the table.

Read more of Bill Murphy's exclusive interview, Camelot Unchained: All About the Viking Drengr Class and Path System.

Camelot Unchained : Drengr Class Revealed

Posted Dec 17, 2014 by Suzie Ford

The Camelot Unchained site has been updated with a new developer blog that lays out the details about the latest announced class, the Viking Drengr. The blog also reveals the Path System, a way for players to make character archetypes in their own way yet with an ease of understanding and simplicity.

Keeping all of these things in mind, that’s when I came up with the idea of the Path System, a system that could allow players to make their characters and their abilities their way, and yet would not be incredibly difficult to understand. I won’t go into a lot of detail as to what the Path System is here, since that is covered in the document itself. What is important to know is that the Path System is intended to keep players within the strong archetype system we promised (healers heal, warriors fight, etc.), but to also allow players a ton of leeway in how they spec out their toon(s).

Read the full post on the Camelot Unchained site.

Trove : Snowfest Begins

Posted Dec 17, 2014 by Suzie Ford

Trove players have a winter wonderland to play in with the arrival of Snowfest. Players will find mystery boxes filled with seasonal loot and be able to complete high-level Shadow Arenas. The special event has started and will end on January 5th.

During Snowfest, players will be able to collect Mystery Boxes filled with seasonal goodies by vanquishing Adventure World enemies and completing high-level Shadow Arenas throughout Trove. Each Box has a chance to contain decorative recipes, snowballs, and more - including a rare Snug Snowman Mount and Laden Sleigh Mag Rider. You can also guarantee rare loot drops by opening your Snowfest Mystery Boxes with Golden Keys from the in-game store!

Additionally, players can craft their very own Festive Pemblock, and visit the in-game store for a special Santa Barbarian costume and Rudolph Raptor!

Check out the Trove page for more information.

Moonrise : Quest Pacing - The Long & Short of Quest Design

Posted Dec 17, 2014 by Suzie Ford

IAN: In our recent article on building our Quest system, we intentionally left out a big, complicated chunk: pacing. We did this for two reasons. First, it’s really big, messy subject, and second, because we wanted to save it for the folks over here on, so that you know you are forever precious in our hearts.

Read more of Andy & Ian's Moonrise: Quest Pacing - The Long & Short of Quest Design.


The Secret World : 30-Days Free Game Time &.....Killer Clowns

Posted Dec 17, 2014 by Suzie Ford

Funcom is ready to hand out a free month of game time for The Secret World. The codes are, as they say, in the mail and should be used by January 15th to take advantage of the full thirty days. All that is terrific until learning about....killer clowns.

"You will die. Because, hey, that's what happens when you play an MMO where killer clowns are after you. Fight back! Play The Secret World for FREE this Holiday season."

Source: Email promotion & Massively

SMITE : Awilix, Goddess of the Moon Revealed

Posted Dec 17, 2014 by Suzie Ford

Hi-Rez Studios is ready to reveal the first information about the newest god to join SMITE. Awilix, Goddess of the Moon is a first-class assassin who travels with her jaguar, Suku. In addition to revealing Awilix, Hi-Rez announced that the first-ever XBox One game play action will be showin in January during the SMITE World Championships.

SWC attendees will be able to play a pre-release version of SMITE on Xbox One in a dedicated area at the venue. In addition, those watching the live stream of SWC via Twitch will get a sneak peak at SMITE’s Xbox One gameplay during the first day of the competition.  As the first multiplayer online battle arena (MOBA) title to arrive on the console, SMITE has been remade from the battleground up to deliver the same deep action experience of the PC version with a comfortable, natural feel on Xbox One controllers.

Find out more about the SMITE World Championships. Check out the video below to learn more about the Awilix, Goddess of the Moon.

Middle-earth: Shadow of Mordor : Lord of the Hunt DLC Review

Posted Dec 17, 2014 by Suzie Ford

It’s been a few months since Middle-earth: Shadow of Mordor launched and shocked everyone with how good its action-RPG open world gameplay could be. In the space since, Warner Brothers and Monolith have put out a slew of minor DLC runes, free upgrades, and other doodads. But this week marked the launch of the first $10 story-driven DLC campaign: Lord of the Hunt. We’ve had a chance to play with Torvin’s new beasties, and this is what we think.

Read more of Bill Murphy's Middle Earth: Shadow of Mordor - Lord of the Hunt DLC Review.

Elder Scrolls Online : Should the Faction Restriction in LFG Be Lifted?

Posted Dec 17, 2014 by Suzie Ford

The Elder Scrolls Online has had one major problem that has been a major focus ever since Patch 5.0, unimaginable Looking for Group (LFG) queue times. When update 5 was released, with it came scaling dungeons and daily dungeon pledges. These two new features had players wanting to do dungeons more often and of course that meant more players putting themselves into the LFG queue, only to be faced with endless queue times

Read more of Ryan Getchell's Elder Scrolls Online: Should the Faction Restriction in LFG Be Lifted?

The Pink Ranger Queuing For A Veteran Pledge

Final Fantasy Type-0 HD : Collector's Edition Now Available for Pre-Order

Posted Dec 17, 2014 by Suzie Ford

Square Enix has announced that the Collector's Edition for Final Fantasy Type-0 HD is now available and has revealed the contents for interested players. The CE will feature music and game discs, a large art book, a 200-page manga, Ace's Cards and a Golden SteelBook. Both the Playstation 4 and XBox One versions are available for $99.99. A Standard Edition is also available for $59.99.

Step into the fray as Class Zero, a group of fourteen students from an elite military academy whose country is attacked by an aggressive neighboring Empire. Using the powerful abilities and magic of all fourteen characters in fast-paced action RPG combat, players must face the brutality and injustice of war to uncover the secrets of its genesis.

Check out the Final Fantasy Type-0 HD Collector's Edition order page for more information.

EVE Online : Why A Trailer Matters

Posted Dec 16, 2014 by Suzie Ford

The other night I was participating in an annual tradition by getting ready sit down to think about starting to consider a possible temporary return to EVE Online, a tradition in my house since I first started my account in July of 2004. EVE Online will either pull you in completely, tempt you once in a while, or turn you off immediately. I fall in the category of the occasional temptation. Now that the game says you can “train multiple characters at once”, I was once again tempted.

Read more of Beau Hindman's EVE Online: Why a Trailer Matters.

Warhammer 40K: Eternal Crusade : Prototype UI - HUD Revealed

Posted Dec 16, 2014 by Suzie Ford

Hail fellow Crusaders, and well-met. This week we are going to look at the recent reveals of the UI/HUD for Behaviour's upcoming MMO-shooter, Eternal Crusade. Last week, on the Eternal Crusade Twitch show, Into the Warp, Nicolas Brunoni, the lead designer of the User Interface and Head Up Display, who also handles the development of the entire user experience (UX), along with Peter Rockwell, who is the guy who takes Nicolas' ideas and determines if they are feasible, and if not, determines how to make them work within the game engine.

Red more of Terry O'Brien's Warhammer 40k: Eternal Crusade - Protoype UI-HUD Revealed.

WildStar : Latest Update Focused on Feedback

Posted Dec 16, 2014 by Suzie Ford

Carbine Studios' Chad "Pappy" Moore has published a new letter that gives WildStar players a quick look at the next big update coming to the game. Moore writes that changes have been produced in direct response to player feedback over the passed several months. Among other things, the team is focused on quality of life improvements and creating accessibility initiatives to allow players to experience WildStar in ways that appeal to them the most.

  • We have enhanced the LFG tool, which now includes access to all Shiphand Missions - allowing players to queue up whether they want to play solo or with a group.
  • A new random queue bonus has been added to the group finder that will yield valuable currency and experience along with helping queue times.
  • We added tons of new player customization options - including costumes, as well as the ability to alter your avatar's physical appearance after character creation!
  • We made significant adjustments to the quest experience in our early zones, focusing on things like quest flow, objective counts, and group accessibility.
  • We've improved the Dungeon Medal system, providing greater insight into how you are progressing through a dungeon's objectives, and rewarding you every step of the way.
  • We’ve added a new currency type called Glory which is earned by completing dungeons and raids. Glory can be exchanged for high-quality gear in the capital cities.

Read the full letter with a more comprehensive list of improvements and feature additions coming in the next patch on the WildStar site.

Independency : The Worlds Belong to Us

Posted Dec 16, 2014 by Suzie Ford

Back in 2012 there was this little MMO darling that was loved by many, one that I personally wanted to try out but never got the chance to. That gem of a game was called Glitch. MMO bloggers that I follow spoke nothing but praise and the announcement of the shutdown hit fans hard. Thankfully, unlike many MMOs that shut down Tiny Speck was able to put the art and code from Glitch into the public domain. This meant that we would soon see the world of Glitch again right? Sadly, no. It has taken a year since the code and art was released and been two years since the MMO shut down, but it was just recently revealed that there is a project to revive Glitch in the works! It is called Eleven named after the eleven giants of Glitch.

Read more of Shannon Doyle's Independency: The Worlds Belong to Us.

Transformers Universe : Jagex & Hasbro Agree to Close the Doors

Posted Dec 16, 2014 by Suzie Ford

Jagex and Hasbro have agreed to shut down Transformers Universe on January 31, 2015. The closure comes about a month after Jagex announced downsizing of the development team, a fairly normal occurrence after a game is released. Jagex will focus on its existing IPs while Hasbro will pursue other game options for the Transformers IP.

"If there are any staffing issues that arise out of this additional level of restructuring, then we will discuss them with the parties concerned first and foremost," a Jagex representative said. "As ever, we will make any possible outcomes public, but only at the appropriate time."

Transformers Universe has entered a maintenance period, and will shut down for good on January 31 next year.


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