Issue 456
September 13th, 2014
Players who prepurchased the Founders' Packs can now access the four day early access program for ArcheAge. The game will launch for all other players on Tuesday, September 16th.
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Motiga has announced that the alpha test for its upcoming MOBA, Gigantic, has now begun. Those interested in participating in the next several months' worth of testing can head to the Gigantic site to get signed up.
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Earlier this week Destiny officially released to tremendous commercial success. Lauded by Activision Blizzard as the biggest franchise launch yet in video game history, it achieved $500 million shipped on day one. These sales are to retailers and digital distributors not to the end users but it is pretty safe to bet at this point that Destiny is on a fast track to be Activision's third billion dollar franchise joining Call of Duty and Skylanders.
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One of the most anticipated multiplayer titles of all time has reached its official launch date on the PlayStation 4 gaming console. Destiny, created by the same team behind the Halo franchise, is considered the most pre-ordered game in history.
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In my previous list, I named four projects that I remember wistfully even though they never made it to launch. While thinking about which ones to include, the generally opposite thought also came to mind. There have been MMOGs that I feel should have been canceled before they entered live service. Listed alphabetically, here are five interesting ones that I believe were basically doomed to fall far short of the potential their publishers thought they had.
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The Secret World is an MMORPG created by Funcom (Anarchy Online, Age of Conan: Unchained), with Senior Producer and Creative Director Ragnar Tørnquist (The Longest Journey, Dreamfall). It blends elements of mythological and modern day civilizations, along with a mix of dark fantasy and the supernatural, and has no character classes. In The Secret World, where urban legends, myths, and conspiracy theories are all true, the only question is: what do you do now?
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