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MMORPG.com Newsletter Issue 43, September 11th, 2006
In the News Visit Library
A new MMO studio has been announced with an all-star cast. Curt Schilling (Boston Red Sox), Todd McFarlane (Spawn) and R.A. Salvatore (The Dark Elf series) have teamed up to create Green Monster Games. We can expect to hear about the new company’s first project, “in the near future”.

Read the news item here.

After much anticipation, Turbine’s Lord of the Rings Online: Shadows of Angmar has finally moved into the Beta stage of production. The beta, which will see more and more players invited in over time, has already garnered over 200,000 sign-ups for the program.

Get the news here.

CCP, the makers of the sci-fi MMORPG EVE Online, announced on Friday that they were now the proud owners of the “largest supercomputer cluster in the history of the gaming industry”. This announcement comes on the heels of the recent news that the game broke 30,000 peak concurrent users. Clearly CCP sees more growth in the future for their already popular game.

You can read about it here.

MMORPG.com Reviews More Reviews

World of Warcraft: End Game Review

Back on Monday of last week, our own Garrett Fuller penned us an interesting review of the end game content in Blizzard’s powerful MMORPG, World of WarCraft. Why re-review the end game content? Dana Massey explains with the following editor’s note: “We had set out to do a complete re-review of World of Warcraft in advance of their expansion the Burning Crusade. However, once into the game, Staff Writer Garrett Fuller decided to go a different way. With so much time between release and an expansion, we opted to take a look at the position so many players are in: the end-game. This is not a full re-review of the entire 1 to 60 experience.”

Below, find some excerpts from this unique review:

I hope to give readers a perspective on the game from a level sixty character that has seen quite a bit in the Warcraft world. I think the best way to describe this review is by calling it, “WoW at 60.”

  • Players who have reached level sixty can work on several things for their character in the end game of Warcraft. The two biggest that come to mind are PvP and raids.
  • There are several different types of raid dungeons that can be run on a regular basis.
  • Waiting to get into one of these Battle Ground fights can take forever and you may go an entire night without seeing any combat.
  • While many people may disagree with me on this score, I think there is one major piece missing from WoW’s graphics, customization
  • The reason I have scored Role-Playing so low in the re-review is because of the limited options players have at level sixty.
  • because we are really looking at the end-game scenarios for Warcraft in this review I think the value of the game goes down tremendously.
  • The leveling up part of WoW offers tons of different zones and areas to explore. Once players reach the end game they seems much more limited to running instances and grinding for faction to advance their character.

Based on the end game content, Fuller scored the game at 7.9. This drops from the 8.1 given in the full-game review as well as by our community as a whole.

You can read the whole review, here.



On-Site. Visit Boards

AGC, Podcast, PAX and a Contest

This week, five members of the MMORPG.com staff got on planes and headed down to Austin, Texas for the Austin Game Conference. Their first day was filled by attending panel discussions that they have written about for your entertainment. Read articles from: Dana, Jon, Carolyn, Laura and Aaron


MMORPG.com is pleased to bring you yet another contest in the month of September! We have partnered with Codemasters to give away 10 pre-order packs of Archlord which will also include the retail version of the game when it releases. This contest will run from [last Friday] until October 8th at 9PM EDT.

Visit the contest page, MMORPG.com.


MMORPG.com has released a new, AGC episode of Game/On, our official podcast. This week, Jon Wood caught up to Tracy Spaight, the VP of Rapid Reality and Lead Designer of their game, Africa. Tracy kindly took time out from his conference schedule to tell us what we can expect for the future of this unique MMORPG.

Listen to the Podcast here.


Stay tuned to MMORPG.com all week long as we present even more articles from the floor at the Austin Game Conference. Games, panels, technology and more will be on the menu as our writers work furiously to bring you the best AGC coverage on the net.

Game of the Week

Game of the week

This Week’s Game of the Week is one of the most anticipated recent additions to our site, and has been a game that many MMORPG players and sci-fi fans have been waiting for for a long time. Star Trek Online.

Star Trek Online promises to be every Star Trek fan’s dram come true as they get the chance to participate and live in the Star Trek Universe.

The game is being developed by Perpetual Entertainment, and is in the earlier stages of the game’s development. Already, Perpetual has procured the talents of a number of Star Trek alumni who will help to shape and craft the game into an accurate representation of the much beloved television and movie franchise.

This game has produced some pretty incredible concept art and screenshots for our viewing pleasure, and we look forward to bringing you exclusive Star Trek Online features and news in the near future!

If you would like to check this game out for yourself, we encourage you to take a moment to let us know if you are looking forward to it by voting on our hype meter!

Click here!

More Games
The Week That Was
4 Monday
WoW: End Game Review
5 Tuesday
Chronicles of Spellborn: Interview
6 Wednesday
Aaron Roxby: AGC Blog
7 Thursday
AGC: Richard Vogel (BioWare) on Betas
8 Friday
AGC Panel: PR Strategies for MMOs
9 Saturday
AGC Panel: Third Party Websites
10 Sunday
N/A
Commentary

Greetings All!

Well, I’m finally home after a whirlwind trip down to Austin, Texas. I’ve got to say, the conference sure didn’t disappoint. It was a great experience for me, both professionally and personally.

On a personal note, it was great to be able to attend so many different panels. Even aside from my work here at MMORPG.com, I love to get the chance to learn something new, or to have an idea put to me in a way that I hadn’t thought of before. It also gives me hope for the future of our industry, as developers come together to freely share their knowledge and experience. That kind of interaction leads to growth and change in the industry.

Maybe more than that though, this was a chance to meet up with old friends and certainly to make some new ones. I can’t count the number of names that I’m now able to put faces to after this conference. It’s great to get emails from this community manager, or that community manager, but it’s even better to be able to recognize them not only as a name and company, but also as a person.

Jon “Stradden” Wood

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