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MMORPG.com Newsletter Issue 42, September 4th, 2006
In the News Visit Library
NCsoft announced a new expansion to their City of Heroes / City of Villains franchise. This one, titled “Chronicle 8: To Protect and Serve” puts more focus on the hero side of things. There were many complaints that the last expansion, “Issue 7: Destiny Manifest” was too heavily weighted to the Villainous side. This new expansion strives to balance things out. NCSoft bills it as “the Heroes’ turn to take back the streets”.

Read the news item here.

This week, Cheyenne Mountain Entertainment announced that they had licensed Epic’s Unreal Engine 3 for use with their upcoming MMORPG based on the popular science-fiction franchise. This puts to rest any speculation that the recent cancellation of Stargate SG-1 by the Sci-Fi Network, could hurt the game's development.

Get the news here.

NCSoft announced the release of the new update for their car-based MMORPG, Auto Assault on the 30th of August. The free update introduces a new arena tournament map, missions, new power-ups and more. At the same time, the company announced a new referral program for their AA players that could earn them free game time.

You can read about it here.

MMORPG.com Reviews More Reviews

Warhammer Online: PAX Preview

This is an exciting week for those of us here at MMORPG.com, and it will see us in the great state of Texas for the Austin Game Conference. Before we start coverage of that event, we thought it would be fun to look at one of last week’s articles coming out of another important industry event, the Penny Arcade Expo (PAX).

While at PAX, our own Carolyn Koh had a chance to stop by the EA Mythic booth to give us a quick preview of the upcoming and much-anticipated Warhammer Online: Age of Reckoning. Below, you will find some quotes from Carolyn’s Preview:

  • [At PAX,] they (EA Mythic) were showing off was the development of the UI and the Career Advancement; otherwise known as character development.
  • Each character will have three areas of skills to build. They are core, specialization and secondary abilities and points are awarded in each category as your character advances.
  • At launch, there will be six races, three from each opposing realm, to choose from.
  • The basic premise to Warhammer Online is Realm vs Realm warfare.
  • Viewing the maps, it can be seen that every map has an open RvR area and when asked, John [Cox, Content Designer] described the RvR system as a system of moving front lines and control of zones.
  • I asked about race uniqueness and customization. Each race will have a mount unique to them.
  • At PAX, I also received an opportunity to play a live demo. However, what was available was not much different from the demo we tried out at E3 and likely not their most current internal version.

You can read this and all of our exciting PAX features by visiting MMORPG.com. Stay tuned this week for more articles coming out of the always interesting AGC.

You can read the PAX preview, here.


On-Site. Visit Boards

AGC, Podcast, PAX and a Contest

This week, a number of MMORPG.com staffers head down to Texas for the Austin Game Conference, better known as the AGC. Stay tuned to MMORPG.com throughout the week for up-to-date articles and news from the event.


MMORPG.com is currently running a contest to give away 200 Beta Keys for the upcoming Chinese martial arts-style MMORPG, 9Dragons. All you have to do to enter is log in to the site, visit the link below or click on the front page banner, and submit your name!

Visit the contest page, MMORPG.com.


This week, we released our month-end episode of our podcast, Game/On for the month of August. This week’s episode sees Jon wood flying solo on the commentary end and Dana Massey sitting down with Jason Roberts, the Lead Designer of EverQuest II to talk about their deity system.

Listen to the Podcast here.


Don’t forget our recent PAX coverage. We have previews from the event from game like Warhammer Online: Age of Reckoning, Lord of the Rings Online: Shadows of Angmar, Pirates of the Burning Sea, Vanguard: Saga of Heroes and Fury. We also have a look forward at Turbine’s Dungeons and Dragons Online: Stormreach. So, come on over to MMORPG.com and get your fill of info on some of the most anticipated games in the industry all from the floor of the Penny Arcade Expo.

Game of the Week

Game of the week

This week’s selection for Game of the Week made the news on August 30th when they announced a brand new update for their game. Auto Assault, a driving-based MMORPG put out by NetDevil and NCsoft offers a unique style of play to MMORPG gamers, features fast-paced, post-apocalyptic game play cars, and destructible environments.

Andrew Cranston, who reviewed the game for MMORPG.com called it “very enjoyable,” and said that “on many different levels, the game shines and has a lot to offer the user.” Their interesting crafting system and vehicle-based structure are only two of the unique features that this game has to offer.

The biggest detractor from this game would seem to be the many complaints from players who feel that the game is too sparsely populated. The game’s new update and referral program looks to change all of that as the incentives for getting behind the wheel of NCsoft’s unique game become stronger and stronger.

You can read more about Auto Assault in their section of our site.

More Games
The Week That Was
28 Monday
Fury: PAX Preview
29 Tuesday
Pirates of the Burning Sea: PAX Preview
30 Wednesday
Lord of the Rings Online: PAX Preview
31 Thursday
Gods and Heroes: Dev Journal
1 Friday
Toontown Online: Dev Journal
2 Saturday
N/A
3 Sunday
N/A
Commentary

Greetings All!

I know it’s been mentioned a few times throughout the newsletter this week, but on a personal level, I’m really looking forward to attending the Austin Game Conference this week, form the 6th to the 8th of the month down in Texas.

First, and of the least interest to many of you, I’ve never been to Texas and am looking forward to seeing it for the first time. Second though, I can’t wait for the bustle of the conference to begin. It’s always a blast to be able to walk around, meeting up with people in the industry. There’s just something exciting about this year’s AGC.

These conferences (AGC, GDC, etc.) hold more appeal to me than E3 ever did. These smaller events are devoid of the intense in-your-face marketing of something like E3. All of those models and flashing lights can take away from the real reason that these events exits… the games. Smaller events tend to allow for more discussion and far less stress, a plus for developers and fans alike.

Just My Two Cents.

Jon "Stradden" Wood

© 2001-2006 Cyber Creations Inc.

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