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EVE Online: Re-Review
Back in September of 2004, Reed Hubbard sat down to review the Science Fiction MMORPG EVE Online. Since then, the game has grown by leaps and bounds, posting Peak Concurrent User stats most recently topping 28,000 players. The game has also been the recipient of multiple awards, including MMORPG.com 2005 Reader’s Choice Awards in the categories of: Favorite Company, Best Graphics, Best PvP, and Best Game.
This past Monday, MMORPG.com published a new review of the popular game. Penned by Dan Fortier, the new review sees the game landing at an 8.4 rating, only one spot away from our reader ranking for the game which stands at 8.3 as of press time. Fortier gave the game top marks (10/10) in the Performance / Lag Category, which the lowest score (7/10) landed in the Role-Playing Category.
Here is a sample of what Fortier had to say:
You can Fortier's review, here.
- Since the last review quite a bit has been added to the EVE universe
- Graphically, the EVE universe is stunning to say the least. Sure there aren’t a lot of things to render in the frozen voids of space, but everything that is there is extremely well done.
- My only gripes in this category are the strange ability for you to be able to see the sun though completely solid matter like planets, moons or your own ship.
- Overall the music fits the setting and there is a handy jukebox on the menu to change tracks or volume whenever you like.
- The world does feel somewhat cold and impersonal for those used to bright and colorful landscapes full of humanoid characters, but they have done an adequate job of creating opportunities for roleplaying despite the lack of typical environments.
- Starting the game as a new player can be quite intimidating considering the scope, complexity and depth of the game.
- Until you are able to set up bookmarks in your favored stomping grounds, it can take quite a while to get where you want to go.
- My impressions of the community were good and even the ‘bad guys’ are sometimes cool.
- The EVE Client is quite light on system resources and even dual boxing on a marginal system is possible due to its optimization.
- EVE is definitely a game that takes some time to get into and fully appreciate the open-ended flavor that is being offered.
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A Podcast, A Beanbag and A Ding!
This week on Game/On, MMORPG.com Senior Editor Dana Massey returns for a sit-down conversation with DJ Larkin a content developer for EA Mythic. Massey and Larkin discuss, among other things, class balance in Dark Age of Camelot.
Listen to the Podcast here.
Every so often, MMORPG.com reviews something a little bit out of the norm. This week marked one of those occasions as Dana Massey pens a review on the SUMO Omni, an adult-sized beanbag chair that won’t leave you disappointed for console gaming.
Read the review here.
This week, Aaron Roxby was the author of the editorial, “Ding! Or why I killed several thousand innocent goblins and rats”. The article focuses on the idea of leveling in MMORPGs.
Read the editorial here.
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Last week, I talked a little bit about censorship of video games and protecting children. Today, I want to take a minute to share a wild thought with you guys about education.
I still can’t understand why more schools don’t offer courses in new media (movies, TV and video games). By teaching students how to respond and react to what they’re seeing on their computer screens, you could even further reduce the “harmful effects” of violence or sexuality in games.
What few people realize is that we study literature in school because when the powers that be were deciding which courses to include in a child’s education, books were the primary form of escapist entertainment. The reason we were all forced to read novels in high school was so that we could learn to understand the context of the medium. Seems like maybe we could use that just a well in the new world where the popularity of books is waning while interactive media is growing.
Just a thought.
- Jon "Stradden" Wood, News Editor
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