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Issue 148, October 6, 2007
In the news
Blizzard was reported to have won $6 million in their lawsuit against MDY Industries, the makers the WoWGlider which was recently ruled to violate World of Warcraft's end user license agreement.

Read more here.
Acclaim, the North American publisher for The Chronicles of Spellborn, has announced that the game will launch on November 27.

Read more here.
Craig Morrison, the new Game Director for Age of Conan wrote a letter to the community outlining upcoming changes and updates for the game, including details on server merges.

Read more here.
Get more news on our site here!
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Featured Article: Interview with Jeff Hickman

In a post-launch interview, Jon Wood talks to Mythic Entertainment's Jeff Hickman about the four classes that were cut from the game pre-launch, when we can expect to see them in-game, whether or not they are affecting game balance and more. When and how are you going to implement the careers and cities that were cut prior to launch?

Jeff's Answer: Sorry folks, there's not set date for this just yet, but Jeff had some interesting things to say on the topic and assured us that they hadn't been forgotten and that they would be in the game:

"We desperately want to do some of these things that we've pulled out of the game... We do have plans. We've been talking about it for months and it's very important to us to do the right things with the game. I don't mean to sound wishy-washy about it. We're going to [get the classes in]. It's just a matter of how long it takes us to do the right things to those classes. We pulled them away for a reason and that's because they weren't as good as they needed to be. So we're looking at those classes hard now and we're looking at how long it's going to take us to make them to the point where they feel as good as the other 20 classes in the game."

You can read the full interview here.
Read more about Warhammer Online: Age of Reckoning here
On-Site: Star Wars Galaxies 5 Year Re-Review's Jef Reahard recently re-reviewed SOE's Star Wars Galaxies. Using our new review system, Reahard has kept the controversey of the game's past in mind while focusing his review on the game as it stands today.

Perhaps no game in the short history of MMORPGs has generated as much controversy as Star Wars Galaxies. Since the title's debut in June of 2003, it has constantly evolved (even more so than is normal for this notoriously fickle genre), going through two combat engine changes and three development teams, as well as quite a lot of player turnover. While it's tempting to offer up yet another summary of where the game went wrong, and how great it used to be (through those rose-colored collector's edition goggles, no doubt), this re-review will instead attempt to approach the title with a fresh perspective, ostensibly that of someone playing the game for the first time (an admittedly tall order for a launch day/beta veteran, so bear with me). Say what you will about Galaxies' meandering path to its present incarnation, but what you can't say is that there is a deeper game on the market, as it consistently accommodates a range of play styles by offering diverse options that the 'give me pew pew or give me death' mentality of the rest of the industry chooses to ignore.

Read the full review here.

For more reviews click here.

Visit our boards today!

This week's game of the week is Wurm Online, the free to play community driven game that sports a few features that most wouldn't expect from an independent developer.

Correspondent Mike Balent recently spent some time in-game and wrote about the game and it's features.

Crafting is a key part of Wurm Online. While I am still a newb, the community helped me out and explained to me that everything in Wurm can, and is, crafted. You craft anvils, stoves; EVERYTHING in the game can be crafted. There are no restrictions to what you can do.

The freedom in Wurm really shines through the housing. Players aren't restricted to doing things, the world is their oyster. Players' key motivation for building houses is so they have a place to store things, since the bank spaces do not hold many items. Players need nails, planks, etc. to build their houses. The housing in Wurm is the best I have seen, since players can build where they want and every item involved in building houses can be crafted.

Read Mike's article, here.

Learn more about Wurm Online, here, or check out our game list here.

The Week that Was
Monday, September 29
EVE Online - Correspondent - Salvaging Guide

Tuesday, September 30
Warhammer Online : Age of Reckoning - Jeff Hickman Interview Part One - Addressing the Cut Classes

Wednesday, October 1
Otherland - New MMO Based on Otherland Novel Intro Part One

Thursday, October 2
Earthrise - Exclusive Q&A

Friday, October 3
Warhammer Online : Age of Reckoning - Compare and Contrast - Use of IP
Did You Know?
Did you know that in Wurm Online players are treated to a wide array of freedoms in the game? One of those freedoms is the freedom to starve, as characters must eat and drink regularly to stay healthy.
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