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Issue 136, July 14, 2008
In the news
Mythic Entertainment VP and General Manager Mark Jacobs, announced in an interview with Managing Editor Jon Wood that the game will be implementing Punkbuster and cutting four capitol cities and four careers from the launch features of the game.

Read more here.
Vivendi announced last week that the merger between Activision and Vivendi Games to form a new company under the name of Activision Blizzard has been finalized.

Read more here.
Turbine recently revealed that they would be working to improve and revamp a number of instances in Book 14, the next update for Lord of the Rings Online.

Read more here.
Get more news on our site here!
The MMORPG Gamer's Handbook

Musse Dolk is a 2nd year game student from Sweden. As a part of his studies, Musse created the MMORPG Gamers Handbook, a fantastic basic resource that introduces new players to some of the terms, concepts and etiquette of MMORPG gaming.

Massive multiplayer online games have a growing percentage of the games on today's computer market. Each game has its unique set of challenges but there are also similarities where general game play strategies and recommendations apply. The MMORPG gamer's handbook provides practical suggestions to players for how to work well in a team-based environment. Many misconceptions in MMORPGs are clarified and players learn the most effective ways to improve their cooperative game play.

The MMORPG Gamer's Handbook, Part 1 and Part 2 can currently be found here at
On-Site: First Correspondent Article

In his first submission to in this role, our new World of Warcraft Correspondent Darren Bridle files this article discussing risk vs. reward in the most populated MMORPG ever created, Blizzard's World of Warcraft.

It's Friday night, you're sitting down after a long hard day at work/school, you decide to fire up World of Warcraft and try your hand at one of the heroics. Whether you do it out of a love for challenging instances with friends or you're still progressing through the game and looking for gear upgrades, the overwhelming objective is to be rewarded for your hard work. This is risk versus reward (RIvRE). For the risk you undertake, what reward do you get at the end of it? RIvRE is everywhere, not just instances, solo play and raiding, but crafting, questing and even the auction house! Follow me now as we explore where the game does RIvRE well and ... where it doesn't.

Read the full article here.

Learn more about about how you can participate in the Correspondent Program here.

This week's game of the week is Champions Online, the superhero MMO which is currently being developed by Cryptic Studios for the PC and the Xbox 360.

Recently, News Manager Keith Cross traveled to Cryptic Studios' offices in Los Gatos, California, where he had the opportunity to interview members of the Champions online dev team and their special guests.

Learn more about Champions, here, and check out our interviews with Jack Emmert and the co-creator of the original Champions RPG George MacDonald.
The Week that Was
Monday, July 7
World of Warcraft - Risk vs. Reward

Tuesday, July 8
Lord of the Rings Online - Exploring Book 14

Wednesday, July 9
Tabula Rasa - Behind Velon Hollow

Thursday, July 10
Warhammer Online : Age of Reckoning - Mark Jacobs Interview Part One - What's in a Name?

Friday, July 11
Warhammer Online : Age of Reckoning - Mark Jacobs Interview Part Two - Punkbuster, Capitol Cities and Careers
Did You Know?
Did you know that EA Mythic, developer Dark Age of Camelot and Warhammer Online, recently announced in an interview here at that they would be dropping EA from their company name and reverting back to Mythic Entertainment, their name before Mythic was acquired by EA. Despite the name change, they say that relations between the companies remains unchanged.
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