Issue 482
March 21st, 2014
Kotaku is reporting that a mobile version of Final Fantasy XI is set for a 2016 release, with beta testing ready to get underway later this spring. Set in Vana'diel, the mobile version is being co-developed by Square Enix and Nexon.
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Trion is under fire from some quarters of the ArcheAge community for gift packages sent out to former players in an effort to get them back into the game. The "Return to ArcheAge" gifts included several RNG boxes, potions and Library access scrolls. However, several random boxes also included the $100 "Secrets Pack" and the Cynafin Dolphin which gave its name to the kerfuffle now known as "Dolphingate".
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The Elder Scrolls Online: Tamriel Unlimited is now live, which means that anyone with a copy of the game can now log in and play without a subscription. This new subscription-optional chapter in the game's history is expected to attract both new and returning players. When it comes to returning players, it's a given that some left after their initial free month and haven't returned since.
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The second closed beta phase for Skyforge will be heading out on March 25th. Players will have a lot of new content to try out with four new classes to unlock, a new 5-player dungeon, an open world location on Naori Island, an 8v8 "superiority" PvP mode, and something called the Nedder Test Area.
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When Final Fantasy Type-0 HD came out originally in 2011 for the PSP handheld (minus the HD), it didn't make a huge splash. Chances are that's because no one had a PSP and it was a JP-only title. But Type-0 HD brings the Action-RPG spinoff of the Fabula Nova Crystsallis series of Final Fantasy games to the Xbox One and PS4, along with a host of graphical upgrades and tweaks. But is this a must-play in storied franchise? Read on for our full review.
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Pillars of Eternity is an isometric fantasy RPG from Obsidian Entertainment that intends to capture the feeling and gameplay of older RPGs like Planescape: Torment and Baldur's Gate. Based upon an entirely original IP, Pillars of Eternity was one of Kickstarter's big video game success stories, earning about $4 million in funding.
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