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Issue 292, July 4, 2011
In the news
The official ArenaNet blog has been updated with a look at Guild Wars 2's Ascalonian Catacombs dungeon.

Read more here.
A new location preview video gives us a tour of The Secret World's Savage Coast.

Read more here.
Age of Conan adopted the popular hybrid free-to-play/subscription model this week, relaunching as Age of Conan: Unchained.Read more here.
Get more news on our site here!
Star Trek Online: Re-Review
Fans of the original Star Trek television series and fans of MMOs rejoiced when Star Trek Online was announced. Some of that enthusiasm was tempered, however, once it was released in early 2010. Cryptic Studios has had 18 months to make good on the hopes of its fans. In an re-review, Lori May takes a look at today's Star Trek Online and how it's progressed since release.

STO is a beautiful game, which transports players into a very vivid world. But the truth is, that world fails to overwhelm, and it really doesn't live up to the standards set by the Star Trek franchise. A lot of improvements have been made since the beta and launch phases, but not enough to merit the $15 purchase price and a $15 recurring subscription fee in my book. STO does often feel like a RTS-MMO hybrid, which may appeal to players who aren't looking for much social interaction, especially if you're willing to process through the ground missions as quickly as possible so you can spend more time on the ship combat. STO is a fun quick-fix for Trekkies who want to immerse themselves in the Star Trek world, meeting up with friends and exploring the familiar races and ship models. But for those of us who just want a quality MMO that keeps us hooked with plenty of stuff to do and little repetition, we're out of luck--for now--with this one.

You can read the full article here.

More reviews can be found on our site here.
E3 2011: Neverwinter Overview
The D&D setting of Neverwinter is one of the most beloved locations ever created. Cryptic Studios has taken on the monumental task of creating an MMO based in and around the city of Neverwinter. At E3 2011,'s Joe Iuliani had the opportunity to attend a presentation by Cryptic showcasing Neverwinter.

The majority of the E3 demonstration with the team revolved around this element of the upcoming game. The Foundry is taking the popular aspect of User Generated Content found in Neverwinter Nights to the next level. This built-in tool will allow players to create content, controlling elements such as story, maps, dialogue and character appearance. To many this already sounds familiar as Neverwinter Nights is famous for its user generated content. What will allow the UGC to stand out in Neverwinter is its overlap with the persistent PVE world. Creators will have the ability to choose an NPC character within the game to initiate their content. You can choose something as commonplace as a guard to the entrance of the city, to the most obscure NPC character that exists. Meaning when you click on a NPC not only will you see the PVE content, but also those scenarios created by your fellow players.

Check out the overview here.

Visit our boards today!
RIFT is a fantasy MMORPG developed and published by Trion Worlds. In RIFT, the world of Telara is being invaded by six different planes (fire, earth, air, water, life, death) through tears in the world called "Rifts." Players fighting for either the Guardian or Defiant factions are tasked with keeping the planar forces at bay in order to save Telara and drive back the forces of the game's villain, Regulos, the dragon god of extinction.

The aforementioned rifts make up the game's dynamic content features, as the rifts can open up in any part of the game world. The forces that spill out of these rifts will seek to spread their influence throughout the game world and even take over territory, leaving both a tangible and visible mark upon the game world.

RIFT also features the "Soul Attunement" system, which essentially allows players to multi-class. Different souls are acquired throughout the course of the game and up to three can be arranged at a time to create a build. Builds can be stored for use in several loadouts, allowing players to prepare different builds for different situations.

Learn more about Rift here, or check out our game list here.
The Week that Was
Monday, June 27
Wakfu: E3 2011 Impressions

Tuesday, June 28
World of Warcraft:4.2 is WoW Déjà vu

Wednesday, June 29
Star Wars: The Old Republic: Do You Really Want a Beta Invite?

Thursday, June 30
TERA: E3 2011: Lead Writer Interview

Friday, July 1
Player Perspectives: How to Write a Forum Post
Did You Know?
The network is looking for experienced and/or enthusiastic freelance writers following the launch of our new site:

As the name implies, FPSGuru will operate in much the same way as does, but with a focus on the shooter genre.

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