Issue 477
February 6th, 2014
The Final Fantasy XIV Reddit has been updated with some newly translated material from the Japanese site Famitsu that indicates Square Enix is on board with more frequent updates and yearly expansions. Updating FFXIV from v2.0 to v3.0 took roughly 18 months. According to the post, that should shorten dramatically in the future, down to about three months between updates and smaller hotfix-type updates in between those.
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ArenaNet has published a pair of new blog posts on the Guild Wars 2 site to give players some of the most in-depth information about the Maguuma Jungle, the setting for the Heart of Thorns expansion, and the new Mastery System that will allow players to enhance their characters in meaningful ways.
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Dying Light is an honorific. It is a tribute to zombie fiction, whether in the form of film or short story, and expertly captures the atmosphere maintained by all great zombie narratives. It is also a flawed game and an odd step back from developer Techland's previous title, Dead Island, in some ways.
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A new update from the Founders has been published on the Crowfall site. The main issue addressed in the letter is how Crowfall is being funded. According to the post, Crowfall has taken initial funding from investment sources to get the company running and the development of the game started. But given the overall price to develop a AAA game, more funds will be required, something the Founders are addressing in three ways.
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Changes are in full swing in The Elder Scrolls Online, first on the PTS, where update 1.6 has been released and players have also been given the opportunity to test out the game's upcoming cash shop, the Crown Store. The Crown Store opened up for testing with players on the PTS given Crowns to use as they please and test an array of items that will likely make their debut when the game transitions over to subscription-optional Tamriel Unlimited.
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Das Tal is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open PvP create a game of "risk vs. reward" where you weigh up your options before engaging others. PvP is never restricted but cooperation is always rewarded. Each world is unique in its feature set and geography - and you pick those features! Time-boxed servers create winners and losers and allow you to regularly start anew. A class-less character system allows you to shape your character to fit your play style. You fight for resources to craft your equipment and construct your settlement. PvP combat is 100% skill-based, common and quick to be found. Both small-scale raids and large-scale sieges are available for all players at any time.
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