MMORPG
WEEKLY
NEWSLETTER
Issue 501
August 1st, 2015
Blizzard has just announced that a World of Warcraft expansion will indeed be announced at this year's Gamescom, ending speculation about what the special press event was going to reveal.
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ArenaNet has announced that the first public beta will kick off on Friday, August 7th beginning at 12:00 pm Pacific / 3:00 pm Eastern and will run through 12:00 pm Pacific / 3:00 pm Eastern on Monday, August 10th. Players who have preordered the Heart of Thorns expansion will be eligible for the event and will have access to all forthcoming beta weekends until HoT launches.
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The first time I witnessed what is Planetside 2's undoubtedly most climactic type of battle, I was speechless. The three rival factions of the game met to take a facility near the central region of Amerish, and the resulting conflict was such a spectacle I found myself laying in bed that night just thinking about it. As the defenders, we were pinned to the safety of our base, while outside New Conglomerate and Terran Republic forces clashed in an attempt to each wrest control of the fort from our bloody fingers. When the Terran finally took it from us, it wasn't long until we were given the directive to retake it. Before I knew it, hours had vanished under a hail of gunfire as that little fort was taken and retaken countless times.
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Obsidian Entertainment and My.com have announced that a big update is headed into Skyforge on August 11th. Called "Crucible of the Gods", the update will feature tongs of feature improvements, bug fixes and the addition of the divine form that allows players to access high-end content including invasions and raids.
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I was in attendance at QuakeCon in 2011 when Skyrim got its first major showing. I'm not the type to give in to hype, but I still remember being in awe of the majesty and grandeur of it all, and leaving the auditorium as excited as I could be for an upcoming game.
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EVE Online is the first class space-faring sandbox MMORPG developed by CCP. Players enter a vast universe housed on a single game server, and filled with planets, ships, asteroids, space stations, moons, wormholes, various complexes, and thousands of other players. EVE lets players choose their own class from hundreds of skills, keeping play free form and fluid, not as restricted and dependent on set skill trees as other MMORPGs do. The same free form method also applies to customizing ships, with hundreds of models, rigs, and subsystems to choose from.
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