Trending Games | World of Warcraft | Dark and Light | Rift | Wizard101

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Username:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,648,889 Users Online:0
Games:945 

Newsroom

Newsroom

Filter Week Filter Game
RSS

Thoughts on Thinking in MMOs

Posted Jul 16, 2009 by Jon Wood

Thoughts on Thinking in MMOs

MMORPG.com blogger haratu, who also happens to be a school teacher, writes this new blog entry about having to think in MMOs through puzzles, strategies and the like.

I am a school teacher, and nothing makes me more enthusiastic than a good game that encourages thinking, and I don't mean calculating the best item to pull of a critical 23% of the time while increasing armour to resist fire 98%. I mean serious strategical thinking that alters as you play due to constantly changing through unpredictable situations. Let me explain in more detail.

Many MMOs focus on the concept of pick a class/race then outfit with specific items to get the best out of your character dependent on their role in the game. If I were a tank class, for example, then I would be expected to get items that increase my protective skills or rolls. If I were to be the same tank class and yet get items to increase my damage then I would generally get other players either criticizing or not grouping with me because most likely I have no idea how to play my character. As a result I am defined by the game mechanics and design and am not putting effort into determining new strategies for how to play a class outside of its box.

Read Thoughts on Thinking in MMOs

 advertisement