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The Rising Influence of Casual and Social

Posted Jul 12, 2010 by Suzie Ford

The Rising Influence of Casual and Social

In this week's column, Richard Aioshi takes a look at casual, advanced casual, social MMOs as separate varieties of games. But is that categorization right? Do we keep separating, categorizing, adding sub-classes of games or do we do something else?  Find out what Richard thinks in his column this week, The Rising Influence of Casual and Social.

But what about other forms of interaction where friends can cooperate and help each other?  This, I believe, is an area where MMOGs have substantial potential to do more.  Yes, we can communicate as well as send items and gold via in-game mail.  But I've long felt we should be able to do more... a lot more.  I don't have the imagination or design sense to come up with bunches of good ideas, but some developers do.  And since it's obvious that fostering more and better contact with friends is highly appealing, I'm eager to see how we'll move forward in this regard.  And I doubt I'll have long to wait.

Read all of Richard's thoughts.

 

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom