Surfing the web today, I came across this article from News.com, and I thought that you guys might enjoy reading it. It talks about how video games can be used as a healing tool, and even makes reference to Second Life, one of hte games on our Games List. We've given you a piece of the article, but I strongly suggest that you follow the link below, and read the whole thing.
Doctors pronounced Ethan Myers brain dead after a car accident dealt the 9-year-old a severe brain injury in 2002. After he miraculously awoke from a nearly month-long coma, doctors declared he would never again eat on his own, walk or talk.
Yet, thanks partly to a video game system, Myers has caught up with his peers in school and even read a speech to a large group of students.
"I'm doing the exact same things as them. I'm getting buddies and stuff," said Myers, who had relearned to walk and was reading at a second-grade level before his video game therapy began in May 2004.
"I couldn't remember where I put stuff and now I can. I remember school stuff and people's names," he said in a telephone interview from his family's home in Colorado.
More fundamentally, Myers can now fully open his right hand, which paralysis had curled closed. His brother and sister, who were in the car with him during the accident and each suffered mild brain injuries, have also shown improvement in their memory and other functions.
Ethan and his parents attribute his most recent progress to neurofeedback training on the CyberLearning Technology system, which is often used to play car racing video games.
"In the last year, we've seen the Ethan we knew before the accident," said Howard Myers, the teenager's father.
Neurofeedback is a form of conditioning that rewards people for producing specific brain waves, such as those that appear when a person is relaxed or paying attention...
Read the whole article, here.