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Mayson's Musings: How to Kill a Giant

Posted May 15, 2007 by Jon Wood

Mayson's Musings: How to Kill a Giant

In this edition of his column, Keith "Mayson" Sarasin takes a look at how PvP could be used to try to kill the giant that is World of Warcraft with its 8 million subscriber base.

I stopped viewing PvP as a mechanic of a game a long time ago. Many people believe that PvP is something that is added to boost sales and try to strike at a market that developers believe is very small. I now view PvP as a sort of litmus test of the team that will be working on the game. When a guild makes a decision to move from game A to game B they look for certain criteria. I know many guilds that left games like Shadowbane and UO to move to World of Warcraft. They knew that PvP was an afterthought but what the developers still don't seem to have figured out is that the PvP market didn't just expand a little in the last four years, it exploded.

Read the whole article here.

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