The Rend team has posted a new blog about the three factions that will appear in the game. In an interesting take on the notion of factions, Frostkeep envisions each as a community of families. On creating a character, each player will choose a faction and immediately be embraced into the bosom of the family along with other like-minded folks.
Being part of a faction from the start has a number of benefits, most especially for new players in the form of advice on where to harvest, what to craft and even as recipients of extra gear that another member is willing to donate to help out.
Frostkeep has chosen to have three factions present in the game:
Alliances between the factions are fluid -- if one group becomes too strong, the other two can band together to take them out. Functionally, Frostkeep isn't making one faction different from another in terms of game play. Some tenets include: All factions have a home valley with known resources; all faction base locations are known by opponents; all faction members are human.
The first way we have them set a part is through the tattooed sigils on every character. Every character has a sigil on their back, left shoulder, and left hand. These sigils glow in the dark, so you’ll want to cover them up when in PvP areas like the cave. Each character’s eyes will also glow in the dark in relation to their faction’s color. Finally, when a character on a faction shoots a crossbow or bow, the tracer will be the color of the shooter’s faction.
Read the full post on the Rend site.