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Debate: Types of PvP

Posted Mar 11, 2006 by Dana Massey

Debate: Types of PvP

Frank and Garrett return to debate again. This week, they look at the different types of PvP that appeal to them and why. As always, we hope you read the article and then join the argument on our boards!

Garrett Fuller: I think PvP is an essential part of every MMORPG out there. Games that have no PvP really surprise me. I know people like doing quests and running dungeons but playing against others is a tradition as old as the two-player option in the arcade. Developers should look for different ways to enhance games and contests that players can compete in. Not just fighting each other, but doing opposing quests which can impact the game world. I have to admit despite the appeal to kids, Toontown online had some cool ways to compete against other players (the racing comes to mind). With everything being instanced now-a-day anyways why not add some other elements to PvP. Don't get me wrong I still think there should be battle fields and random fights all the time. That is what makes games fun. Most of all I want to play a game where I am not waiting thirty minutes to enter a fight. Even if I have an hour to play at night, I should still be bale to get the most out of that hour. I think many game designers miss that fact in their end game.

You can read the full debate here.

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