It's a bit outside the norm here at MMORPG.com, but we were recently invited to Bioware's Edmonton office to see Dragon Age. Not because anyone thinks its an MMO, but because it has so much that MMO fans enjoy. In this blog entry, we look at how the game infuses meaningful choice and what that could teach MMOs out there.
Unlike many games where all choices are black and white, good and evil, Dragon Age focuses on shades of gray.
David Silverman, Dragon Age's Senior Product Manager, stood up and ran us through how he would handle the situation and his logic for doing so. According to him, these ashes, which had been hidden for so long, were too powerful and while they might be hard to get, if they fell into the hands of the enemy, it would make their quest a lot tougher.
He chose to pour some dragon’s blood in the urn and destroy all save a tiny pouch.
Read it all here.