No, not a steamY dream but rather A Steam Dream. In today's column, MMORPG.com Lead Writer Bill Murphy talks about the connected Steam community. Bill wonders when MMO players and developers will realize the need for "interconnectivity" is essential to gaming communities. Check out Bill's thoughts on the matter and then leave a thought or two in the comments.
This is going to be a short and sweet article this week. And you can thank me later for it. Sean Stalzer has touched on this issue before, but there’s a big missed opportunity within online gaming: a unified community. Essentially, I guess you could say that MMORPG.com and other genre websites fill this role, but all we can do is offer articles to read and a forum to chat about games in. What I’m talking about goes much further than that. Look at a Steam for example and the way all games purchased through it share a community. You can chat with any of your friends across any game they’re playing, so long as it’s a Steam-bought product. Meaning that no matter what game you’re in, you can always stay connected to your friends and be ready to switch titles, so long as they’re logged into Steam or playing a Steam-activated game.
Read more of Bill Murphy's A Steam Dream.