Trending Games | The Exiled | Lineage Eternal: Twilight Resistance | Elder Scrolls Online | Star Wars: The Old Republic

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,422,668 Users Online:0
Games:943 
Cryptic Studios | Play Now
MMORPG | Setting:Fantasy | Status:Final  (rel 06/20/13)  | Pub:Perfect World Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC Playstation 4 Xbox One | Out of date info? Let us know!

The Ranger We've Been Waiting For

Posted by Suzie Ford on Oct 28, 2013  | Comments

The Ranger We've Been Waiting For - Neverwinter - MMORPG.com

It comes as no surprise to most that the first new class to be added to Cryptic's Neverwinter is the much asked-for Ranger. We had the opportunity to check out the Ranger and to talk with Andy Velasquez about Chapter 2: Shadowmantle. See what we found out before heading to the comments.

Probably the most amazing thing about the ability of Rangers to switch between ranged and melee is that skills do not share cool down. When Andy was playing, he would start combat with a ranged attack and, as monsters neared, he would switch to melee. All skills were active on the switch.  Utilizing the Marauder's Escape skill would send him back a short distance but could be utilized again if needed to gain distance, switch skills back to ranged. As monsters closed the distance again, he switched back to melee and BOOM! No cool downs. It's like an endless chain of active skills without the nail-biting wait for skills to reactivate.

Read more of Suzie Ford's Neverwinter: The Ranger We've Been Waiting For.

Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom