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AdventureQuest Worlds Review
MMORPG.com's Carolyn Koh took a recent look at the browser-based MMORPG AdventureQuest Worlds, a game which she describes as a "fun little casual MMO".
By Carolyn Koh on April 09, 2009

Score

7
Average

Pros
 Browser based – no client required
 Items purchased are permanent
 No item/sales spam
Cons
 Lacks depth and immersion
 Quest progress not saved

AdventureQuest Worlds by Artix Entertainment is the MMO version of their grindy but addictive little flash based on-line game Adventure Quest. Using the same technology, AdventureQuest Worlds has actually attracted players who were not previously players of either AdventureQuest, or the company's previous foray into the MMO world, Dragon Fable.

Simple, simplistic, grindy, yet engaging. It is definitely a casual MMO and one advantage of the game as it was in Adventure Quest, is that it is completely flash-based. Unlike some other browser-based games that still require a small client to be installed; you can play AdventureQuest Worlds on any PC with an internet connection and a web browser with a Java client. Yes, you can play it on an office computer during break and get a few hundred experience points.

The game FAQ tells you how many points are needed for each rank and level. As is usual in many MMOs, a player character can defeat a monster several levels higher and they very quickly learn what they can take on as Mob hit points are displayed when targeted - although you can't tell how hard they will hit.

How to Play

Create an account, log in, and create your character. You have a choice of Warrior, Rogue, Mage and Priest. A few choices in character customization, but more can be done in-game with customization shops and armor. The art is akin to comic books cel-shaded art, with Japanese Manga influence. With that, and the play of a cut-scene with sound and music, you're in the world - if you don't choose to go to Noobshire first to learn how to play, you'll spawn in Battleon and can choose to go to Noobshire by talking to that NPC right there in front of you. The one with the exclamation mark above her head.

Combat is automatic - click to target, click to auto-attack, but skills and spells must be activated and will have a cool-down period. Almost everything takes gold in his game which luckily is easy to come by. Quest loot and coins are automatically credited to your character but other items are not, and you are given a Yes/No dialog box for looting.

The UI is clean and minimalist with simple icons identifying the usual worldmap (a world globe), options (two gears), temporary inventory (a sack) and permanent inventory (a bagpack). The Red/Blue heart is your rest button. That's how you regain your health and mana, by resting. No potions and no potion spamming here, you have to sit for a bit. Luckily, health and mana regenerates quickly and there is little downtime for chatting.

One of the first things I noticed in game, is that there are two experience bars. One is for your level, one is for your class rank. I wondered why until I visited the trainers from whom you can pick up different classes and did a quest and picked up Pirate! The different classes are equipped and levelled separately. As there are 10 ranks currently to each class, many players play different classes and are able to bring different classes to a group or Boss Event by equipping that class. Class XP flows much faster than level XP, so it does not feel like a grind to level several classes.

To improve your weapons, armor and indeed to be able to equip anything in game, it has to be enhanced. This is done by going to the proper NPCs and paying them gold. Be careful though, you can (I tried it) "enhance" your weapon back to a Level 1 weapon. Armor is fluff (mostly), weapons are not. The higher the level of your armor, the better defense it gives you and the higher the level of your weapons, the better damage you do. Most of the cooler items have some sort of animation associated. Bat and dragon wings flap slightly, swords flame and sparkle, staves with jewels wink and glow.

The World We Play In

Launched in October 2008, the world is not exhaustively extensive at this time, but new events are being added regularly which open up new maps, and some maps end up being added permanently. Readers familiar with Adventure Quest will recognize some of the areas, quests and characters that reside in the world, except that now they have all been re-imagined with the trappings of an MMO. That is the NPCs with exclamation marks over their heads, the number of items you have to retrieve, the turn-in rewards and XP, etc.

Travel around the world is running from map (screen) to the next map, clicking on each area of the world map (zone) and teleporting there, or if you have a friend online or are in a group, you can "go-to" a friend. It is safe to explore most areas of the world as most critters do not attack you, which is fortunate as I've run from zone-in, to the boss map to run smack in face to face with the boss mob and a few other players waiting to get enough doing the same quest to group and give it the smack down. However, if you venture into the "Uber" areas as a lowbie, all bets are off. Escape, however, is simple as each map is only as large as your screen. One interesting gameplay feature is that you don't have to be part of the group or first engaged to get quest credit. You can jump in and assist other players.

Quests are temporary and only registered for that session. The results however, are permanent and written into your account. What that means is that once you log out, lag out or otherwise shut down your browser window, you lose your quest progress. Your quest journal is wiped clean every session, which can be very annoying if you're only one item away from a turn-in, or you are interrupted before you can do a quest turn-in.

Death, what death? Oh... you mean where you lay down when your health goes down to zero and respawn at the zone-in? Death has no penalties, which is good for a casual MMO, but that together with the lack of ambient sounds and simple visuals means that the game is less immersive although no less fun than games that do have sound and more complex graphics. It could be an advantage to not being drawn so emotionally into an MMO.

Gameplay is quest based and players jumping from zone to zone on the worldmap may be surprised to find that they can't get to the end of the zone because they are missing the quest. Grinding is possible and you can simply grind on harder and harder creatures to gain experience. There is an overarching storyline and a Lore Book which tracks your progress. The cut scenes are filled with humor, some of them pretty bad. When a huge undead skeletal dragon shows up in the sky, one knight says to the other "We're so boned."

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sanders01 writes:

 I find this review very accurate, if you take the game for what it is, which is a casual MMO made for kids and teenagers, or even older people who just want a break and dont feel like downloading something.

4/09/09 6:34:06 PM  | top
 
djFEVA writes:

The draw of this game for me was that it's entirely web based (no download/instalation), and it doesn't limit the amount of time you can play with regen "energy".

However, it can get a bit boring after you are through with the first chapter of the story, because it would seem like there's very little for you to do without upgrading to member; aka member only area or member only items.

I am very glad to learn that whatever items you purchase while you are a member you get to keep forever... hmm, maybe I'll finally get that pet that's been just sitting in my bag slot ;-)

6/25/09 5:19:05 PM  | top
 
napherta writes:

I think the fact that it is a casual MMO is the draw to the game.even though my draw to the game was the chance to get a founder title one one of the artix entertainment games, im upgraded in 4 of the 5 games including a mem in AQW)

8/14/09 11:10:41 PM  | top
 
GeneralY3k writes:

I beleive Artix's Games have hit a homerun with this one. The quirky jokes, to the hilarious weapons and hairstyles. In a overall review i believe this is the one, I'm not much to putting much effort but I give This Review a [5 out of 5] and the game a overall score little higher than most but a [4 out of 5 (8/10)]

Congratulations Artix

8/15/09 10:43:29 PM  | top
 
NecroniK writes:

AE are money hungry bastards. This is supposed to be a free browser based game, but all their releases are 90% member only. They also selling a pet which you have to buy for 70 dollars to get a certain ingame pet. If paying members is not enough, they also have to buy certain items and bagspace for AC which cost even more money. The review is wrong in the aspect that once your membership runs out, you cant equip the member items anymore unless you upgrade again.

10/08/09 11:06:05 AM  | top
 
Dragoonaria writes:

I like AE games. I reckon their games are pretty good.

I don't think AE is money - hungry. In fact, they made new equips for free players that at first glance, may look like only for those that are members only. But they are not. Well problem is most of them may be hard to obtain, but some are usually not. I guess they are doing so for the sake of the free players who support AQW but couldn't buy or just can't be bothered. Anyway important thing here is that it's free, play it, like it or not, that's just the way it is. The developers needed to earn anyway for their hard work on the games they make. It's worth it. 

6/15/10 6:39:46 AM  | top
 
Fox_Youkai writes:

this game has an "awful awful" community.. kids as you might have imagined..

just a word of advice if anyone wants to begin playing.."never use the chat to ask something in public" "don't try to talk unless you really need to" unless you want to hear some foul language.

yes..even asking for direction will most likely get you no answer..or an answer that you'll never want to hear.

6/17/10 1:33:37 PM  | top
 
TreadLight writes:

Decent game, but certainly not the best that you can find from Artix Entertainment. Games like AdventureQuest and MechQuest have a more mature feel to it, but are single player. Even if single player, the community makes up for that, as the forums are (or maybe were) some of the most highly populated, active, and fun you can use. You can easily get in touch with the very friendly and cooperative staff, as even the lead programmers take much of their time to hear directly from the fans. Take it from me, I used to be a moderator for EpicDuel, their newly adopted game, but left to pursue creation of a new Flash RPG title. By the way, this is their first attempt at a MMO environment, as DragonFable is solely single player as well.

7/02/10 1:23:11 AM  | top
 
Tajwall writes:

I played it for a day, and here's what I observed:

They restrict most things to members, or .. What did they refer to it as again? DragonKings?

Most weps are 'virtually' expensive, thus making the virtual money thing more of a con. (10K FOR A LV 4 WEP?!?!)

Limited skills. I only unlocked 2 (out of 4) skills and got bored.

Corny jokes, sort of like the Leisure Suit Larry reference in AQ. "Lounge. No lizards allowed".

It's more of an at schol game, because post people are the kind that talk "wike diz"

12/26/10 5:33:53 PM  | top
 
Captain231 writes:
I enjoy the game a lot. True it is for the Casual MMO types. It is what it is and its fun too play..
2/04/11 7:41:20 PM  | top
 
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