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City of Heroes: Issue 24 with Matt Miller |
City of Heroes is expanding again with Issue 24: Resurgence. We had the opportunity to chat with Senior Lead Designer Matt Miller about the expansion, what it brings to the game and much more. Check it out and then discuss the interview in the comments.
MMORPG: What are your favorite design concepts in Resurgence? Is making changes to the game more difficult because of its rich history?
Matt Miller:I love the fact that the overall meta story for the game is moving forward. We build upon the storylines of previous issues. For example, after Issue 23, Praetoria was devastated from the Magisterium Incarnate Trial. Much of Issue 24 deals with the repercussions of that as many signature Praetorians make a new home on Primal Earth. This kind of story telling happens “out of sync” with the normal timeline of things that happen to you in order of your leveling up, but we make it clear on the contact introduction that elements of the content that contact gives assume events from a previous issue have taken place, no matter what level you are.
Read more of Garrett Fuller's City of Heroes: Issue 24 with Matt Miller.
Fixed!
Smash'n Bash if you're not reading the story or enjoying the mathematical playground that is the IO system. ( ' :
Thanks Bill, you the man!
Been playing this game off and on since beta. The graphics might be a bit outdated but the game is still fun as hell! Love this game! One of my favorite MMO's of all. One thing I love about it is the fact that it's not another cookie cutter WoW/EQ clone and that it plays different. Also gotta love the story! Story is pretty well done, and they did it long before SWTOR ;)
Still debating whether I want to resubscribe for the new Martial powersets or just buy them outright. And a little disappointed to find out the Brickstown and Kings Row zone events, are not real zone events like Banners but start with a contact doing a story arc so sounds like an instanced zone event. :( Can't wait for Utility Belt, Experimentation and Gadgetry power pools though.
This game is absolutely dead.
It's a friday night, it's a double XP weekend (only the 2nd since the F2P switch, so in a year), and all the servers are green, save Virtue which is red, and two are yellow (justice and freedom).
Unless you play on one of those 3 servers, there's really no point in playing the game. It makes no sense to have what, 16 servers when 13 of them have less than 50 people playing on them
If they want to fix the game, they need to merge the servers. Or offer those of us on dead servers to have free transfers and move our slots to servers where people play.
MA ruined the world gameplay.