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Torchlight 2: Opening Cinematic Unleashed |
Runic Games and Klei Entertainment have unleashed the opening cinematic trailer for Torchlight II. Called "New Heroes Will Arise", the trailer bridges the gap between the ending events of the original Torchlight and the upcoming Torchlight II. Enjoy!
This particular cinematic opens the game, filling in the story between the end of Torchlight and the beginning of your hero's quest in Torchlight II. Art Director Jason Beck created all the storyboards, and Klei Entertainment animated the scenes with sound effects. JD Wiker wrote the script, and Matt Uelmen assisted with sound effects and provided the score. Here's Jason Beck with some insight into the process.
Guess they hired animator from "Shank"
Sadly, the result is not that great...
didt like what i saw..
Kinda bland. I don't see it doing much to raise interest.
This is terrible....
They could have made an effort... I mean what was that all about?
I liked it, but obviously it's kind of a fail if the overall reaction is poor. It didn't really have the desired effect.
The art style reminds me of the narrative story you see in 3d movies and games where the event is pictured in 2d cartoon as a contrast. I guess it didn't go over well, but I like that kind of stuff.
This game, like Wildstar, has kind of a cartoony look to it. I actually enjoy that art style as something different from the attempts at realism we see in most games.
I guess we'll have to see what their other trailers will have to offer when they are released.
It wasn't *horrible*, but I had a feeling someone was trying to channel Samurai Jack and missed the mark in terms of animation. Just throws you into the middle of everything without very good explanation of it all. Action is great, but there tends to need some foundation.
On the flip side most games I have been looking forward to over the last few years have had kick ass trailers/cinematics but have been terible games, so waiting to see if Torchlight II is on to something here. I mean I liked the look the look of Torchlight but that game was all about the gameplay.
Apparently the muted colors were a deliberate artistic decision, much to my disappointment. They were going for a contrast between the look of the cutscenes and the look of the game itself, which I feel was definitely the wrong way to go. Muting the colors in your cutscenes doesn't make them any more grim or somber, it just makes them look amateurish, expecially when paired with the style of animation they decided on.
A swing and a miss, Runic.
so the alchemist became evil ?