MMORPG

View Gamelist

RaiderZ: PAX East - Developer Preview

During PAX East 2012, the fine folks of Perfect World Entertainment give us a live demo of the upcoming open world Action-MMO, Raiderz. Find out how wielding body parts that fall from enemies can change your class and skills on the fly.

Read Bill Murphy's Raiderz: PAX East Developer Preview.

 

Read and Post Comments Below
BACK TO GAME »
 
 
Lobotomist writes:

I was really impressed with the game in Alpha.


Definetly one to look for


4/19/12 8:17:04 AM  | top
 
skydiver12 writes:

"No animation lock" yet in the video all i see is pure 100% animation lock combat .. ...derp?


 


 


4/19/12 8:21:44 AM  | top
 
Fadedbomb writes:

Originally posted by skydiver12

"No animation lock" yet in the video all i see is pure 100% animation lock combat .. ...derp?




 




 





 


Yea, not really sure what he was smoking. CLEAR animation locks in that video. Then again, it may just LOOK like animation locks because the person playing is, as per usual, a horrible player.


 


Seriously guys, you need to invest into a HARDCORE gamer. These gamers usually can pickup a new game from scratch within minutes and not look like they're a 70yr old trying to play a Playstation 3 game for their first time ever.


 


Aside from that, saying "Truly Classless" is misdirecting. IF it were TRULY "Classless" you wouldn't have starting classes at all unless they took the SWG route where they force you into a "starter mold" that you can go back and reset at any, relatively, given time.


 


~2cents


4/19/12 8:51:00 AM  | top
 
Lobotomist writes:

Animation lock ...


Oh man... young players. You seriously do not get the concept of "gameplay design"


Well let me explain it to you...


 


Some times game designers invent clever ways to make gameplay more balanced,challenging (or whatever else is needed)


Let say I wish to make a shooter where you have to reserve bullets , and be very vounerable when you reload.


In that case i would make you have animation lock while you are reloading. So you cant strife away from danger.


 


Now i am sure that some kiddies that dont recognize added gameplay chellenge will scream " Animation lock ! WTF ! "


But they just dont understand, dont they.


 


So when you see gameplay element, like animation lock in let say TERA.


There is gameplay reason behind that. Not every game wants to be Modern Warfare.


 


 


 


4/19/12 9:11:22 AM  | top
 
IronGolem writes:

Eh... What animation locks? Are you guys expecting to be able to cancel your attacks in any point during the animation and dodge away? Which action games have you guys been playing? o_O


4/19/12 9:37:18 AM  | top
 
skydiver12 writes:

No the contrary. I fully understand that there is a balancing purpose behind animation locks and casts which root you into place.It's just that most people compare this to other action based games and scream how more fast it is and it does not has "animation lock". ->DERP


I like the William Murphy article here, don't get me wrong, i'm hoping to read more once you get your hands on :)




4/19/12 9:41:45 AM  | top
 
Himemiya writes:

 

OK thanks, now can you explain that to every TERA basher that comes up with the same b.s.? "My character is stuck doing his animation, boohoo."

If RaiderZ has it too then it's just like Lobo and others above said but I doubt many of the whiners would "get it".

 

I'm sick (others too) of having to try to explain it every time so they stop spreading b.s.

4/19/12 9:44:39 AM  | top
 
gaeanprayer writes:

 

There is no animation lock, at least not in the Cleric tree, which is all I played in the Alpha. Being able to heal/immobilize while on the run is what allowed me to kite bosses in the Garden while waiting for my other teamates to respawn. They were all melee however, and they seemed to die a hell of a lot more often than me. Either they couldn't dodge, or there is some animation lock in the skills they were using. I didn't try the other trees so I can't really confirm anything.




As for classes, there are no pre-made classes. They appear as options in the character creation menu and determine your starting weapons and your starting stats, but you can use whatever skills from whatever tree you like. I admit though, that having the class you choose determine your starting stats sort of devalues being able to select from any tree, but there's still a lot of freedom there. I guess it's supposed to be like a "focus" for your character.




Anyway, I was extremely impressed with the Alpha, that was easily the most fun I've had in a game in over a year, and I've had my foot in literally everything out there. It was difficult, brutal and ~very~ tactical, mostly because heals will NOT save you (they're just top-offs, basically) and if you can't dodge you're going to die in a few hits. It's very true to the original Monster Hunter theme. I can't wait for this to hit OB, I like it enough that I don't want to burn out, but I miss it already.





 

4/19/12 10:06:14 AM  | top
 
Himemiya writes:

^^ carry on.

4/19/12 10:08:07 AM  | top
 
gaeanprayer writes:



Originally posted by Himemiya






Originally posted by gaeanprayer



There is no animation lock, at least not in the Cleric tree, which is all I played in the Alpha. Being able to heal/immobilize while on the run is what allowed me to kite bosses in the Garden while waiting for my other teamates to respawn. They were all melee however, and they seemed to die a hell of a lot more often than me. Either they couldn't dodge, or there is some animation lock in the skills they were using. I didn't try the other trees so I can't really confirm anything.








As for classes, there are no pre-made classes. They appear as options in the character creation menu and determine your starting weapons and your starting stats, but you can use whatever skills from whatever tree you like. I admit though, that having the class you choose determine your starting stats sort of devalues being able to select from any tree, but there's still a lot of freedom there. I guess it's supposed to be like a "focus" for your character.








Anyway, I was extremely impressed with the Alpha, that was easily the most fun I've had in a game in over a year, and I've had my foot in literally everything out there. It was difficult, brutal and ~very~ tactical, mostly because heals will NOT save you (they're just top-offs, basically) and if you can't dodge you're going to die in a few hits. It's very true to the original Monster Hunter theme. I can't wait for this to hit OB, I like it enough that I don't want to burn out, but I miss it already.





You're right, unnecessary so I took out the mention.







 




I'll take it out of mine then :) feel free to modify your quote of our conversation. I'm sure someone else will bring it up eventually but the longer it stays out the better chance this topic has to stay on topic.





 

4/19/12 10:14:51 AM  | top
 
Post Your Comment:

Post as an existing mmorpg.com user:

Username:
Password:
BACK TO GAME »
HOME FORUMS GAMELIST MOBILE GAMES
Copyright © 2001 - 2014 Cyber Creations Inc.

Switch to Full Website