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Dynasty Warriors Online: The Official Review |
In our latest MMORPG.com review, Dynasty Warriors goes under the proverbial microscope. The review is penned by Bobby Travis and he gives readers all the information necessary to decide whether or not Dynasty Warriors is the game for you. Check it out and then compare notes by leaving us a comment below.
Dynasty Warriors originally began as a spin off of Koei Japan's turn-based strategy game, Romance of the Three Kingdoms. The title was a Tekken-style fighting game released on the Playstation in 1997, and there have since been a host of other titles and spin-offs that appear on hand-held and next-generation consoles. Most of these games also focus on the Three Kingdoms period of Chinese history, where three powerful kingdoms vie for control of all of China. Dynasty Warriors Online first appeared in Japan in 2006, and the free-to-play MMO was picked up by Aeria Games and released to the western world in November of 2010.
Read more of Bobby Travis's Dynasty Warriors: The MMORPG.com Review.
The title was a Tekken-style fighting game
Tekken was a Street fighter style game or if you never played SF in the mid 80's, a Mortal Kombat style game.
Dynasty Warriors has more similarities to Zelda than Tekken :P)
I didn't think this was a bad game when I Beta'd, but it had some serious issues. The silly way you change controls was a big part of that, and disabling window mode is unforgivable in this day and age, in my opinion, when your max resolution is so low. I run 1920x1080, if you're going to force me to a lower resolution let me at least put the game in a window so I can access other things while I play.
The gameplay wasn't bad, very difficult in the early levels because nearly everything is stronger than you and everything is attacking you at once. That changes pretty quickly, but I found the stages limiting because they're all TIMED. I don't know if this has improved since I lasted played, but they don't give you freedom to run amok like in the console games. There was a timer in those stages too, but more often than not they were so outrageously long you could ignore them completely. Here, I was forced to complete stages in 10 minutes usually, sometimes as low as 5. That took from the joy of it for me. I liked being able to explore, get my kil count up and hunt down every officer on the field in the console games, but the MMO didn't let me do that.
Actually, the original Dynasty Warriors, way back in the ancient times of 1997, was a one on one fighter a lot like Tekken and Virtua Fighter, both of which were popular at the time. :)
When I played the game for the review (chilyn = Bobby, by the way :D ), I found that everything was timed as well. I agree that some free-for-all would have been fantastic, especially if more RPG elements were included. Add on some better MMO infrastructure and some graphic increases and Dynasty Warriors might have hit an 8 over a 6.5. The downside of that, of course, is that it probably wouldn't have been free.
correction... the very 1st dynasty warriors was in fact a tekken/virtua fighter style fighting game.
http://www.gamespot.com/ps/action/dynastywarriors/index.html?tag=result%3Btitle%3B6
no similarities to zelda...
Owned.
Obviously missed the part about Dynasty Warriors original concept was a fighting game, and has no similarities to Zelda whatso ever....
owned?!?
Dynasty Warriors has been using the same game play and engine for over a decade it really needs to be put six feet under at this point
Great ideas, crappy controls. DW plays much better on a console. But the UI for this game requires a mouse and keyboard and can't be replaced with a controller.