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Posts: 1418 Joined: 2/06/09
Spotlight Poster
Calerxes
 
 

One thing that I hear constantly on these boards is that players want to create their own stories in a virtual world and that is not possible with modern themepark MMO's with their story & quest driven content. So I'd love to hear your stories as it seems from the way that older MMO's were made this was a major reason why many regard them as superior to todays games. I'm asking because I'm a modern MMO player but not gamer and I am curious to what shenanigans you lot got upto and how older MMO's facilitated this personal story making and if any dev's read this it might spark some creative thought on what to do about it.

 

 

So what did you all get upto, you adventure in a virtual world lovers?

Posts: 659 Joined: 1/02/08
Hard Core Member
Jemcrystal 

Ha, no one answered.  Their lives were as boring as ours.  *snickers*

Posts: 1895 Joined: 1/18/06
Hard Core Member
Amaranthar 

Well, a virtual world is sort of hard to answer a question like this. You "live" a daily life as opposed to quest after quest. It's not always as exciting as a designed quest tailor made for you, and the thousands just like you doing exactly the same thing you did, as you progress. But it was much more memorable because of what was happening inside that world. It was much more social because everyone was playing with the freedom to choose your path, and you weren't separated into zones tailor made for your level range. It was all one big world, so to speak, and you were just a cog in it. Players who made a name for themselves earned it by doing unique things. Leaders of guilds of note, skilled merchants who were always at a place to serve players, players who organized events and fairs and whatever, these sorts earned their fame within the world.

I played UO from it's first day for years. I'll go through some of the highlights of mt "life" in UO.

There was a message board that was pretty popular while players waited for UO to finish and release. The forum for Mages was called The Mage Tower. We all decided that we would work towards building the first Tower on our respective shards (servers), and call these Towers "The Mage Tower". There would be but one on each shard, and it would be a place where PvP was off limits and mages could meet to discuss the finer arts of magery, the secrets of the world, and all that. PKers and not all would gather under this umbrella of truce. That lasted for a while, but at some point PKers couldn't help themselves and the truce was forever broken. I was just one of many who helped gather the funds for this enterprise, and on each shard it was these Mage Towers that were the first major building, other than the much cheaper houses, to be built.

I spent most of my early days playing "solo". Although it wasn't really. Players only moved from one area to another if they wanted to. You didn't have to because of level designed zones like Themeparks. Most players went to one bank, and centered their activities around one city, and built houses near those cities. You got to know other players. Most players also spent most of their time in one dungeon. Familiarity of not only the "terrain" but also of your fellow player helped a lot when a world had PKers running around. You also got to know who the PKers were, and what guilds were PKers, so you could run on sight if you had to.

So that was my early life in UO. "Just living", but in a "world".

I did meet up with other players quite often, for events they put on or to break up a PK ambush somewhere, things like that.

Eventually I got tired of being PKed. I was good at PvP, but so were the PKers, and they only seemed to attack when they had a group, or could abuse some game mechanic for advantage, or I was wounded while fighting a MOB. So I joined up with a very good Anti-PK guild and fought back. We protected an area that was fun for MOB fighting where we had a Keep built along with many of our houses, we fought wars against other guilds, we cleared dungeons of PKers, we made alliances with other Anti-PK guilds, etc.

UO had so many options and things to do (see the thread about UO having the most to do) (edit to add link: http://www.mmorpg.com/discussion2.cfm/thread/357805/There-has-yet-to-be-a-virtual-world-that-even-comes-close-to-the-number-of-things-you-can-do-in-Ultima-Online-True-or-False.html ) that I always ran into things going on. Maybe it was simply to play a game of Chess, maybe it was players telling stories at a player run tavern (a player house decorated and run as a tavern), maybe it was players running auctions, or a GM events, events to harvest resources together for safety against PKers, Dungeon runs, a player needing help with any number of things, all sorts of things.

It wasn't "go here and do this", it was "what's going on now."

I could go on but I don't want to write a book. So I'll leave you with that.

Posts: 2662 Joined: 11/10/05
Advanced Member
Foomerang 

I was a young, naive, dedicated droid engineer. I started out as a street merchant selling mouse droids to drunks leaving the cantina outside bestine. Just enough to buy a ticket off that rock and start my business in a small village outside of Theed on Naboo.

Things were going well enough, but as my business matured, I needed better quality materials and in larger quantities. This meant venturing out into the deeper wilds and my feeble skills with a combat staff were not enough.

I was checking my harvesters out on lok one day when next thing I knew, I was unconscious and lying on the ground. A fellow Twi'Lek helped me up and introduced himself as Zesa. He offered protection in exchange for some free droids. I agreed and over time we became good friends.

He had bold aspirations of becoming a crime lord in the underworld and someday even having his own city. I told him I was content making droids but I enjoyed sparring with a polearm for sport.

A few months pass. I was in the cantina at Theed talking to some of the locals about business in the area. A zabrak walked in I had never seen before. He was selling droids of comparable quality to mine but at nearly half the price. Ive always been a peaceful person, but I saw this zabrak as a threat to my livelihood and all the hard work Ive spent making connections and building a good name for myself.

I told Zesa about it and he came immediately. I was only hoping to scare him off with a little muscle, but Zesa had other plans. He baited him into a duel and quickly kocked him out cold on the floor. He placed a rose on this zabrak's chest and gently nudged him back to consciousness. He told him if he ever tried to sell droids on this planet again, he'd have 20 bounty hunters making his life hell. The zabrak scoffed. And Zesa killed him. Id never seen that before. Whats worse, it was done for my benefit... or maybe not.. maybe Zesa had an agenda of his own after all.

Word quickly spread that Zesa had a small army of bounty hunters under his thumb and he became feared. I started to fear him as well. We became distant. But business was booming. It got to the point that I had more resources than time to create with. Zesa employed multiple weaponsmiths and armorsmiths, even a few architects. His empire was growing. But I remained the only Droid Engineer. It was starting to feel more like a curse than a blessing. I had little competition. Even the undercutters couldnt compete after a while. I was free to make as many droids in all shapes and sizes as I pleased. But even though I loved my work, I also felt enslaved to it.

The day finally came when Zesa decided to start his own city. I was to be on Dantooine. I was proud of what I had built on Naboo. Foomerang's Droidwerks was a household name around Theed and my factories were always humming. I was friends with all my neighbors and we regularly met at the greasy spoon at the end of the block. Talking business and local gossip. Now I had to say goodbye. Saying no to Zesa didnt seem like a good idea.

Neo Roma was forged out of the side of a mountain in a far corner of Dantooine. Zesa recruited doctors, dancers, tailors, cooks, everyone we needed to start a fresh vibrant city. It was a beautiful location and my new neighbors were friendly. But I missed home. I buried myself in my work for weeks. We had a brand new mall built and I stocked my vendors so full that I didnt need to build another droid for months.

Now I found I had a lot of free time. And I was on a strange new planet. Perhaps it was time I got better with my polearm. I shrugged off my merchanting duties ran into the wild. Hunting Bolmas and Pikets for sport, I honed my skills over the months and became a powerful sentinel. I traded in my engineering uniform for blood red composite armor. I began travelling to other planet venturing into exotic locales. I hunted the fiercest of beasts and won trophies for my skills.

Zesa on the other hand, had become drunk with power. He shifted his focus on politics and the mining business. My absence had not gone unnoticed. I checked in from time to time but my vendors had become bare for longer periods of time. Finally, he confronted me about shirking my responsibilities. I told him it hadnt been the same since I left Naboo. And I found a new passion. I wanted to travel and explore. He threatened my life if I didnt return. I told him I could easily get some of my best competitors to replace me in the droid making business. Any droid engineer would be happy to have vendors in Neo Roma. But that didnt matter. The way he saw it, he made me and he could destroy me, because he owned me.

I planned to leave in the middle of the night. I could fend for myself now, I thought. Someone must have tipped him off because he found me just as I had finished packing up my belongings. He was drunk and fumbling for his pistol, he promised to take my life right there. But he was not prepared for my newfound mastery. I pulled out a long vibro axe and in one, swift stroke... I struck down my once only friend and ally. He lay there, dying. I told him I was done. He promised to send his most vicious mercenaries after me. I knew then, that I had to finish him. So I killed Zesa. He was the first person I ever killed. I put down my polearm and vowed to never wield one again.

I was finished with dantooine...although I missed Naboo, I coudnt go back. Not right now. I needed a fresh start. I went to corellia. I had heard they were training freelance pilots. Sounded great. I picked up piloting easily and in a few short months I was blasting my way through hordes of pirates and earning a tidy profit. It was nice being out in space. Sometimes, I would hover over dantooine and think about those conflicted times. They all seemed so small from up here, where I could fit the entire planet between my ion cannons. It helped me move on.

I had also become familiar with coronet and made a few friends. One friend in particular, Aktar, became both a friend and a mentor. He was quite the collector. In fact, he had an entire museum where he had all sorts of amazing things he had found from all over the galaxy. Displayed in meticulous fashion. He was an excellent crafter. He made a pair of perfect fishing posel and we'd go fishing often, then have some home cooked meals. He taught me to appreciate the art of crafting. I had become so used to mass production, that I forgot the original joy I felt, making custom droids for passers by way back on Bestine.

I picked up my old droid engineer attire and went back into business for myself with a newfound appreciation for the art. Aktar and I became good friends over time and we shared a passion for our crafts. I had a small tent on the grasslands outside Keren. It paid the bills. Which was all I needed. I flew missions from time to time but never picked up a polearm. I looked longingly at Aktar's collection of weapons. He offered some of his best plearms for free but I refused. He asked why, and I eventually told him about Neo Roma, and about Zesa. He gave me some good advice about being true to myself. I appreciated it but still couldnt bring myself to wield a polearm. SO instead, I did the next best thing...I built a Polearm museum. I named it the Pikeman's Study and built it on a small moon called Rori. There I put on immaculate display every craftable polearm, lootable polearm even weapons racks and broken polearms. It helped me find my focus again.

A year passes, and another. Aktar has decided to retire to one of his obscure museums out in the middle of nowhere. He wants to live the rest of his days out in peace and solitude. Thats just the way he was, I pretty much expected something like that from him. He was a good friend. We said our goodbyes and parted ways.

I retired to my study on rori. Staring at my trophies from Kashyyyk and my polearm collection, I reflected on my life at this point. I needed a change. I decided that I needed some risk. Risk on my terms. I still knew one or two fences from years abo that Zesa used to use. I became a smuggler. But not the crimelord, power hungry type. I was the flying by the seat of my pants smuggler. I breathed new life into me. I even picked up my old Sentinel duties and was once again swinging away with a vibro lance. But this time it wasnt pickets, it was thugs and local militia getting in my way. Then the bounty hunters began to take notice. There was no way I could beat these guys. I was outgunned and out geared...on the ground. So i developed a tactic that quickly made me oneof the most hated smugglers in the galaxy. Woe to the bounty hunter that dared folow me out into space. For waiting for them was a fully optimized Belbullab-22 with its cannons humming in anticipation. Drop my bounty, or get blown to bits.

Things went this way for a while. I picked up some shipwright skills to keep my ship up to date with the latest and greatest. Eventually, time caught up with me, and I became too old to play that game.

I recalled in my youth my love for making droids, and my little house outside of Theed. I packed up all my belongings, and moved back to that spot by the river. I tinkered with some droids, made a couple mouse bombs. Went to the cantina but of course all the faces and names had changed. I thought back on all the people I had met. Zesa, Aktar and countless others. My life as a master of my craft in all of its forms. The war between imperials and rebels had waged for years but I never noticed. Now the war was coming to an end and so was my time in this galaxy far, far away. I laid down in my bed and exhaled a lifetime of ups and downs. My story was complete. And it was good.

User Deleted

Great story, Foomerang!

I still have to write mine, have just made notes of all the thing to include.

And its a long story, with many places, friends and foes, adventures and excitement!

When reading yours, i really got some inpiration!

Posts: 448 Joined: 4/27/12
Novice Member
QuicklyScott 

I was once lured into online molestation on a promise a dude would give me a full set of iron armour on Runescape.  I was a naive 12 year old on a 2002 version of Runescape.  I've been traumatized ever since.  He made me take my leather chaps off and everything.

Posts: 4139 Joined: 2/28/04
Novice Member
ste2000 
Originally posted by Calerxes

So what did you all get upto, you adventure in a virtual world lovers?

 

Today MMOs = Players play a game with scripted content.

Yesterday MMOs = Players were the content (The game was just a tool)

 

One example I can offer you to show what was so different in older MMOs is when I was playing Everquest.

Before I would start to do some solo content, I would go to a major City and ask for high level Buffs from High level players.

That would allow me to powerlevel a bit and do some solo content that otherwise would be very difficult to do.

Today it is not possible, generally you cannot get buffed by other players your own level outside your group, and certainly you can't get buffed by an higher level player.

There were 2 ways to get Power Buffed

1) You asked people politely and if you were a respected player you could get it easily, if you were an annoying brat you won't get anything (Spamming buff requests in chat would quickly get you black listed).

2) Pay for it. I remember Enchanters spending hours in Town selling their KEI (which was the Mana regeneration Buff).

High level players generally helped low level player, today players are divided by levels, there is no contact between high level players and low level players, while before it was the norm

All players played together regardless their level.

Even for Raids there were no level limits, you had lvl 30 as well as lvl 60 playing in the same Raid and everyone had fun.

This is a silly example to show how the players were the content

 

I am sure SWG players can come up with better examples

 

Posts: 1418 Joined: 2/06/09
Spotlight Poster
Calerxes
 
 
Originally posted by ste2000
******
Posts: 2662 Joined: 11/10/05
Advanced Member
Foomerang 


Originally posted by Atheenah
Great story, Foomerang!

I still have to write mine, have just made notes of all the thing to include.

And its a long story, with many places, friends and foes, adventures and excitement!

When reading yours, i really got some inpiration!


Thanks! :)

I think a lot of mmo gamers today just dont know what it was like to truly have your own story. There were so many little things I left out that were memorable: catering weddings, being part of a city militia for a while, a personal ranger for a group of crazy doctors lol. These are memories worth keeping and stories worth telling. A scripted event or a boss fight is fun for a moment, but they arent something you'll talk about years later. Because no matter how cool they were at the time, they werent made by you or the people around you. It wasnt your creation and its not a story youd share with others. Cause chances are, a ton of other people did the exact same thing heh.
Im looking forward to reading your stories and a lot of other people's. Thisis a great thread and I hope it doesnt die too soon.

Posts: 1418 Joined: 2/06/09
Spotlight Poster
Calerxes
 
 

Keep 'em coming.

Posts: 709 Joined: 6/10/06
Elite Member
jmcdermottuk 

I remember early in my EQ career when I went into West Commonlands and found the Dungeon called Befallen. As many can tell you this dungeon had 3 levels. You zoned in on the top level and progressed down through the 2nd level to the 3rd, and on each level the mobs got harder and higher level.

 

There was also a well in befallen that went from top to bottom, with no wall around it. Many players over the years have fallen down that well and I was no different. Now, if the fall didn't kill you, and you were of a level appropriate to the top level, then chances were you were going to get 1 or 2 shot killed by the nasties down in the basement. Which is exactly what happened to me.

 

Now when you died in EQ, you woke up back at your bind point, butt nekkid, no amrour, no weapons, no buffs etc. In order to regain your gear you had to go back to your corpse and loot it. Your corpse also had a decay timer on it, and if you failed to recover it in time you lost all those items you had on you when you died.

 

So there I was, butt nekkid, running through East Commons, trying to avoid Sgt Slate and the griffin, 2 very dangerous mobs that roamed the area, to get back to west commons. I zoned into WC and made my way to Befallen. 30 minutes later I had died another 4 times, lost a bucket load of xp and was about 1 death away from losing a level due to the xp loss. Yes EQ was that harsh, you could lose levels.

 

Now, there were 2 teleport areas in WC, a druid ring and a wizard portal, where higher level players would hang out looking for a druid or wiz to TP them to some far distant land where they could slaughter assorted innocent furry animals etc (this was before The Nexus). So I took a chance and asked in the zone chat if anyone could come help a lowly level 9 player get his corpse back from the bottom of Befallen as I'd fallen down the well.

 

After much piss taking and loling a bunch of guys turned up, must have been 6 or 7 of them, ranging from level 40 to 50, and I got buffed up and invited to a group. 5 minutes later this band of heroic adventurers had destoyed eveyrthing in sight on all 3 levels, left all the loot for me, and guarded my back while I looted my corpse, then escorted me back out of the dungeon.

 

After a few more good natured funny comments about noobs and such they went on their merry way and I gave a huge sigh of relief that I hadn't lost all my hard earned gear.

 

This is just one example of the level of difficulty, the risk vs reward design of older games, but more importantly the kind of community that older games inspired. You just don't get those kinds of communities any more.

 

Much later I was in WC when someone shouted out in chat he'd lost his corpse down Befallen. By this time I was max level, geared up etc. It was my turn to help out. It's funny looking back, just how many people were willing to help a complete stranger in trouble. If it was WoW, the poor guy would just get insulted and laughed at.

 
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