So I heard about this game looking for things to play while waiting for another game to come out (bet you can guess which one). I was a real fan of VtM: Bloodlines for the PC, and have always wanted to play a game like TSW set out to be. A story-driven, dark experience. I'm in love with the setting! And the quest system sounded different enough. I went in ready for a real inspired experience, not a typical MMO experience.
And honestly what I got didn't feel that different from typical MMO fare. The setting and the story didn't disappoint one bit. TSW seriously excells in this regard. A+++
But there was a real disconnect between the setting itself and how I interacted with it. Between the shoddy, immersion-breaking animation un-quality, extremely boring combat, constant cheesy references, and the liberties the game takes with my character, I largely felt myself unable to connect with a setting and story that I would otherwise be a huge fan of.
Details:
- The game takes liberties with my character and me, the player. The Dragon starting story was pretty much the biggest example of this, and anyone who's played through it (though possibly not males) knows what I'm talking about. Maybe the guys reading this didn't feel the same, but I felt both insulted and uncomfortable watching my character be practically intimate with a stranger and then apparently be actually intimate. There was a lot left just implied, and I doubt that the implications are what really happened, but the game started my second beta weekend off with something I wanted to just pretend hadn't happened. I recall there being a few other awkward moments where it felt like I was obligated to buy the developers dinner or something. :P
- Cheesy references, cheesy references everywhere. References are awesome but I'm surprised that the team behind such a well designed world and story would scatter them so obviously and carelessly. It really ruined both the potential magic of the references and contributed to my loss of immersion.
- The animations are still not very good. I can't really tell if they improved between this beta and the last, but nevertheless I still felt as if movement, combat, and story animations were lacking enough to make me feel disconnected from the setting that was begging me to become immersed. Animation really seems like a little thing, but it's those little details that really make or break an immersive experience--and an immersive experience is the only thing TSW could really have going for it.
- The combat is worse than industry standard. It seems that the MMO community is generally willing to accept boring combat up until around level 20. Unfortunately, it's hard to judge progression in TSW, so it's entirely probable that I'm being unfair. Regardless, the combat felt worse than most low-end combat I've experienced in MMOs, it being a poorly implemented combination of more active combat styles like GW2, TERA, DDO, and WoW-clone style tab targeting (I cannot tell you how annoying it was to be unable to attack things right in front of me because my target had long since ran off)/hotkeying. This forced me to pay attention to the combat without actually being rewarded with any fun for doing so. Not cool.