I understand the usage of the term "wow clone" and all that.
But let's be honest,
If there was an actual game out there that was polished and as well designed as WoW was/and or is. (Which ever version of WoW you prefered to play) With different lore and classes I would be all over that in a second. None of these "WoW clones" come even close to having the blizzard stamp of approval for design, playability and all around fun. I understand that the concept of these games are exactly the same but they just don't come close in quality and overall enjoyment.
If they are a WoW clone it's one of those that's been cloned so badly it has an extra arm coming out of it's stomach and an IQ of a child. And this comes from someone who is sick to death of WoW and no where near a Blizz fanboy.. I can't even begin to think about playing WoW again, yet if someone completely reskinned wow, changed all the lore and classes I'm sure I'd play it for months on end..
Maybe we are looking for the next new and innovative MMO. Or perhaps the old is just fine and we just haven't seen a quality product in a long, long time.
Meh?
Personally, it is the tired and overdone game mechanics/fundementals I just can't take anymore. No recent mmo has done any fundemental changes to the formula which is so. Damn. Sad. Because all games have been reskinned wow with new classes/lore and one new fearure. Minus production values.
Though there is this one game releasing in near future.. ;)
It would seem to me, that if you're a fan of WoW, if you enjoy how it plays, and what you want is a new clase and lore, that you would just buy the expansion. If the xpac gives you a new class to play and some new lore, and you already enjoy the game, chances are you'll just keep playing it or go back to playing it after a little break.
Just like the people that want 3 faction pvp and then talk about how great DAoC is. So why not play DAoC if you admit that it's the best pvp you've ever played and all you want is 3 faction pvp.
All you get is people with vacation syndrome, and developers who think they're catering to a playerbase that is more then just a group of people suffering from vacation syndrome. At some point we all need a change of scenery, but after a little while, no matter how fun the vacation is, we all get tired and want to go home.
It doesn't matter how good that copy is. Eventually most of your players are going to go back to that game you're trying to copy. Deveopers haven't figured out that they keep making MMO's for several milllion people, and the reality is is that it's a few hundred thousand player MMO because they already have that game. If they just made the games focused on those few hundred thousand, the games would be better, and we'd see more variety.
Originally posted by vee41
Personally, it is the tired and overdone game mechanics/fundementals I just can't take anymore. No recent mmo has done any fundemental changes to the formula which is so. Damn. Sad. Because all games have been reskinned wow with new classes/lore and one new fearure. Minus production values.
Though there is this one game releasing in near future.. ;)
Repopulation?
I don't see an MMO releasing anytime this year that doesn't have some form of WoW-clone syndrome in it. Even GW2 to some minor extent, though I'll probably be flamed for that comment :/.
I keep seeing people bitch about the mechanics of a typical MMO. Yet where is all of the hate towards FPS with their cloning of Castle Wolfenstien and Doom mechanics? How about all of the RTS clones of Warcraft and Command and Conquer who have used virtually the same mechanics throughout their history?
Maybe people need to grow up and realize they need to try a different genre rather than trying to force change in one that exists because people wanted an alternative [mod edit]s. You don't see us going into those genres and demanding they slow the frakking pace down and yet you guys take every single opportunity to spout your vitriol towards tab targeting and combat based on character stats. Instead of whining till they destroy the kind of RPG's we like, how about demanding they make an Action Adventure or FPS more to your liking?
What really ticks me off is that you have games like Darkfall, DC Universe Online and Tera already as well as upcoming releases like MechWarrior Online and Guild Wars 2, Planetside 2, The Secret World and Neverwinter Nights that are all embracing your precious action combat play style, yet you act all pissy when every single game doesn't embrace it.
You should consider trying Rift. I dumped wow about a year ago because I was unhappy with the direction it was going and had some customer service isuess. I rage quit leaving 10 level 85's and 600k gold. I picked up Rift and I've actully enjoyed my time with it more than I enjoyed my time in wow plus the development team is awesome.
I would play a vanilla WOW (Pre-BGs) clone in a heart beat but 90% of our MMO players would complain that even that is to hard for casuals, even though WOW was a casual game.
Any other version of WOW cloned isn't worth the time to play.
I would pass.....Never got into the original, let alone a new version.
Originally posted by Vorthanion
I keep seeing people bitch about the mechanics of a typical MMO. Yet where is all of the hate towards FPS with their cloning of Castle Wolfenstien and Doom mechanics? How about all of the RTS clones of Warcraft and Command and Conquer who have used virtually the same mechanics throughout their history?
Maybe people need to grow up and realize they need to try a different genre rather than trying to force change in one that exists because people wanted an alternative to the plethora of spaz monkey combat games. You don't see us going into those genres and demanding they slow the frakking pace down and yet you guys take every single opportunity to spout your vitriol towards tab targeting and combat based on character stats. Instead of whining till they destroy the kind of RPG's we like, how about demanding they make an Action Adventure or FPS more to your liking?
What really ticks me off is that you have games like Darkfall, DC Universe Online and Tera already as well as upcoming releases like MechWarrior Online and Guild Wars 2, Planetside 2, The Secret World and Neverwinter Nights that are all embracing your precious action combat play style, yet you act all pissy when every single game doesn't embrace it.
Or maybe it's because some people actually understand that there are other ways to make an MMO?
You can't really change an FPS game, now can you? Even RTS game mechanics can't really change much either.
An MMORPG though, the mechanics can be implimented in a veriety of ways. Including having them play like an FPS or RTS.
What really gets me is that the OP stated he actually would like to play an MMO just like wow, but that had the same polish and quality, and you went off on a tangent about action combat.
Not everyone wants an MMO that entirely revolves around combat. Not everyone wants an mmo that revolves around single player storylines. Not everyone wants an mmo that revolves around FFA PvP or full loot. And not everyone wants a sandbox mmo that's made by an underfunded, inexperienced development studio; which is pretty much the only people who are making sandbox mmo's in a fantasy setting because not everyone wants to be a spaceship.
How about a little open minded rationalization before you start throwing out accusations that people just need to leave the genre?
Originally posted by jp4lyfe
I understand the usage of the term "wow clone" and all that.
But let's be honest,
If there was an actual game out there that was polished and as well designed as WoW was/and or is. (Which ever version of WoW you prefered to play) With different lore and classes I would be all over that in a second. None of these "WoW clones" come even close to having the blizzard stamp of approval for design, playability and all around fun. I understand that the concept of these games are exactly the same but they just don't come close in quality and overall enjoyment.
If they are a WoW clone it's one of those that's been cloned so badly it has an extra arm coming out of it's stomach and an IQ of a child. And this comes from someone who is sick to death of WoW and no where near a Blizz fanboy.. I can't even begin to think about playing WoW again, yet if someone completely reskinned wow, changed all the lore and classes I'm sure I'd play it for months on end..
Maybe we are looking for the next new and innovative MMO. Or perhaps the old is just fine and we just haven't seen a quality product in a long, long time.
Meh?
The reason why WoW clones dont work is because why leave a game with such an invested time commited to start fresh. Just about every game thats been released since 2005 has been a WoW clone with just a smidgen of deviation, some of them less polished (WAR) someof them jsut as polished (Rift) but polish or mechanics is not the reason of their failure its the common denominator they share with the parent game.