Folks, this addition is no way lore-breaking. The game uses slivers as an explanation for a great deal of things... almost like a multi-verse. They are tears in reality where, once stepped into, nothing is the same as any other reality. For example, the sliver "Gilded Prophecy" is a timeline in which Laethys had won and we are trying to rebel. That is the premise of the 10man raid. By doing this, Trion is able to theoretically add almost anything (to an extent), as long as it ties into the basic lore of the planes.
This form of PvP is just that - a Sliver. It is an alternate reality where Defiant and Guardians no longer, or have never, exist(ed). If you think about it, it really is a smart move.
I will resub and check this out once it's live.
LMAO you people amaze me. I love the "desperate" comment about how Trion is scared on GW2. Just too darn funny.
3 faction PVP has been around since DAOC, and so what if they want to try it? It obviously works. I call it a good business decision where the jealous few call it a rip off.
No, paying 150.00 for the SWTOR CE, that was a ripoff.
Devs are adding a new feature, *gasp* it must me an mmothreadtroll conspiracy.
This game is going strong, and gets better every patch. Nothing since the early days of UO has kept me and many people I know, so interested.
Originally posted by DAS1337
They should have simply added a new zone that is conquest available. An area that is away from normal PvE areas and aside ffrom casual PvE players. Added forts, keeps, and other points of interest. Created siege mechanics, added something to fight over and rewards that meant something in the end. That would have made so much more sense.
Well they did sort of add a separate zone with the whole mirror image of the world, separate from the pve and casual players. The rest of the stuff I am sure will come in time. Like this game or not, one thing is for sure, Trion keeps it evolving.
Honestly GW2 fans should be flattered that Trion is using the blueprint that GW2 laid out. The major issue with 3 faction games from the start has and will always be population and fair distribution of numbers. This is why we have not seen other 3 factions games in recent years because noone has figured out how to tackle that issue.
GW2 does it by elimating world pvp and completely homogenizing the classes. Trion does it by adding a alternate realities where you are thrown into a battle.
Thanks Trion, can't wait :)
@ the person saying you can switch factions, trion stated as much but only during while its on PTS.
It's not just the PVP rank+ and conquest we are getting, its the frequently asked for mentoring system, expansion of the IA's to other zones, a new 10 man sliver, a new dungeon.
It was hinted at at zone expansions, but guess they wil come in 2.0 (7 apparantly)
All that included in sub price, not having to pay for it as an expansion :)
Originally posted by DAS1337
They should have simply added a new zone that is conquest available. An area that is away from normal PvE areas and aside ffrom casual PvE players. Added forts, keeps, and other points of interest. Created siege mechanics, added something to fight over and rewards that meant something in the end. That would have made so much more sense.
If enough ask for it, they will make it happen :)
Of all people, DaoC fans should look forward to the future. It seems one long lost, but awesome feature is going to resurface in multiple installations of the mmo genre. It doesn't matter who did it first, but who did it best.
3 faction pvp is something the players have been requesting for a long time. They figured out a way to get it in the game. I like that they listen to their player base and release stable content quickly. I can't say that of any other mmo out right now and that generates big points with me. Also the fast faction switching is just for testing. They said it won't go live with that.
Originally posted by IPolygon
Of all people, DaoC fans should look forward to the future. It seems one long lost, but awesome feature is going to resurface in multiple installations of the mmo genre. It doesn't matter who did it first, but who did it best.
I don't get why people have to be at each others throats about this. I'm not from the time of DAOC, so never played it, but it seems most players here, and else where, claim 3 faction rvr has the best pvp system. Years have gone by without any mmo doing it, and now, TSW, GW2, PS2, Rift and later, TESO are all doing it.
Out of nowhere, 5 full games are going to have, in the spam of 1 year (2 you get it), so the fighting? Isn't this what everyone has always wanted? All of them just copied DAOC anyway, so players should just be happy.
It sounds nice but any inmersion aspect of it is completely broken. They streched the story way to thin to accomodate for this.
Originally posted by FredomSekerZ
Originally posted by Ecoces
you guys just seem real desperate because GW2 is coming out soon.
Not really. I think Trion got alot of money from Rift and now moving along with Defiance. Seems all good to me. I think it's the GW2 fanboys who are getting desperate to try and put down every game that's not theirs.
BTW, you may not know, but gw2 wasn't the first mmorpg ever.
hey im just pissed because I use to play Rift, was a closed beta tester and active on their forums and all that time we heard that the game would have tons of PVP content. myself and many others were begging and pleading Trion to use the RVR concept ... which of course was shouted down by the PVE fanboys.
only to have this come out a few months before GW2 which uses a very similar concept in a desperate attempt to save subscriptions.
Originally posted by Kuppa
It sounds nice but any inmersion aspect of it is completely broken. They streched the story way to thin to accomodate for this.
breaking news ... not too many people actually care about lore in MMOs.
Originally posted by Ecoces
Originally posted by Kuppa
It sounds nice but any inmersion aspect of it is completely broken. They streched the story way to thin to accomodate for this.
breaking news ... not too many people actually care about lore in MMOs.
I agree, I wasn't thinking its too much of an issue. Still its funny to see the video and the devs trying to explain it, I can just image ppl who actually care about lore cringe.
Originally posted by snapfusion
Originally posted by jmcdermottuk
It sounds like a GW2 ripoff, or more preceisely a DAoC ripoff. Not that this is a bad thing, but they should have designed the game with 3 factions from the start. Or planned the 3 server conflicts from the start, like GW2.
It looks like an attempt to keep hold of players they know are planning on leaving as soon as GW2 releases by trying to provide them with a similar W v W v W setup in Rift. Can't blame them for trying.
So let me see Rift "ripped" this off from GW2 a game that hasnt shipped yet, but they also ripped this off from DAOC but GW2 didnt rip this off from DAOC? Okay got it.
Or did you mean to say GW2 and Rift ripped this off from DAOC but since Rift has been out for a couple of years then they have ripped it off less that GW2 will have when it finally ships.
Or do you just have a problem with Rift since its not the game your currenly playing and feel the need to trash it? Probably this.
Your post reaks of some sort of bizzare jealousy, love hate thing. Maybe Rift (and every other game you dont play aneymore) to you is like some ex girl friend hangup, The post was very strange but its pretty clear who your new love is, you know that game that ripped off both Rifts dynamic events and DAOC''s three faction server verse server system, and a class system very very simlar to Fallen Earth, Oh, but in this case its "okay" because thats the game "you" want to play.
Lets speak blunty. GW2 already claimed that DAOC was its inspiration, this isnt shocking or new. Rift saw the excitement surrounding GW2 PvP and directly copied the new model - separate instance with 3 factions unrelated to the PvE game .... sounds familiar no?
There is a difference between 'getting inspiration' and a blatant copy. This is the latter, and it reeks of desperation. Although if handled well it would be a good addition to the game, regardless of its origins.
Originally posted by TomBaker_fan
LMAO you people amaze me. I love the "desperate" comment about how Trion is scared on GW2. Just too darn funny.
3 faction PVP has been around since DAOC, and so what if they want to try it? It obviously works. I call it a good business decision where the jealous few call it a rip off.
No, paying 150.00 for the SWTOR CE, that was a ripoff.
Devs are adding a new feature, *gasp* it must me an mmothreadtroll conspiracy.
This game is going strong, and gets better every patch. Nothing since the early days of UO has kept me and many people I know, so interested.
Yeah, that's why I was just visting the official RIFT forums and saw numerous posts under "Suggestions" on how the game might attract new players in response to declining server populations.
TRION seems like a great company, but their direction seems misguided. I don't get a strong sense of focus or direction in the decisions they make or the content they implement. The core features; the solid programming, the soul system, the art direction, and the dimensional rifts are probably the strongest things they have going for them, everything else seems half-assed, with the exception of their later raid content, but let's face it, Greenscale seemed half-assed as well. One large cavern with an ever-changing hedge maze? Really? River of Souls wasn't anything to really flip over either. Hammerknell was the first really impressive raid instance for RIFT, but prior to that it seemed somewhat... well, half-assed.
This ridiculous "totally pulled this idea out of my ass" three-faction PvP idea seems like one of those half-assed schemes, and it definitely was the last place I expected to see TRION go with RIFT, at least in its current incarnation.
Only question is that are there any PvP players left in RIFT? Usually people complain about imbalanced souls and gear difference when PVPing and others rebut this by saying that RIFT is mainly PVE game. I guess it's true, because there aren't that many healthy PvP servers (population wise) left in this game.
I suppose when you create a bland, un-interesting, un-inspiring, un-original and generic backstory for an MMO you can get away with plagarism and copying other companies original ideas.
Whats next for Trion and Rift? Voice-overs and Action Combat? I applaud Rift for all their content they added but its not hard to add content to a game in which it takes 3 minutes to walk across the width of the game world.
It is a copycat league, not suprised at all.
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