I'm seeing a lot of talk lately about people who are concerned about the lack of content, and/or lackluster replayability in these new games a few short months after they come out. The problem these developers are having is a simple one. It's called "theme park". The issue is that since they create their worlds to hand deliver an experience (theme park rides, quests, instances), they can't possibly give people enough content to make them happy.
Many, many people on this website have been talking smack about sandbox-type design for years now, while I and others have been advocates of it having experienced how amazing they can be. Star Wars Galaxies was a mess of a game from a technical and polish standpoint, yet most of the people who played it back in the day still proclaim their undying love for it. There are many reasons people loved this game, and I can't recall anyone ever complaining about lack of content. Indeed, SWG could have benefited greatly from some of today's questing standards, as long as they were added in addition to the sandbox play already existing.
I'm not saying all games should be sandboxes, or that they need to be sandboxes even to the limited extent SWG was one, but what I am saying is that these new games need to be designed with perpetual replayability in mind, and this must go beyond PvP. PvE replayability can be as easy as adding new explorable zones that do not require quests, or at least do not require nearly as many quests as a standard PvE zone. These 'freestyle' zones could be filled with beautiful terrain, interesting mobs, dungeons, camps and other fun things that people could attack whenever they feel like it. These realms could also potentially be opened up to PvP, making them something like the wild-west of the game world.
There is another aspect that is popping up more and more as well, and that is people complain that the worlds feel 'dead'. They feel dead because they are dead. They are little more than movie sets for you to walk past and not look too closely at. There are no real social features, nothing in there for the RP crowd, crafting and trade has been reduced to the equivelent of a Mc Donalds Happy Meal served through a Drive-Thru window (auction house). There is little or no player interaction required.
If you are wondering why these games are boring you, it's because they are the same thing, generally speaking, rehashed over and over again. What you want is something different, and that different is going to come from starting to take these games back in the direction of living, breathing virtual worlds rather than completely scripted and contrived experiences. The players need a chance to become their own content, as was true in SWG and other sandbox games, and they also need to be given the tools to forge their own adventure without having six "stories" to follow until they are bored to death with them. I want my own damned story, and all I want from the game developers is an interesting and interactive world, a hybrid of theme park and sandbox ideals that will give me a place to do it.
Again, I'm not saying full-on hardcore sandboxes are going to appeal to everyone, but what I am saying is that theme parks could greatly benefit from many of the principals of sandboxes. As long as game companies continue to crank out these cardboard worlds with no depth to them, you will continue to be bored with them shortly after purchasing the games.
What say you?