My idea or should I say my fantasy about skill trees is to comine two elements, one is the spherical talent/skill tree system, you dont pick from one tree alone you pick from any trees that intersect and depeding on class and spec you will get certain procs and such that others won't. also with enough abilities per tree it makes theorycrafters like myself jump for joy. Those of you who play 5X times space strategy games know what I am talking about, I basically want to take the talent system from Sword of the Stars and put in in mmorpgs.
The NEXT step for me is instead of basing those talents on the sci fi elements of that game is instead base them on elemental, alighnment and or enviromental spheres, and psudo elemental system like Magic the gathering, So basically a colorless, green, red, white, maybe a purple, blue etc. It could be any number of combinations. The REASON for this is because I was thinking how I would do a Magic the Gatherhing RVR based mmorpg, and the thought accurred to me how to balance the classes while having talent trees and also having the elemental system. This way you can have Red Green combinations and still be FROM a red zone each technical Point in Red or whatever color will give you a certain number of options to pick on the tree and one point in Red will give you Probably two red and one colorless possibly three red skill choices or however it would be balanced somehow. So in the end a person would have the equivelent of a 3/3 or maybe a 4/4 creature that costs 4 or so with an ability, or maybe a 1/3 or 1/5ish creature with more abilities etc.
http://www.youtube.com/watch?v=910xkh38K4Q
about 10:28 is where you see the type of talent tree I am speaking of, matched with a sort of elemental system.
Now the skills themselves I figure something like a movement ability like sprint or a landwalk ability is going to be a talent in itself, I figure you have to separate movement, CC, kiting talents into their own group something other mmorpgs do no do, also to implement things like climbing obstacles to some degree into the talent system.
Anyway yay for beer and this is my idea.
I drink beer and pollute the dev corner all the time, but I edit until perfect (after the fact).
No. 1
A new game was released with the same 'perk' system you have in mind. Speaking it's name only invites water cooler talk over it, so let's not. Just refer to it's aesthetic as a 'wheel > tree', because I would like to start one of these cool naming conventions that seems to happen without me.
No. 2
You are tying this to a card-based MMO ala Magic? First of all, please be creative and don't rip off Magic, there is so muchyou can do in terms of theme. The mechanics totally port any way you want it to. Secondly, does the player level (like a profile) and spec towards his specific types, or do the specific cards have their own trees? (Tetra Master was the shit)
No. 3
Start thinking aesthetics, all the way down to the menus and game-board. Is it like a real card game, or are there units on a battlefield, each with a corresponding card? ~and for that matter, how does the financial model tie-in? I would have cards earned in-game, always, but have an auction where they are sold for real money (player to player), and you take a hefty cut (17.5% or something).
Originally posted by GTwander
I drink beer and pollute the dev corner all the time, but I edit until perfect (after the fact).
No. 1
A new game was released with the same 'perk' system you have in mind. Speaking it's name only invites water cooler talk over it, so let's not. Just refer to it's aesthetic as a 'wheel > tree', because I would like to start one of these cool naming conventions that seems to happen without me.
No. 2
You are tying this to a card-based MMO ala Magic? First of all, please be creative and don't rip off Magic, there is so muchyou can do in terms of theme. The mechanics totally port any way you want it to. Secondly, does the player level (like a profile) and spec towards his specific types, or do the specific cards have their own trees? (Tetra Master was the shit)
No. 3
Start thinking aesthetics, all the way down to the menus and game-board. Is it like a real card game, or are there units on a battlefield, each with a corresponding card? ~and for that matter, how does the financial model tie-in? I would have cards earned in-game, always, but have an auction where they are sold for real money (player to player), and you take a hefty cut (17.5% or something).
No its not the perk system from WAR or anthing like RIFT if thats what your getting at, I also said a Magic like elemental system was the Basis of my thoughts on this. Its also not card based I was just considering the fiction from the card game. It IS the talent tree system used in Sword of the Stars modified to work WITH an elemental/alighnment based fiction. IN a faction based world Where the factions are based on elemental or alighment, for symmetry.
But all of that went just over your head leading to your meaningless insult post. You could have saved valuable minutes of both our lives and either said something constructive or nothing at all.
1. I was talking about Skyrim, exact same system.
2. There was nothing insulting there, whatsoever, so let me clear that up by saying "you're high".
Originally posted by GTwander
1. I was talking about Skyrim, exact same system.
2. There was nothing insulting there, whatsoever, so let me clear that up by saying "you're high".
Not really what I was getting at. The perks system does move in a circular way but its broken down by class and is really just for graphical appeal, and there is really no crossover from skill sets. The SOTS tree has full crossover and doesn't discriminate on class. It would separate on skill types not the class that was supposed to have those skills. Comparing that to what I am talking about is like comparing the WOW talent tree to the skill system from Ultima online. It just looks similar.