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Posts: 920 Joined: 4/28/06
Hard Core Member
Marcus- 
Originally posted by Loktofeit
Originally posted by Marcus-
Originally posted by Loktofeit

 

The big thing isn't whether it is PvP focused or PvE focused. The major issue that is very evident in this thread is between people that enjoy PvP and people that do not want any part of PvP. It seems the later would have no issue with PvP in the game world if they are not subjected to it. Meanwhile, such a design would effectively 'break' the game for many of the former.

 I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..

Well, let's look at this for a moment. Please objectively answer these questions:

If you read the Features page, are you given the impression of  a co-op world-building sandbox or a FFA PVP game?

 

Other than maybe some forum posts, is there content on the offical website that says this game is going to be anything at all like a FFA PVP game?

Have the videos released so far been about gathering and building or about conquest and PVP?

 Look, i understand theres a lot more to do in the game than PvP, its one of the reasons i have it on my comp.

When people decide to purchase a game, i would think one of the things they look for is, if it has PvP as that is a pretty big aspect of any MMO...

I would find it a little odd (not impossible mind you), if there was a whole lot of people, who dont enjoy PvP, and dont want it a part of their game, joining a game with the type PvP this game has implemented....

Posts: 8728 Joined: 1/13/10
Elite Member
Loktofeit 
Originally posted by Marcus-
Originally posted by Loktofeit
Originally posted by Marcus-
Originally posted by Loktofeit

 

The big thing isn't whether it is PvP focused or PvE focused. The major issue that is very evident in this thread is between people that enjoy PvP and people that do not want any part of PvP. It seems the later would have no issue with PvP in the game world if they are not subjected to it. Meanwhile, such a design would effectively 'break' the game for many of the former.

 I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..

Well, let's look at this for a moment. Please objectively answer these questions:

If you read the Features page, are you given the impression of  a co-op world-building sandbox or a FFA PVP game?

 

Other than maybe some forum posts, is there content on the offical website that says this game is going to be anything at all like a FFA PVP game?

Have the videos released so far been about gathering and building or about conquest and PVP?

 Look, i understand theres a lot more to do in the game than PvP, its one of the reasons i have it on my comp.

When people decide to purchase a game, i would think one of the things they look for is, if it has PvP as that is a pretty big aspect of any MMO...

I would find it a little odd (not impossible mind you), if there was a whole lot of people, who dont enjoy PvP, and dont want it a part of their game, joining a game with the type PvP this game has implemented....

But that is my question. Can you link or quote to where they describe the type of PVP this game has implemented?

Posts: 1464 Joined: 7/17/09
Apprentice Member
cheyane 

Combat permissions in tribe zones based on tribal settings.

 

This feature seems to indicate that a tribe could decide that there be no PvP in their zone.

Posts: 8728 Joined: 1/13/10
Elite Member
Loktofeit 
Originally posted by cheyane

Combat permissions in tribe zones based on tribal settings.

 

This feature seems to indicate that a tribe could decide that there be no PvP in their zone.

Yeap. That and the line next to it are both very vague regarding the PVP. Actually "PVP" and "Player vs Player" are two terms that never appear anywhere in the feature lsit at all.

Posts: 3246 Joined: 3/22/09
Spotlight Poster
SEANMCAD 
Originally posted by Marcus-
Originally posted by Loktofeit
Originally posted by Marcus-
Originally posted by Loktofeit

 

The big thing isn't whether it is PvP focused or PvE focused. The major issue that is very evident in this thread is between people that enjoy PvP and people that do not want any part of PvP. It seems the later would have no issue with PvP in the game world if they are not subjected to it. Meanwhile, such a design would effectively 'break' the game for many of the former.

 I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..

Well, let's look at this for a moment. Please objectively answer these questions:

If you read the Features page, are you given the impression of  a co-op world-building sandbox or a FFA PVP game?

 

Other than maybe some forum posts, is there content on the offical website that says this game is going to be anything at all like a FFA PVP game?

Have the videos released so far been about gathering and building or about conquest and PVP?

 Look, i understand theres a lot more to do in the game than PvP, its one of the reasons i have it on my comp.

When people decide to purchase a game, i would think one of the things they look for is, if it has PvP as that is a pretty big aspect of any MMO...

I would find it a little odd (not impossible mind you), if there was a whole lot of people, who dont enjoy PvP, and dont want it a part of their game, joining a game with the type PvP this game has implemented....

 As it turns out FFA pvp is not even a feature listed on the game feature list so its fair to say for all intents and purposes its not an FFA pvp game anymore than WoW is a crafting game so we can move on now, I dont care much for pvp but I will say that feature is something I rarely take into consideration when purchasing a game anyway.

Posts: 920 Joined: 4/28/06
Hard Core Member
Marcus- 
Originally posted by Loktofeit
But that is my question. Can you link or quote to where they describe the type of PVP this game has implemented?

 I looked quickly, and saw nothing, on your link

 

so i guess there is no PvP in this game, my mistake......

Posts: 3246 Joined: 3/22/09
Spotlight Poster
SEANMCAD 
Originally posted by Marcus-
Originally posted by Loktofeit
But that is my question. Can you link or quote to where they describe the type of PVP this game has implemented?

 I looked quickly, and saw nothing, on your link

 

so i guess there is no PvP in this game, my mistake......

 Yes, for all intents and purposes lets go with that.

Posts: 2586 Joined: 12/10/08
Novice Member
Unlight 
Originally posted by Sovrath
Originally posted by Unlight
Originally posted by Ikeda

My opinion:

There are 2 crowds at work here.  There are the people who want a sandbox and to NOT have to deal with being ganked, and then there are the gankers.  I fully and truly believe that for a sandbox game you should SERIOULY implement a permadeath situation.  Say for example.. player a murders player b.  Player a is then flagged for murder.  Murder clock starts counting.  If player A is killed before his flag is expired, he is permadead.  You can kill you just may want to reconsider going all rambo on a group because you should have SERIOUS repercussions for it.

As far as I'm concerned, permadeath is the *only* thing that will keep FFA PvP in check without totally hemming it in with rules.  FFA PvP fails because violence is always the only option.  There's never a question as to whether or not finding an alternative approach would be wiser because killing is always the most expedient path, and really, there's no drawback to trying and failing.  With permadeath, people are going to need a much better reason to open fire on someone than "'cause they're there".

Going hand in hand with this is making it impossible to determine the relative threat of another player beyond what you see them wearing and carrying.  If you decide to jump some little weed out in the wilderness for his boots, you may find that "weed" is actually one badass SOB who proceeds to end your miserable existence with all the effort of swatting a fly.

If you want FFA PvP to work, you need to introduce the same things that inhibit it in reality.  And number one on that list is self-preservation.  This makes the calculation of risk vs. reward something with inescapable relevance and long reaching consequences.  Until games figure this out, they'll always degenerate into gankfests.

I wouldn't say permadeath but harsh death penalties.

If a clan of gankers/pk'ers decided to go on a rampage and take out all opposition (by surprise) and kept attacking the newly made characters, you would get people just throwing up their arms and quitting.

It's easier to recover from a harsh death penalty than a complete reroll.

True.  But this also applies to the gankers, which is where death penalties break down.  It pretty much assures that they will return to do it all again because DP is low price to pay if it allows you to bring misery to others.  In a permadeath situation, eventually they will be irrevocably killed, and then have to start over from scratch.  The world at large will be a tougher place to survive in if all you want to do is gank because while you're continually rerolling your characters, your base of potential victims is skilling up and getting stronger.

Marauder groups face the same problem.  Membership is finite they'll face the problem of their members constantly rerolling, making them weaker as time goes on, while settlements get stronger and better defended.  Over time, the same mechanics that exist in reality will exert themselves to keep them in check.

It will tick off people until an equilibrium is reached, but then it's just a matter of never getting lazy or sloppy to keep the gankers on the fringes of society without ever having to implement a single anti-ganking rule.

I've never been a fan of permadeath, personally.  But I'm also not a fan of FFA PvP.  In fact, I loathe both.  It's ironic then, that my two least favorite concepts of online games actually must be combined (IMO) for either to work properly, and actually appeal to me.  But as is often the case, I'm probably a minority of one.

Posts: 471 Joined: 7/29/10
Novice Member
Vryheid 

If I wanted a game with no sense of risk and no ability to gank other players, I'd go to Club Penguin. What fun is building a city, developing new weapons and armor, and then having absolutely nothing to use it for? Okay, so you want to feel like a settler in a new land, you want to focus on endlessly grinding your crafting skills and building a wall around your virtual territory. Good for you. But even the Wild West had outlaws, and without any open PvP mechanic the game is just a shallow, team based version of Sim City.

Posts: 920 Joined: 4/28/06
Hard Core Member
Marcus- 
Originally posted by SEANMCAD
Originally posted by Marcus-
Originally posted by Loktofeit
But that is my question. Can you link or quote to where they describe the type of PVP this game has implemented?

 I looked quickly, and saw nothing, on your link

 

so i guess there is no PvP in this game, my mistake......

 Yes, for all intents and purposes lets go with that.

 sounds good, but you may want to let this guy know too  ; )

http://www.xsyon.com/forum/showthread.php/3909-Hi-I-m-your-not-so-friend-that-___

Posts: 3246 Joined: 3/22/09
Spotlight Poster
SEANMCAD 
Originally posted by Marcus-
Originally posted by SEANMCAD
Originally posted by Marcus-
Originally posted by Loktofeit
But that is my question. Can you link or quote to where they describe the type of PVP this game has implemented?

 I looked quickly, and saw nothing, on your link

 

so i guess there is no PvP in this game, my mistake......

 Yes, for all intents and purposes lets go with that.

 sounds good, but you may want to let this guy know too  ; )

http://www.xsyon.com/forum/showthread.php/3909-Hi-I-m-your-not-so-friend-that-___

 Crazy people, even the developer when he starts talking about pvp :)

bottom line, the game barely has combat engine anyway and for pvp Darkfall is MUUUUUUUUUCCCCCCCCCCCHHHHHHHH better anyway.

Posts: 95 Joined: 7/31/06
Novice Member
yoori 

http://www.xsyon.com/forum/showthread.php/32-Conflict-Death-Consequences-and-Decisions

 

I'll post this thread again, Jooky explains death consequences there.

 

He mentions stat and skill loss at death. Skills are fairly easy to gain but stats are not. 

Posts: 1951 Joined: 1/03/11
MMORPG.COM Staff
Amana 

This thread started off roughly, and the title encourages it. Going to lock this. If you'd like to continue discussion about PvP, please do so in another thread, but remember to keep it civil and in accordance with our RoC. Thanks.

 
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