Originally posted by Marcus-
Originally posted by Loktofeit
The big thing isn't whether it is PvP focused or PvE focused. The major issue that is very evident in this thread is between people that enjoy PvP and people that do not want any part of PvP. It seems the later would have no issue with PvP in the game world if they are not subjected to it. Meanwhile, such a design would effectively 'break' the game for many of the former.
I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..
I enjoy PvP, a lot. I just don't care for the way it seems to be being implemented in the game right now. The devs have stated this game will not be a gankfest, but it sure seems to be swinging that way.
ffa pvp will always "swing that way" because you can't implement enough rules to ease the complaints without hurting the pvp whores who want to gank & giggle. Its false to say ffa pvp can't turn into a gankfest.
For many people pvp = gankfest. Thats it. Nothing else. There is no middle ground for those idiots.
Originally posted by Marcus-
I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..
There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.
Originally posted by Emhster
Originally posted by Marcus-
I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..
There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.
I actually dont like FFA pvp but I adore Darkfall and have played for 2 years.
I do, however, like war based pvp. But just random running around hunting players not so much
Originally posted by Ikeda
My opinion:
There are 2 crowds at work here. There are the people who want a sandbox and to NOT have to deal with being ganked, and then there are the gankers. I fully and truly believe that for a sandbox game you should SERIOULY implement a permadeath situation. Say for example.. player a murders player b. Player a is then flagged for murder. Murder clock starts counting. If player A is killed before his flag is expired, he is permadead. You can kill you just may want to reconsider going all rambo on a group because you should have SERIOUS repercussions for it.
As far as I'm concerned, permadeath is the *only* thing that will keep FFA PvP in check without totally hemming it in with rules. FFA PvP fails because violence is always the only option. There's never a question as to whether or not finding an alternative approach would be wiser because killing is always the most expedient path, and really, there's no drawback to trying and failing. With permadeath, people are going to need a much better reason to open fire on someone than "'cause they're there".
Going hand in hand with this is making it impossible to determine the relative threat of another player beyond what you see them wearing and carrying. If you decide to jump some little weed out in the wilderness for his boots, you may find that "weed" is actually one badass SOB who proceeds to end your miserable existence with all the effort of swatting a fly.
If you want FFA PvP to work, you need to introduce the same things that inhibit it in reality. And number one on that list is self-preservation. This makes the calculation of risk vs. reward something with inescapable relevance and long reaching consequences. Until games figure this out, they'll always degenerate into gankfests.
Originally posted by Emhster
Originally posted by Marcus-
I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..
There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.
I didnt say those people don't exist, I just said i dont think theres a whole lot of tham
Originally posted by Marcus-
Originally posted by Emhster
There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.
I didnt say those people don't exist, I just said i dont think theres a whole lot of tham
I'm thinking otherwise.
I'd jump into a sandbox game should it be well coded, and should pvp be restricted with your affiliation (guild, sub-guild, alliances ect.) to allow warfare.
Originally posted by Marcus-
Originally posted by Loktofeit
The big thing isn't whether it is PvP focused or PvE focused. The major issue that is very evident in this thread is between people that enjoy PvP and people that do not want any part of PvP. It seems the later would have no issue with PvP in the game world if they are not subjected to it. Meanwhile, such a design would effectively 'break' the game for many of the former.
I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me..
Well, let's look at this for a moment. Please objectively answer these questions:
If you read the Features page, are you given the impression of a co-op world-building sandbox or a FFA PVP game?
Other than maybe some forum posts, is there content on the offical website that says this game is going to be anything at all like a FFA PVP game?
Have the videos released so far been about gathering and building or about conquest and PVP?
Originally posted by Unlight
Originally posted by Ikeda
My opinion:
There are 2 crowds at work here. There are the people who want a sandbox and to NOT have to deal with being ganked, and then there are the gankers. I fully and truly believe that for a sandbox game you should SERIOULY implement a permadeath situation. Say for example.. player a murders player b. Player a is then flagged for murder. Murder clock starts counting. If player A is killed before his flag is expired, he is permadead. You can kill you just may want to reconsider going all rambo on a group because you should have SERIOUS repercussions for it.
As far as I'm concerned, permadeath is the *only* thing that will keep FFA PvP in check without totally hemming it in with rules. FFA PvP fails because violence is always the only option. There's never a question as to whether or not finding an alternative approach would be wiser because killing is always the most expedient path, and really, there's no drawback to trying and failing. With permadeath, people are going to need a much better reason to open fire on someone than "'cause they're there".
Going hand in hand with this is making it impossible to determine the relative threat of another player beyond what you see them wearing and carrying. If you decide to jump some little weed out in the wilderness for his boots, you may find that "weed" is actually one badass SOB who proceeds to end your miserable existence with all the effort of swatting a fly.
If you want FFA PvP to work, you need to introduce the same things that inhibit it in reality. And number one on that list is self-preservation. This makes the calculation of risk vs. reward something with inescapable relevance and long reaching consequences. Until games figure this out, they'll always degenerate into gankfests.
I wouldn't say permadeath but harsh death penalties.
If a clan of gankers/pk'ers decided to go on a rampage and take out all opposition (by surprise) and kept attacking the newly made characters, you would get people just throwing up their arms and quitting.
It's easier to recover from a harsh death penalty than a complete reroll.
Originally posted by Emhster
Originally posted by Marcus-
Originally posted by Emhster
There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.
I didnt say those people don't exist, I just said i dont think theres a whole lot of tham
I'm thinking otherwise.
I'd jump into a sandbox game should it be well coded, and should pvp be restricted with your affiliation (guild, sub-guild, alliances ect.) to allow warfare.
All right, then your not purchasing this FFA PvP game?
This is sort of my point.
Because it is FFA... You want it restricted to your affiliation
Originally posted by Marcus-
Originally posted by Emhster
Originally posted by Marcus-
Originally posted by Emhster
There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.
I didnt say those people don't exist, I just said i dont think theres a whole lot of tham
I'm thinking otherwise.
I'd jump into a sandbox game should it be well coded, and should pvp be restricted with your affiliation (guild, sub-guild, alliances ect.) to allow warfare.
All right, then your not purchasing this FFA PvP game?
This is sort of my point.
Because it is FFA... You want it restricted to your affiliation
You can harvest berries in this game too. Does that mean its a berry harvesting game?
This game has a ton of features, one is not required to agree to all features in order to play the game
Originally posted by yoori
You should all read old posts. FFA PvP will be heavily restricted by consequences, with war system to fight with other tribes for resources.
Jooky has a plan for this game not to be a PvP arena and that will not change. If there is enough people who want this kind of gameplay he will open another server for them.
That never stopped gankfest whores before.
Originally posted by Marcus-
All right, then your not purchasing this FFA PvP game?
This is sort of my point.
Because it is FFA... You want it restricted to your affiliation
No I'm not purchasing this game yet.
I found this topic to be quite interesting though.
Originally posted by rznkain
Xyson sadly will get ruined by the small but very vocal Pvp crowd they have done numerous polls on there website the pvers pretty much outnumber them 75% to 25% yet for all the noise that 25% make the devs will make the mistake of listening to them,.
actualy yoru wrong. forum polls never show very good percentage of the pop. if u read the forms look at join dates 99% of those hardcore pvpers have joined xyson in the last month -2 weeks. right now the gm people are not doing much on the greifers due to they waiting for the final whipe before they start policing, but they have already banned people for varous things such as harressing people and other stuff like exploiting the totem pole bug from lag.
the lead dev already said greifing wont be allowed in any form. im not a big pvper yet i will play xyson after seeing how good the devs are. after the free time is up most of the hardcore pvpers will go back to their darkfail and mo finding out that here they cant come and ruin others game expernce without consequences.
Originally posted by SEANMCAD
Originally posted by Marcus-
Originally posted by Emhster
Originally posted by Marcus-
Originally posted by Emhster
There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.
I didnt say those people don't exist, I just said i dont think theres a whole lot of tham
I'm thinking otherwise.
I'd jump into a sandbox game should it be well coded, and should pvp be restricted with your affiliation (guild, sub-guild, alliances ect.) to allow warfare.
All right, then your not purchasing this FFA PvP game?
This is sort of my point.
Because it is FFA... You want it restricted to your affiliation
You can harvest berries in this game too. Does that mean its a berry harvesting game?
This game has a ton of features, one is not required to agree to all features in order to play the game
I dont recall saying you had to
Originally posted by Marcus-
Originally posted by SEANMCAD
Originally posted by Marcus-
Originally posted by Emhster
Originally posted by Marcus-
Originally posted by Emhster
There is more than the FFA PvP part... Some wants to focus on PvE in a sandbox game.
I didnt say those people don't exist, I just said i dont think theres a whole lot of tham
I'm thinking otherwise.
I'd jump into a sandbox game should it be well coded, and should pvp be restricted with your affiliation (guild, sub-guild, alliances ect.) to allow warfare.
All right, then your not purchasing this FFA PvP game?
This is sort of my point.
Because it is FFA... You want it restricted to your affiliation
You can harvest berries in this game too. Does that mean its a berry harvesting game?
This game has a ton of features, one is not required to agree to all features in order to play the game
I dont recall saying you had to
Marcus, on the features page, which goes on for about 6 or 7 screens, could you point out the lines that indicate to you this is a FFA PVP game?
Originally posted by Loktofeit
Originally posted by Marcus-
Marcus, on the features page, which goes on for about 6 or 7 screens, could you point out the lines that indicate to you this is a FFA PVP game?
Honestly, i dont have time...
My impression of a FFA PvP, is on which you can attack anyone at anytime, if you desire, unless they are in a safe zone...
correct me if i'm wrong please, which i may could be.
Originally posted by Marcus-
Originally posted by Loktofeit
Originally posted by Marcus-
Marcus, on the features page, which goes on for about 6 or 7 screens, could you point out the lines that indicate to you this is a FFA PVP game?
Honestly, i dont have time...
My impression of a FFA PvP, is on which you can attack anyone at anytime, if you desire, unless they are in a safe zone...
correct me if i'm wrong please, which i may could be.
Its not even a feature on the feature page.
Look, because a game contains 1 feature doesnt mean the game is that 'meta-type' game.
Xyson is not a berry picking game anymore than its a woodchooping game any more than its an FFA PVP game.
Simeply because some people will do a text search on a game looking for FFA PVP and not look at any other feature doesnt mean that the game is 'a FFA PVP game' anymore than its a game for tailoring.
Without PvP, the game seems silly. Plus the fact you can turn on "Don't PvP me" is somewhat disheartening. Let's build walls and armor and fortifications and weapons for... oh, nevermind.
Originally posted by Marcus-
Originally posted by Loktofeit
Originally posted by Marcus-
Marcus, on the features page, which goes on for about 6 or 7 screens, could you point out the lines that indicate to you this is a FFA PVP game?
Honestly, i dont have time...
My impression of a FFA PvP, is on which you can attack anyone at anytime, if you desire, unless they are in a safe zone...
correct me if i'm wrong please, which i may could be.
I'm sorry to hear you are so pressed for time. It's just that you seem so mindboggled by how people who don't care for FFA PVP could have bought or would like to buy the game that I myself was curious what you saw on their site that you felt should have made it obvious to others this was a FFA PVP game.
"I find it sort of hard to believe that theres a whole lot of folks who don't want any part of PvP, buying a FFA PvP game, but thats just me.." - Marcus-
Your replies to people regarding the FFA PVP has me wishing you had a few moments to read the Features page, as I'm interested in hearing if you are given the impression of a co-op world-building sandbox or a FFA PVP game from what is presented.