Dear Developers,
I'm currently researching the business of MMORPGs for my own independent thesis. I have only read up on the games and am - at the moment - just a 'casual' (if not a mere tourist) to the many worlds available. As MMORPGs rely on community based interaction I thought it only reasonable to approach the communities first hand for their opinion on which games should be included in the study. I have posted a similar thread on the 'general discussion' board, but I am very keen to know in what developers think also.
I'm looking to evaluate 12 MMORPGs, which demonstrate various ways of sustaining themselves financially. I will be looking at the larger models that use subscriptions such as World of Warcraft and Eve, but I am also interested in any other notable (and more humble) recommendations people feel might be of value and interest. I am keen to examine other significant models, for example, those games that are free to enter or those that use advertising etc…
if you have any recommendations and reasons why they are valid to my research then please post or mail me your suggestions.
Many thanks!
PS. I may be limited to a number of games as I operate on a Mac.