Honestly all MMORPG's lack one thing, a working, functional, bank system. Your probably like, "What are you talking about noob? They have working banks in MMORPG's!"
Now let me explain my self here.
In just about every bank system I've seen in games, all banks allow you to store items and gold. Have you ever been to a bank, went inside the vault, and seen enough space to sort thousand's of knights. mages, and warriors armor and weapons as well as millions and millions of gold? There simply wouldn't be enough space. It's unrealistic and makes the economy suffer.
Solution: Allow items and gold to be stored, but to store an item, the face value of that item x2 must be placed in there if you plan on storeing more then a day.
I've noticed that money that sits in your bank, doesn't work. It just sits there, whats the point of putting money in a bank if it isn't going to gain interest, I'd rather have that money sitting in my inventory, rather then putting it in some stupid bank where I'd have to travel back and forth if I wanted to buy something.
Solution: Add interest to the banks, the way my MMORPG's system works is it randomly generates a percent (between 5% and 100%) and then finds the value of the current money stored and adds that percent to the balance. Thats what MMORPG's need, it helps the economy and gives players some extra gold, also reduces RWT, and Gold Farmers. Ni Hao.(RWT = Real World Tradeing)\
__________ User Posts - Thanks for these!
Well if you were going to do a more realistic banking system, it would probably be better to seperate storage from banking, like having storage buildings.
Aside from that you would want players to be able to take out loans as well, the reason being that without the ability to take out loans then the savings rate would be very high. Sure people would occasionally use their money to buy things but overall there isn't much incentive to spend money. Loans couldn't just be a source of free money though, players would have to pay it back plus interest.
Also, if you want the economy to work then the interest rates shouldn't be random, nor anywhere near as high as 100%, make them reactive to player's actions and theinterest rate have a more logical backing. If the devs want a more active role then they could influence the interest rates by controlling some sort of NPC central bank to help stabilize the in game economy.
These are just some things that they lack in the economies. If you have something else post it here.