MMORPG

View Gamelist

Posts: 148 Joined: 9/18/06
Novice Member
glockmaster 

Hi,

          personally i agree with this list and i absolutley love the mmo world!! (lthough my comp is crappy lol)

           but i also like rpg like The Elder Scrolls IV: oblivion / knights of the nine / shiverin isles

           if someone made an mmo just like elder scrolls with all the dungeons to explore and the AI system (npcs d what they want like rob houses eat/sleep/kill whenever they want) and the combat system in oblivion is great if that was all in there it would be awesome.

 i dont know wether everyone would go for that type of mmo but i know i definatley would i think if somone mad an mmo like that the whol mmo world would just rise up to the  NO.1 gameplay

 

Posts: 6 Joined: 9/06/04
Novice Member
Vashed 

   Where is my new version on Asheron's call?

    That damn game blew all these freaky new peaces away! the character customization and armor uh! nothing comes close!  What happined?  I just want something that I can do everything and it still be fun ... Am I out of luck ? can I never again fail and make a bright pink/org. armor set or make my own arrows or perhaps kill 1000's of bugs an hour ... or pvp for weeks on end with out worry of falling behind?  ... I fear that there are never going to be games as great as the ones that got us old timers got hooked on.  No new games have what old EQ or AC had ... WIll they ever again?

Peace

Bolderdash

Playing: Archlord(omg)

Played....to many to count or name ... or even remember them all ... all though i did install and play Sacrafice for a while the the other day ... who remembers that one?

Posts: 220 Joined: 7/01/07
Novice Member
Llamster 

In some sections, you mentioned RuneScape, in some you didn't. As a RuneScape player, I'll provide you with some information.

RuneScape:

Takes about 100 days to reach max combat level

Has solo ability

Has crafting of some sort, but not deep

Can run on a low end computer (bottom section)

Has a short learning curve

 

Great list.

Posts: 107 Joined: 11/23/06
Apprentice Member
DefiledF 

max level times are horribly off

 

LOTRO is fast and easy to get to max in

 

In Guild Wars Factions, last of the series i played, you get to 20 in a few hours

 

just a fyi

Posts: 1301 Joined: 7/05/07
Guide
Netzoko
 
 

 

Originally posted by Llamster

In some sections, you mentioned RuneScape, in some you didn't. As a RuneScape player, I'll provide you with some information.

RuneScape:

Takes about 100 days to reach max combat level

Has solo ability

Has crafting of some sort, but not deep

Can run on a low end computer (bottom section)

Has a short learning curve

 

Great list.

 

Added the info. Thanks a bunch!

Posts: 664 Joined: 10/05/06
Novice Member
Upload 

Originally posted by Netzoko

Not exactly. Even with the Factions expansion you can still GvG, RA, TA, HA with anyone else, regardless of faction, making it FFA. When you make a toon in GW you don't pick a side to be on.

Actually.. If you purchased Guild Wars: Factions you will unlock a new PVP arena called AB (=Alliance Battles) Each guild have to pick a faction, which is either Kurzicks or Luxons. These two factions have to fight again eachother.

Posts: 1301 Joined: 7/05/07
Guide
Netzoko
 
 

Originally posted by sven101

 

Originally posted by Netzoko

Not exactly. Even with the Factions expansion you can still GvG, RA, TA, HA with anyone else, regardless of faction, making it FFA. When you make a toon in GW you don't pick a side to be on.

 

Actually.. If you purchased Guild Wars: Factions you will unlock a new PVP arena called AB (=Alliance Battles) Each guild have to pick a faction, which is either Kurzicks or Luxons. These two factions have to fight again eachother.

I do have factions. Regardless if you are Kur or Lu, you can still fight anyone in the real PvP game mods (GvG, RA, TA, HA, ect)

Just because it has a single game mode which you choose a side doesn't make it "factioned" PvP IMO.

Posts: 664 Joined: 10/05/06
Novice Member
Upload 
Originally posted by Netzoko

 

 

I do have factions. Regardless if you are Kur or Lu, you can still fight anyone in the real PvP game mods (GvG, RA, TA, HA, ect)

Just because it has a single game mode which you choose a side doesn't make it "factioned" PvP IMO.


AB is considered as ''real pvp'' I do get your point, as this just counts in one single arena, and doesn't effect other pvp events.

Posts: 7434 Joined: 11/19/03
Novice Member
Anofalye 

On the complexity...

 

A Game such as City of Heroes is prolly the easiest to start playing and to understand off the bat.  But it is also 1 of the hardest to master.  The level of customisation and all the impacts of every choice is tremendous.

 

It is far easier to master EQ then CoV, but it was far easier to "understand" and start playing CoV then EQ.

 

Mastering a game is not only been successfull, it is been the most efficient you could...and honestly, it is pretty hard, maybe impossible, to master a system such as CoV.  Yes, everyone can understand that taking a power allow you to use it, that putting some slots in it improve it...but what enhancement do you put, is it better to put 6 enhancements on your main attacks, or to divide it kinda evenly on your less frequents attacks as well.  And then, which IO set bonus to get, is it worth it to lose 10% in accuracy to get another bonus?

 

A proof for that, take 1vs1 PvP.  In EQ, the same guild wins all or almost all the BoB competitions, serverwide.  Where they always the BEST players who understand everything?  I doubt that, they just have better gear.  In CoV, in 1vs1 PvP of 2 identical characters, a group which would wins 3 times would be doing great (on the 125 possibilities), because it would be the player understanding of his character that would make the difference (or the lag), not the incredible gear advantage.

 

In EQ, all the "expert players" will agree about their character.  In CoV, you can take the 2 best players of a particuliar sets, and they may have opposing views on quite many topics.  Veterans players often disagree on stuff that "should" be comon knowledge, and it is often hard to say who is right, as the ramifications to each choice are numerous.

 

One of the reasons I like CoV soo much, it is the difficulty someone has to actually master it completely.

Posts: 8 Joined: 3/29/04
Novice Member
Gemini_II 

Tabula Rasa could be added to this list. I only played during beta, so feel free to clarify or expand. My suggestions as follows:

PvE: Grouping, and good solo ability

Crafting: Has Some

Performance: Zomg New Computer

Difficulty: Average

 

Posts: 232 Joined: 10/11/07
Novice Member
Jrod 

To the part about pve grouping I would add D&DO that game is designed around grouping Also I would add D&DO to the monthly payments and the retail box.

Posts: 20 Joined: 9/18/06
Novice Member
3ddyt 

Wow, should make that list more available to players as thats a lot of data that can be very helpful!

 

Also im wondering if theres a lot of opinion in there...

 

ahh well! Thanks :D

 

EddyT

Posts: 1 Joined: 1/14/06
Novice Member
wesley1955 

Well done. Concise list. Much appreciated

Posts: 26 Joined: 12/13/05
Novice Member
xiaozhu 

Hey um, apparently when you said WoW has Average graphic requirements, that isn't really true, when your going through really messy raids, there are requirements for it to need higher than average computer specs. This being, it allows the raid to work better because no one will lag, therefore the chances of getting a wipe are smaller.

 

Also, you might consider placing WoW's difficulty in the Average state. Some end game raids aren't that easy to deal with. It requires strategy planning as well as proper classes and gear.

Other than that, this is a rather good list

Posts: 8152 Joined: 7/26/03
Elite Member
Nadia 

nice list

WoW estimate should be revised

 

since Patch 2.3 its almost twice as fast to level under 60

Bliz also removed almost all heroic content outdoors under 60 - its mostly nonelite

 

from my own experiences since patch 2.3 - I had a hunter make 40 in 2.3 days /played -- solo questing

Posts: 15 Joined: 12/25/04
Novice Member
snuffysmythe 

A couple of problems with the OP.

1. You have grind listed in days.  This is unrealistic.  Some people play 10 hours a day, others play 2 hours a day.

2. You should list the type of grind also.  Grinding 1000000000000000 imps for levelling is much different than quest grinding where you have delivery missions and boss missions and etc.

3. Soloability is in 99% of games nowadays.  It would be much more valuable to know if any games completely lack soloability.

Overall I think it's a good post though.

As to the person who tried to get him to modify his PERSONAL RECOMMENDATION, please don't try to think you know what the OP wants to recommend.  Personal recommendation is opinion not something others should try and alter because they are a fanboy of a certain game.

Posts: 8 Joined: 8/14/07
Novice Member
AgentHoze 

As far as "lots of PvE grouping", EQ2 went almost totally solo for lv70-80 in the RoK expansion...seriously. Dungeons aren't worth running at low levels, the loot sucks, and the xp is horrible outside of solo quests (and that's where the loot and achievement xp is at, sadly). It's really killed the grouping game. The lower levels are still alright but from that 70-78 gap you're pretty much stuck soloing until you pass out from the agony of it.

For "PvP freedom" EQ2 has an exile faction option along w/the good or evil faction, so you can get that freedom. Also the combat has "partial looting" (a big chunk of their currently-carried coin and sometimes random items they're carrying, nothing equipped or no-trade or attuned though).

As far as crafting complexity, EQ2's used to be EXTREMELY deep. Nowadays, while it's involved, it's down to "throw in the ingredients, spend a minute hitting the reactions and getting the item to fully made, done". I would take it off the "Deep Crafting" list.

SWG should be added to the monthly fees and "box/download/whatever needs to be paid for" list.

The difficulty section should probably be renamed to "complexity" as the "difficulty" of a game is much different from the learning curve and depth of the mechanics

Posts: 1 Joined: 12/15/07
Novice Member
Cytoplasm 

MapleStory has been out since early 2005 and the max level has not been reached yet...whoever put in 60 days is an idiot. FangBlade is the rank 1 player and is Level 191, maximum level being 200. That being said...no one has reached the level cap yet, and for hardcore gamers it would take 4+ years.

Posts: 21 Joined: 12/16/07
Apprentice Member
V_Repoman_V 

I dont know if this is the right place to post, so apollogies in advance.

I am an ex runescape fan and i am looking for a new similar game since solo pk-ing/staked duels/merchanting/item loss upon death/gift-giving all have been recently removed from the game.

I tried some suggestions in your list and would like some other recommendations if possible.

Any game must have grieving control, 'honor-pking' [fair 1vs1 fights to the death with item loss], a somewhat medival theme, and zero restrictions on money exchange [no fixed prices in player-player trades].

A game without fixed character classes would be preferred.

I know this may be a hard one to find an answer to, but i have only recently quit the only MMORPG i have played for the last 3 years and there are just so many out there .

Im not really wanting to buy 10 before i find the right one.

Anyway, all replies appreciated & tyvm

 

Posts: 21 Joined: 12/16/07
Apprentice Member
V_Repoman_V 

I wanted to add that RuneScape takes far longer than 100 days to reach the level cap.

In 3 years of major grind on 3 accts, my highest is a level 72.

all of my accts are pures, but i would estimate achieving max combat level 126 at about a 1-year grind.

2 of the 7 combat stats needed to achieve level 126 require tons of in-game money to train to 99, so non-combat stats must also be trained for a realistic shot at max level.

Just my 2 cents as a longtime runescape grindie

 
Post in this thread 
(Your post will appear at the end of the thread, regardless of which page you are viewing)

Post as an existing mmorpg.com user:

Username:
Password:
«PREVIOUS PAGE NEXT PAGE»
14 Pages « 1 2 3 4 5 6 7 » Last
FORUM ROOT MOBILE GAMES
Copyright © 2001 - 2013 Cyber Creations Inc.

Switch to Full Website