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Making the Political System Shine En Masse Entertainment has partnered with MMORPG.com to bring our readers an exclusive first look at upcoming changes to the TERA political system. It's a must-read by Brian Knox for TERA political junkies of all stripes. Let us know what you think in the comments. Dev Journals By Guest Writer on June 18, 2012 |
TERA’s political system is one of the features we’re most excited about, and it’s a part of the game we’ve spent a lot of time refining. With our second round of vanarch candidates stepping up to serve their servers, we thought we’d take some time to talk about some upcoming changes to this already popular aspect of gameplay.
As originally conceived, a player seeking vanarch status had two paths to the office—campaigning and conquest—with the latter requiring candidates and their guilds to distinguish themselves through battleground play. While revisions to the battlegrounds aren’t quite ready, we are happy to announce that we’ve found a way to put the fight back in political infighting!
In the revised system, candidates will select a continent as usual, but they will also select a competition type. If they choose a straight election, they’ll rank their preferred provinces and then begin campaigning for votes. If they choose to fight for the right to rule, they’ll rank their provinces, and then their guild enters a modified guild-versus-guild (GvG) PvP battle with all other candidates’ guilds on that continent.
When the competition phase begins, all members of other eligible guilds become targets. But instead of a normal 24-hour fight, vanarch GvG is a weeklong affair. We’ve set some limitations: only kills scored on characters level 40 and up count, and there’s a cap on the points your guild can earn from a single guild’s members per day. Vanarch GvG doesn’t replace normal GvG battles (those are still declared and resolved as usual), and even though you earn no points for lower-level characters in rival guilds, they’re still on the hit list.
Vanarch GvG tracks progress the same way as voting races. Players in candidate guilds can check their current vanarch GvG points but not those of other competitors. At the end of the competition, the guilds with the most points on each continent get provinces to rule, with ties resolved by the first guild to reach the point total.
In each election cycle, several provinces per continent (Southern Arun, Southern Shara, Northern Shara) will be eligible for vanarch GvG. Those provinces will not be eligible for voting purposes, so dust off your weapons and get ready to fight!
I wonder how many people will stay with Tera just because of this system. I doubt that many even if its the best in the market. Just my 2cp.
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This is great! This will allow smaller pvp guilds to farm on large zerg guilds..
More targets = more points possible.
Why do games go with such a system just to be different.
Awesome :)
i just wish the game launcher would do it's thing...
Tera limits guild numbers. I believe its capped at 300 which is a decent size to ensure that no guild can become too massive.
This system doesn't interest me at all. There's too much ego in gaming already.
Nothing. Thatswhy they can just scrap that shit. Or well, not nothing... A mount with a blanket for the whole guild and in most provinces just a break even or slightly more in gold (compared to the candidacy fee of 3k). Oh yeah and the vanarch himself can grind his ass off to keep the shops open because if he doesn't keep all shops open 24/7 and dares raising taxes over the minimum 1% the whining explodes into gargantuan proportions.
Vanarchy is as exciting as drying paint and GvG in its current state and with the flaws in the basic design will change exactly nothing there.
Sounds just like real life to me :)