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Giving It that Elder Scrolls Feel
The Elder Scrolls Online has generated a metric ton of conversation here and around the web. One of the questions that comes up frequently is "What does ESO have to do to make it more Elder Scrolls-ish?" In today's column, we examine the factors that we think must be included. See if you agree!
Column By Garrett Fuller on July 09, 2012

With Zenimax Online neck deep in development of Elder Scrolls Online, all has been quiet on the Eastern front of video games (because you know, they're in Marlyand). With a large presence at E3 and now moving quietly into July the game looms like a shadow over the MMO space for 2013. We are very excited to see what the team has in store for the next year as announcements start to come out. However, there is one thing very important to remember: the MMO needs to be sure some major Elder Scrolls elements are worked into the game. 

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The good news is that Matt Firor has said they are working very closely with Todd Howard and his team on the game. This is exciting because you really have two experts, well more like mad scientists working on the world in their own unique ways. However, the first thing which both Paul Sage and Matt Firor have said in many interviews is that the game encourages open exploration. In Skyrim it has been one of my favorite things to just openly explore the world. I have an Orc character that has yet to do any official quests and just continues exploring and getting into trouble. Allowing for this style of game play in an MMO is fantastic.  While, quests, raids, and PvP battles have all become staples in the MMO market, the element of exploration is critical to a game and something that has been lost to many. For Elder Scrolls fans this aspect must be in the MMO.

In an interview Paul Sage did with Gametrailers, he mentions one of the very important changes to Elder Scrolls is that you want to play with your friends. As much as Skyrim was the apex of single player RPG content, many people have said they wanted to have that experience with this crew. The MMO will open up this possibility and allow players to explore Tamriel together. As much as Elder Scrolls Online wants to remain true to the single player series, bringing this world into an MMO is another core factor for success.

Next up is the interface. We all know it and we all love it. Having an interface that players are familiar with from both the single player game and having traditional MMO elements is the perfect blend. The compass system from Skyrim will keep players focused without needing a mini-map. It also helps in the explore mode to track down points of interest in the world. Accessing your character and gear is also something that should reflect the series as well. Most of all your Talents or Perks are going to be very important on how you build your character. This interface should be smooth and flowing and not bog players down with confusing information.

Combat... well where to begin? In Skyrim I find the combat to be very realistic, yet is leaves me wanting more. I love that my Orc with his two handed Dragon Bone axe can one shot foes. I have always thought that MMO combat is like a chess match of skills on speed. You have to know when to use your attacks, defenses, and buffs. You have to be an expert in the character you play and work towards really having skills to win. MMO combat should not be a quick one shot to the head, as much as I and others would love that. It should be a challenge, it should demand focus and reflex. The combat system in Elder Scrolls Online is probably one of the most important systems in the game. The team has not said much about it yet, but we wait to hear every word on how this system will work. The key is really balancing fast paced combat with the skills sets players will have access to. I do feel that the flow of combat needs to be fast, especially with Matt Firor at the helm and the PvP system. There's no room for slow-paced tab-targeting combat here.

I think the ESO team as a few things on their side. They have a very strong team for starters. They also have time to watch the MMO market over the next year and see how major players like Guild Wars 2 and Star Wars perform. They can hopefully make polish and minor development changes in that timeframe to really deliver on what players want in their experience. I think their best bet is to start getting some player and fan feedback early. Betas are viewed as more of a blessing to fans, I think in this case Beta should be a surgeon’s tool to really work and calculate all levels of Elder Scrolls Online before it launches.

 
 
Asuran24 writes:

Loving the look of this game, i like the idea of being able to actually explore all of the Elder score areas not just the ne you are playing in that game. I do not like the idea of race-locked factions, though i can deal with that, as long as they keep the feel and combat very much like the elder scroll series, with maybe more types of attacking with different weapons.

7/09/12 9:15:46 AM  | top
 
Coolit writes:

I'm a massive, massive fan of TES and played them all since morrowind, in fact I'd go as far as to say it's my favourite game series of all time without question.

I hope they don't mess this up as I'm looking to this game as being my main MMO for years to come when it launches.

7/09/12 9:26:21 AM  | top
 
Beermangler writes:

I love every concept of this game besides factions. ESO doesn't really need factions. All it needed was freedom of choice - like remaining neutral.

7/09/12 9:43:32 AM  | top
 
Joreel writes:

I remember the First Elder Scroll game Arena, it was groundbreaking and set a new standard for pc games... now we will have an Elder Scroll MMO game that do the same for MMO's. I can't wait to see how simply awesome it will be. I would however love to know what they think the Sys Req will be. Hopefully they won't make them so high that they alienate most of the pc gamers out there... 

7/09/12 9:56:18 AM  | top
 
busdriver writes:

-Tab targeting
-Instancing
-Zones
-Completely soloable main story
-No housing because "it's too hard to implement"
-Forced classes (& levels)
-A magical radar pointing out points of interests (how is that exploring?)
-Fast travel
-No first person view
-Max 100 vs 100

 

Sounds like we have a real gem here.

 

I hope their servers catch some virus that wipes this POS from wasting perfectly good 0's and 1's.

7/09/12 9:57:49 AM  | top
 
General-Zod writes:
Originally posted by busdriver

-Tab targeting
-Instancing
-Zones
-Completely soloable main story
-No housing because "it's too hard to implement"
-Forced classes (& levels)
-A magical radar pointing out points of interests (how is that exploring?)
-Fast travel
-No first person view
-Max 100 vs 100

 

Sounds like we have a real gem here.

 

I hope their servers catch some virus that wipes this POS from wasting perfectly good 0's and 1's.

relax LOL, its really not that serious

7/09/12 10:06:23 AM  | top
 
gatheris writes:

have not been following this all that closely as i wasn't holding out a lot of hope for it

but - no housing - that's just nuts

on IGNORE

7/09/12 10:35:59 AM  | top
 
CujoSWAoA writes:

Everything I enjoy about Tamriel will be ruined by the guy(s) bunny hopping next to the mailboxes.

7/09/12 11:39:36 AM  | top
 
Kilsin writes:
Originally posted by Coolit

I'm a massive, massive fan of TES and played them all since morrowind, in fact I'd go as far as to say it's my favourite game series of all time without question.

I hope they don't mess this up as I'm looking to this game as being my main MMO for years to come when it launches.

I'm in the same boat as you and am a massive TES fan and slightly nervous about what ZeniMax will do with this game, I have everything crossed that it will turn out a pure awesome MMO but history has told me that what I usually want in an MMO and what I usually get, are two very different things indeed :(

I will continue to hold onto my hopes for this one, I really hope it delivers :)

7/09/12 11:46:58 AM  | top
 
adam_nox writes:

What's "Marlyand"?

7/09/12 12:01:57 PM  | top
 
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