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Review In Progress - Part One MMORPG.com is committed to giving our readers the best and most informative reviews of today's hottest MMOs. With that in mind, we're beginning our multi-part series on The Secret World. In today's installment, we take our first baby steps into The Secret World and give you our thoughts about the game. Read on! General Article By Suzie Ford on July 05, 2012 |
Now that Funcom’s The Secret World has officially launched, it is time for us to begin our journey to the official MMORPG.com review. To do so, I will be writing four weekly articles chronicling my journeys through the game world.
In today’s article, I will be discussing:
Character Creation
It is no secret that Funcom has taken a lot of heat throughout the beta phases of The Secret World’s development when it comes to character creation. Players and media types alike have expressed dismay at the lack of choices when making one’s characters and there has been a lot of merit to those criticisms up to launch.
I have to say that Funcom has stepped up to the plate, at least partially, when it comes to character creation. Up to launch day, all characters during the beta phases looked pretty much the same except for hair color. Now, however, there are more customization options for players to choose from. Don’t get me wrong: It’s not perfect but it is livable. Players can choose options for hair color, eye color, different noses, mouth options, chin sizes, etc. Those are all fine and it’s quite possible to make a really nice looking character.
That said, however, there still isn’t a slider for body size so every character in The Secret World has the exact same body build which is kind of strange. Everyone is young and beautiful with a body that can usually only be obtained by working out 23 hours a day. That’s right: Rock hard abs, arm and shoulder muscles to die for, etc. Don’t get me wrong. I’m not saying this is a totally bad thing, just odd. My guess is that a body slider option will be added in sooner or later. At least I hope so.
Where characters really get a chance to shine as unique individuals is with clothing. The options at creation are pretty broad though most of the apparel is “the same thing in a different color”. Still there are tons of choices from the get-go. I dressed my girl up in a nice pair of cargo pants and a tank top with a pair of glasses and she was ready to roll. And I could have lived with that for a long time until I discovered Pangaea in London. Honestly, it’s a good thing that TSW players have a clothing store to shop in because, at least to now, I have not had a single item of clothing drop off a monster. But that’s just fine now that I have some ready cash to hit Pangaea’s. I could have spent all day there…well, I actually spent most of my day off there looking at and trying on everything. Talk about choices galore! I ended up buying a few things but am saving my money for a trench coat which just suits my overall mysteriousness in TSW.
Character creation was something I felt all along would be a make-or-break feature for TSW and I think that Funcom has done OK in this regard. It’s not perfect, but it’s not a game breaker.
Ambiance
The ambiance of The Secret World is nothing short of amazing. No matter where you turn in TSW, you are met with the right mood.
Voice acting is top notch. Characters and NPCs in The Secret World are nothing short of amazing. No two sound alike. There are those who are paranoid. Some are scared. Some are angry. Some are just down right…strange and each voice actor exemplifies who that person is supposed to be. The accents aren’t hokey either. It’s nice to hear Brits sound like Brits. Heck, partner, even the Cowboy in Kingsmouth sounds like the real deal.
The environments in TSW are another place where the ambiance of the game truly shines. Kingsmouth is packed with Halloween goodness…well, badness, I suppose. The trees show off the autumn season with brilliant orange, red and yellow leaves. No one is running around in shorts and a tank top…well, except for players. The townsfolk know that it is fall and they are dressed appropriately in light weight jackets and long pants. Even the recent dead are dressed accordingly as well.
The mood in Kingsmouth is dark and foreboding as it should be given the scope of the game. There are creepy things around every corner from dead bodies to blood spatter to roaming hordes of zombies. Add in all the aforementioned Halloween scariness and you have the recipe for spooky.
But none of the above would seem quite as horrifying without the terrific soundtrack. The music is nothing short of amazing. Marc Canham did most of the music for The Secret World though Simon Poole added a few tracks that are pretty awesome as well. Suffice it to say that no matter where you roam in The Secret World, the music will help build the tension and ramp up emotions.
Baby Steps
New players to The Secret World will have a lot to learn both as far as the lore of the game is concerned as well as the actual game mechanics. The lore is simple and easy to get into. Talk to NPCs and accept quests. Players are treated to pretty damn good cutscenes that offer a lot of the story behind all that is happening in these Dark Days.
More difficult, however, is the vaunted Skill Wheel. The astonishingly complex skill progression system is going to cause more casual players headaches than any other game mechanic in The Secret World. With over five hundred possible choices, players can find themselves overwhelmed quite easily. It’s way too easy to make poor and ineffectual choices. Most troubling for some is the fact that Funcom chose not to include a respec option so once a skill is chosen, there is no going back. This was an intentional game design on the developers’ part as they felt it would break immersion. I suppose I can understand that but I don’t know that I agree with it. If a player makes poor choices or “experiments” and those choices result in poor or ineffective builds, not being able to respec one’s character punishes players for trying to do something unique. Sure you can just get more XP and start a new build entirely, since you'll eventually be able to get every skill, but that can be frustrating too. In the long run, my guess is that we will see “flavor of the week” builds or lots and lots of players using the premade decks provided by the devs.
Week 1 Wrap Up
All in all, I’ve been having a great time playing The Secret World. Not only is it fun to play but it’s actually a learning experience. Funcom has chosen to break most traditional MMO traditions so the learning curve is slightly higher than normal. Interestingly, however, that just makes it more fun in addition to learning all there is to know about the lore in the game. My journey has just begun and I can’t wait for more!
What about you? What do you think of The Secret World? Let us know in the comments.
Finally got to load and start playing for real after a little taste of beta. This is a very honest review of a very good game. Loaded the game yesterday built my so so character like the review says and out i went. I looked up and I had been playing for 5 hours without a break and I was like wth? Got in another 3 hours before logging off and taking a shower : /
Woke up in the middle of the night last night and logged on again for another 2 hours. Can't wait to get off work and get back into this amazing game.
Peace
Lascer
Just one comment regarding the lack of respec: you can usually just modify your existing build if it's a bad one. It's a bit like Diablo 3 where you get access to more and more skills, and some just don't work well together. Swap out a couple of abilities with ones you have from earlier or buy some new one with the AP you get as you play.
I've noticed that time does fly by when I play this game. So surprised at how much it pulls you in when playing. It's a very well made game so far. Let's see how long it lasts. Hopefully Funcom can pump out content on a regular basis ala TRION so it keeps us subscribed for months and years to come. If not, it may stop when the quests stop and we'll see you in F2P land down the road. Hoping it doesn't happen but you never know.
Good game .... no ... GREAT game so far!
ill make it short: after 5 days, it seems to be the best mmo ive played since anarchy online. so far, funcom (again) made the right choices in every aspect.
"there is no going back. This was an intentional game design on the developers’ part as they felt it would break immersion. I suppose I can understand that but I don’t know that I agree with it. If a player makes poor choices or “experiments” and those choices result in poor or ineffective builds, not being able to respec one’s character punishes players for trying to do something unique"
This is not a valid complaint. If you picked wrong abilities and wasted a few APs, you can just rerun a couple of missions, and get those AP's back. First I ran through Kingsmouth as a DPS character, then at Savage Coast I realized I want to be a healer, so I reran several important Kingsmouth missions that give a lot of XP - and guess what, in about an hour I had all the AP's to make a viable healer's build, along with healer-item rewards from those missions.
Now one could say that I've wasted about 150 APs so far on abilities I'm not using, since they turned out to be not that good, but they are not really wasted points. Eventually, maybe in the later stage I decide to re-do the entire build and focus on different synergies, and find those abilities useful. Who knows.
My only issue with the game while I was in beta (In beta for the past 2 months or so, little more) was the lack of variety in the lower levels. I know the game opens up later on but I got kind of sick of Kingsmouth. The ambiance was GREAT for what was there...but I found myself really wanting to be able to explore other places/sceneries before I was able to...and even when I did get to the next zone it was just a lot more of the "New England" feel.
I think the complaint is very specific to myself but I really love to explore and it's really important to me to have a very large world in an MMO with a variety of locations and settings. I know later on in the game there are other places (Egpyt, Transylvania) and those are great, but I think the lower levels needed more variety. Like in AoC; Sure everyone starts out in Tortage but pretty quickly you are given the choices of 3 pretty distinct areas to start your lower levels. If you get sick of one (which I did when I played AoC), you can always change and follow a different story for awhile.
Basically I was just a little underwhelmed by the amount of "content" for the lower levels. What was there was great, but honestly I got sick of it. There were many play sessions where I would have kept playing if I could have switched to another area and worked on something different but instead when another quest sent me running across Kingsmouth I just couldn't handle it and logged off. I will definitely check out the game in a year or so and see if they add more to it (I would love to see 2 more starting zones to add variety). Right now that Icouldn't imagine purchasing the game and replaying through Kingsmouth (after playing it through in beta several times) just because I've done it all before and there would be really nothing different in another go around.
I agree this game is awesome , I also agree with the reviewer about the Character creation , I was really hoping they would push the boat on this one , its hard to believe that a game with settings and storylines like this that they didn't, but apart tfrom that gripe I love it . :-)
I hope they fix the Character creation soon so we can start having some truly strange and wonderful characters !
When you said again, I hoped you meant Anarchy Online and not Age of Conan the video game. :)
Straight down the line. Good review Bill.
As far as the respec, some will complain. The further they play however, they will come to learn there are "no bad choices" Some choices may be more timely than others, but in the end that 4 point ability they thought they wasted 4 points on may become the corner stone of a later build.
In the long run you only gain. In the short term, sure it can be frustrating. That's how learning works ;)
Suzie is reviewing this! ;)