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Youzu Intereactive | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 2014)  | Pub:R2Games and GTArcade
PVP:Yes | Distribution:Browser | Retail Price:Free | Monthly Fee:Free
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League Of Angels 2

Played Both Closed Beta And Beta
Disclaimer: The following article is the sole opinion of its author and does not represent MMORPG.com in its thoughts or opinions. This is not an official MMORPG.com editorial article.

I played the closed beta and the open beta. The game is a completely pay to win and also pay to continue kind of a setup. I am amazed that the recharge and the periodic recharge they are asking are too much for what the game offers. You basically have in PVE the same repeated stuff with difficulty increased through stats of monsters or formation of the monsters. 

 

When it comes to ARENA, they have mastered the art of fooling the player base by server merging technique. Basically what they are doing is starting a server and then let their player base gain certain BR. When the player base gets a certain BR, they are then server merging to bring in stronger BR players so as you feel weak and lost. The solution to this is you will recharge to keep your ranking in ARENA. A really nifty idea to keep people playing and trying when all they have to do is server merge to bring in stronger BR player base to make you feel incompetent. The reason why they start 100s of servers is to server merge the CASHIERS and make them pay more and keep others away. This way they are actually making a server of cashiers and concentrating their support on that server and eliminating other players who are either not recharging or are just too slow or clever to be fooled by this technique.

 

The guild system is one of the worst you can even find in a browsing game. The guild chat is silent and some players you find online are all in world chat. Guilds in this game actually have levels and specific numbers. They will decide for you in which guild you will belong depending on your recharge value. Higher level guilds offer you special rewards which can be unlocked through contributions and as such will be kept away from players not recharging. The guild leader does not lose anything to kick you out, however if you leave the guild, you will have a cool down to join another guild to do the daily quests. This cool down can again be nulled by paying diamonds which you can recharge and get.

 

The legendary hero kingdom is more or less luck dependent and almost all the aspects of the game are either controlled through diamonds (you can recharge to get) or time. Thus if you consider to be able to compete in this game then the only way is to recharge and spent as much dollars as you can. Hence well from your guild to your progress, to your palace dungeon team, etc is in their control.

 

If you consider of playing this game you are actually letting yourself controlled by a community with too many players on the list but may be just controlled remotely by a few game support to make it look more competitive as you progress. This forces you to use recharge and well you can well lose much real dollars if even you take their bate.

 

I have not played beyond the seven day event time. However, I think that this game would have been better without the event and carnival and a mad rush that it is. Most higher level content post level 40 has little helper where you can auto and go afk for hours reducing it's challenge and even if you are not using the auto helper, you will feel left out and deserted as all others are.

 

Basically if you want to play the game, just join a new server and avail the seven day events and do not recharge at all for first seven days. If you like the game and think of paying then may be go for a VIP post level 50.

Cheers

 
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