Star Trek Online has hummed along now for over a decade, bringing players to space and allowing them to explore strange new worlds. But what's it like to create those worlds, especially in the broader universe that Star Trek Online inhabits? We spoke to Senior Game Designer Jesse Heinig about building the MMO and what it's been like working on such a fabled IP.
At PAX East, Anthony had the chance to meet up with Black Desert Online Executive Producer Jaehee Kim and talk all things Mountain of Eternal Winter and the recent Drakania class.
Earlier this week, the future of both retail and Classic WoW was revealed. We had the chance to sit down with the World of Warcraft team to chat Wrath of the Lich King Classic.
Following the reveal of the new Dragonflight expansion, I had the opportunity to discuss some topics further with Associate Art Director Tina Wang and Senior Game Designer (Content) Jackie Wiley. We delved into many different topics, from what we'll experience in the Dragon Isles to tapping into some of the systems revamps. So, let's jump in and get to it!
Space Punks just dropped the news that this vibrant online looter shooter is about to plunge into open beta, and on 20 April, players will be able to enter the void and try out Flying Wild Hog's latest adventure. We sat down with Lead Game Designer Bartek Schweiger to talk about the open beta and the latest online looter shooter.
Ultima creator Richard Garriott has teamed up again with veteran game designer Todd Porter to launch a new MMO inspired by Ultima, but leveraging new technology like blockchains and NFTs. The concept? What if you could own land in Ultima? We sat down and talked to the duo about their upcoming MMO and how it'll work.
When games launch with issues, oftentimes fans dismiss the developer's efforts as lazy, half-assed or a cash grab. But development is so much more complex than it seems on the surface. We spoke to Godfall's Game Director, Daniel Nordlander, about these challenges, as well as what's coming for Counterplay's title.
Here is part two of the English translation of the interview with Stormhaven Studios by our friends and colleagues over at MMOZG.net.
We're proud to host the English-language interview of Stormhaven Studios by our incredible and brave colleagues at MMOZG.com. Check out their interview with John Gust and the team behind Embers Adrift in part one of the interview series.
EVE Online's dev team is no stranger to controversy. We sat down to talk about the response to the Prospector's Pack as well as the learnings from the recent Free For All event that took New Eden by storm late last month.
With the latest update of Amazon's New World hitting this week, Heart of Madness provides more opportunities for players to enjoy Aeternum. We chatted with New World creative director David Verfaillie about the update.
Embers Adrift recently lifted the NDA on their upcoming MMO with its transition to beta. While the studio has gone through several high-profile phases during its life, including the departure of one of its founders and a complete rebrand of the MMO, development keeps trucking along. We sat down with Stormhaven Studios to talk about the studio, the game itself, as well as some of the fallout from last year's news surrounding the rebrand.
Carbon Based Lifeforms pulled the veil back on its upcoming sandbox MMO, Hyperspace, today. The pitch is an MMO that is free-to-play-and-earn, giving players the tools to forge their own path and, if they want, make a little money on the side. We chatted with CEO Theo Priestley about the upcoming MMO.
Back at EVE Vegas 2019, CCP's Bergur Finnbogason announced to EVE Online fans the introduction of Quadrant updates. However, as many might have noticed, the latest update hasn't quite hit just yet. CCP explains the road to Fanfest in our latest interview.
January's update is coming, and we've had the chance to chat a bit about it with Amazon's World Experience Lead Mike Willette about some of its features, as well as ask about what's coming on the horizon.