Trending Games | Dark and Light | Revelation | World of Warships | Crowfall

    Facebook Twitter YouTube YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,403,863 Users Online:0
ArenaNet | Play Now | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC Mac | Out of date info? Let us know!

Trying to Make a Living World

Posted by Suzie Ford on May 26, 2013  | Comments

Trying to Make a Living World | Guild Wars 2 |

ArenaNet is determined to make Guild Wars 2 a dynamic, ever-changing space thanks to the Living Story. In our latest column, we take a look at the dynamic that the Living Story brings to the game and much more. Read on before leaving your thoughts in the comments.

Lore is perhaps the most important part in making a game feel like it's alive.  Without lore you don't have anything to build on.  The races feel bland, and quests become boring.  Your character is just another face in a lifeless crowd.  Guild Wars 2 has the benefit of being a sequel, expanding on the story and lore created from the first game.  Players experienced this lore when the game launched, but to evolve the world, something has to change.  New dangers need step out of the shadow, and new challenges must be conquered.  It doesn’t matter how much Lore you already have, you always need to add more.  That's where the Living Story comes in, or at least that's idea. 

Read more of David North's Guild Wars 2: Trying to Make a Living World.

Even fighting dragons over and over again can get boring.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom