Trending Games | Secret World Legends | Ragnarok Online | Path of Exile | Final Fantasy XIV

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Username:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,552,837 Users Online:0
Games:942 
ArenaNet | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC Mac | Out of date info? Let us know!

The End of Culling

Posted by Suzie Ford on Mar 13, 2013  | Comments

The End of Culling - Guild Wars 2 - MMORPG.com

The Guild Wars 2 site has been updated with a new developer post that lays out some of the details about forthcoming changes to the world vs world system. Called "culling", the development feature made some enemy players invisible. With the upcoming patch, culling will be turned off completely.

Normally as you move through the world, any character (either an NPC or another player) within a fairly large circle around you gets reported to your client. This lets the client draw the character, allows you to select the character as an attack target, etc.

In order to cut down on the network resources that were used by the game and to reduce the client-side system requirements, we implemented a culling system, which imposed a limit on the number of characters that could ever be reported to your client. This meant that only the characters closest to you would actually get reported.

Read more about culling on the Guild Wars 2 site.

 advertisement 
Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom