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Cinematics and You

Posted by Suzie Ford on Oct 05, 2010  | Comments

Cinematics and You - Guild Wars 2 - MMORPG.com

The Arena.Net Guild Wars 2 blog has been updated with an article about cinematics in the game. The goal, according to Audio and Cinematics Programmer James Boer, is to personalize cinematic for players. Interestingly enough, Boer also let out that cinematics will be controlled completely client side--that's right, from the player's computer rather than on the game server. Those who love nuts and bolts of development will definitely want to check out this article!

We’ve also incorporated some other interesting features, such as dynamically branching cinematics. For instance, a cinematic might start the same for all players, but based on certain criteria—let’s say the choices a player made earlier in a mission—the scene might end in several different ways. This means that we’ll be able to provide a cinematic experience tuned for a specific player’s character. The cinematic engine can do something as simple as swapping out a single line of dialogue, or as complex as branching the entire scene. And of course, because we’re rendering these cinematics in real-time, you’ll see your character inside the cinematic, as an integral part of the story.

Read more about cinematics here.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom