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Gods & Heroes Week: Day 3

Craig McGregor Posted:
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Dana Massey has completed our third installment in our Gods & Heroes Week!  Today we take a look at squad combat.  This feature also includes 4 exclusive screens!  A preview:

Welcome to the third installment of our week-long preview of Perpetual Entertainment’s upcoming MMORPG, Gods and Heroes. Today we are going to take a closer at perhaps the most interesting feature in the game: The squad system.

While pets are almost a given in MMORPGs these days, commanding a whole squad of AI characters has the potential to offer a drastically different experience than controlling a single avatar and his pet bear. This system promises to be unlike anything currently on the market, and should add great depth to gameplay if implimented correctly.

When trying to envision Gods and Heroes' squad system, take a step outside the traditional MMORPG framework and look instead towards the classics of the strategy genre that wed RPG character development to tactical gameplay. A squad isn’t just something bought and paid for, never to be thought of again. Instead, you must groom your squad into perfection. This process can be a game unto itself, a mini-army management system more like Romance of the Three Kingdoms than Everquest. It’s also one of the most exciting things about Gods and Heroes.

Read the entire feature at this link.


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Craig McGregor